Dungeon Crawl Stone Soup version 0.35-a0-850-g8df952a33e (webtiles) character file. Game seed: 5832507142301413235 56 tobbot16 the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Aug 16, 2026. Slain by an ice beast (2 damage) ... on level 3 of the Dungeon. The game lasted 00:00:47 (1732 turns). tobbot16 the Conjurer (Deep Elf Conjurer) Turns: 1732, Time: 00:00:47 Health: 0/19 AC: 5 Str: 4 XL: 3 Next: 71% Magic: 5/11 EV: 11 Int: 24 God: Gold: 78 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) c - +1 helmet rElec . (100%) (no cloak) rCorr . (100%) b - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 78 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 pair of gloves (worn) c - a +1 helmet (worn) Scrolls c - a scroll of noise {unknown} d - a scroll of immolation {unknown} e - 2 scrolls of identify {unknown} h - a scroll of teleportation {unknown} Potions g - a potion of magic f - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.5 Spellcasting + Level 5.2 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 36% 3d9 10% 3 Scorch Fire 10% 2d5 14% 2 Frozen Ramparts Ice 10% 1d2 28% 3 Passwall Erth 5% N/A 28% 3 Vampiric Draining Necr 5% 2d6 28% 3 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16268 Altars: Shops: D:2 = Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You aren't carrying any jewellery or talismans. You start putting on your armour. You continue putting on your +1 helmet. x5 You finish putting on your +1 helmet. Okay, then. There is a stone staircase leading down here. You climb downwards. Found a stone staircase leading down. There is a stone staircase leading up here. There is a stone staircase leading down here. You encounter an ice beast. The magic dart hits the ice beast. The ice beast is lightly wounded. An ice beast comes into view. The magic dart hits the ice beast but does no damage. The ice beast is lightly wounded. An ice beast is nearby! The magic dart hits the ice beast but does no damage. The ice beast is lightly wounded. The ice beast completely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (lightly wounded, 86% to hit) You miscast Searing Ray. Nothing appears to happen. The ice beast hits you. The ice beast freezes you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You took 17 damage! The ice beast hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (lightly wounded, 86% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast! The ice beast is heavily wounded. (Press . to maintain the ray.) The ice beast hits you. You die... .### ... ... #.## #...#######. ##..Y........ #. ♣◊@..# #...♣...# ##..♣♣..# #..◊◊..# #.....># #.#..#.# # ####.# #.# #.####.# You could see an ice beast. Vanquished Creatures An adder (D:2) 3 dart slugs (D:1) 7 hobgoblins 8 jackals A quokka (D:1) 3 ball pythons 4 bats 3 endoplasms 3 frilled lizards (D:1) 3 goblins 4 kobolds 3 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tobbot16 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 235 | D:1 | Reached XP level 2. HP: 3/15 MP: 2/8 319 | D:1 | Learned a level 2 spell: Searing Ray 646 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 693 | D:1 | Reached skill level 5 in Conjurations 1289 | D:2 | Found a faded altar of an unknown god. 1386 | D:2 | Found Ossun's Jewellery Emporium. 1394 | D:2 | Identified the +3 mace of Triumph {freeze, Will+ Int+4} 1725 | D:3 | Encountered an ice beast 1732 | D:3 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_basic D:2: layout_basic, chequers_ecumenical_altar_twisty, serial_shops, shop, hex_intersection D:3: layout_loops_ring, evilmike_ruin_ashenzari, nicolae_makhleb_poor_unfortunate_consoles, serial_park_tiny_2, minmay_snake_closets, uniq_grinder, uniq_crazy_yiuf_cottage, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.5 Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 87 Searing Ray || 1 Armour: Robe || 13 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1731 | 1683 | 48 | 0 | 1511 | 3 | 577.0 | Dungeon | 1731 | 1683 | 48 | 0 | 1511 | 3 | 577.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 992 daAuts D:2: 720 daAuts D:3: 18 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+