Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 15227067041820196652 29 tobbot16 the Conjurer (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on Aug 13, 2026. Slain by Terence ... wielding a +0 mace (11 damage) ... on level 2 of the Dungeon. The game lasted 00:00:32 (1334 turns). tobbot16 the Conjurer (Deep Elf Conjurer) Turns: 1334, Time: 00:00:32 Health: -4/19 AC: 2 Str: 4 XL: 3 Next: 1% Magic: 3/10 EV: 11 Int: 24 God: Gold: 76 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of protection from cold HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves d - a staff of earth Jewellery b - a ring of flight c - a ring of protection from cold (worn) Scrolls c - a scroll of vulnerability {unknown} d - a scroll of noise {unknown} Potions g - 2 potions of magic Skills: + Level 3.0 Dodging + Level 3.1 Stealth + Level 3.5 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 30% 3d8 6% 2 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10665 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits Terence. Terence is moderately wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +1 chain mail of fire resistance (moderately wounded, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +0 mace. You took 2 damage! The searing ray hits Terence. Terence is heavily wounded. Terence barely misses you. The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 mace. You took 6 damage! The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence hits you with a +0 mace. You took 4 damage! You recovered 1 HP! You recovered 1 MP! Your magical contamination has completely faded away. Terence screams, "Where's your power now?!" Terence attacks as he pursues you! Terence closely misses you. You recovered 1 HP! You recovered 1 MP! Terence attacks as he pursues you! Terence closely misses you. Terence attacks as he pursues you! Terence hits you with a +0 mace. You took 2 damage! You recovered 1 MP! Terence attacks as he pursues you! Terence hits you with a +0 mace! Ouch! That really hurt! You die... Terence says, "And stay out!" #.# #.#.. #.# #.#... ###'#######.#.#.## ..........#.#.#..# ........#.#.#.##.# ...(.<..+.......># ........###.####.# ........+......#.# ........###.##.#@# ###.......#.#..#@# ####....#.#..#.# #### ....#.##.#.# ..... ....#....#.# ....... ###.#......#........ .#.####.#........ ................. ###.####.##....... You could see Terence. Vanquished Creatures 6 hobgoblins (D:1) 3 ball pythons (D:1) 2 bats (D:1) 8 endoplasms 2 frilled lizards (D:1) 4 goblins 2 kobolds (D:1) 3 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tobbot16 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 155 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 248 | D:1 | Learned a level 2 spell: Searing Ray 1235 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1312 | D:2 | Encountered Terence 1334 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_abandoned_market, layout_basic D:2: layout_basic, minmay_domino_2, chequers_serial_rivers_large_b, uniq_terence, uniq_sigmund, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Dodging | 3 | 3.0 Spellcasting | | 3.5 Conjurations | | 4.7 Action || total ---------------------------++------- Cast: Magic Dart || 55 Searing Ray || 2 Armour: Robe || 5 Dodge: Dodged || 4