tldpf167 Level 1 of the Dungeon (7, -23, D:1) a +0 robe (8, -25, D:1) a +0 club a goblin corpse (skeletalised by now) (9, 2, D:1) a +0 robe (12, -27, D:1) a rat corpse (skeletalised by now) (13, -26, D:1) a +0 chain mail (15, -10, D:1) a +0 dagger (16, 11, D:1) a +0 whip a kobold corpse (skeletalised by now) (23, 8, D:1) a bat corpse (skeletalised by now) (24, -14, D:1) a stone a +0 dagger (26, -18, D:1) a bat skeleton (29, -13, D:1) a +0 short sword (30, -1, D:1) 5 stones a +0 whip (31, -9, D:1) a +0 mace (38, -17, D:1) a bat corpse (skeletalised by now) (38, 13, D:1) a +0 dagger (42, -17, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a staff of conjuration (0, 1, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a goblin corpse (skeletalised by now) (52, 0, D:3) a jackal corpse (skeletalised by now) (53, 0, D:3) a jackal corpse (skeletalised by now) Level 4 of the Dungeon (5, -5, D:4) a +0 rapier (7, 8, D:4) an adder corpse (20, 5, D:4) a scroll of vulnerability (30, 10, D:4) a +3 short sword 3 stones a kobold corpse (31, 8, D:4) a quokka corpse (39, 7, D:4) a potion of moonshine (40, 5, D:4) a potion of lignification (41, 7, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (42, 5, D:4) a scroll of identify (43, 7, D:4) a scroll of teleportation (47, 16, D:4) a +0 short sword a kobold corpse