Dungeon Crawl Stone Soup version 0.34-a0-2062-g69c9decb0d (webtiles) character file. Game seed: 6245563482136073127 21 tldpf167 the Poker (level 2, 0/22 HPs) Began as a Merfolk Gladiator on Jan 21, 2026. Slain by Terence ... wielding a +0 mace (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:15 (513 turns). tldpf167 the Poker (Merfolk Gladiator) Turns: 513, Time: 00:01:15 Health: 0/22 AC: 4 Str: 14 XL: 2 Next: 87% Magic: 2/2 EV: 12 Int: 7 God: Gold: 40 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . (100%) a - +0 trident rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + f - +4 ring of slaying HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets e - a javelin g - a poisoned dart (quivered) Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Jewellery f - a +4 ring of slaying (worn) h - an amulet of reflection Scrolls c - a scroll of fear {unknown} e - a scroll of butterflies {unknown} h - 2 scrolls of blinking {unknown} k - a scroll of identify {unknown} Potions d - a potion of curing {unknown} f - a potion of resistance {unknown} j - a potion of enlightenment {unknown} Skills: + Level 2.1 Fighting * Level 5.4 Polearms + Level 2.0 Throwing + Level 0.1 Armour + Level 4.3 Dodging You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 0% 1d3 52% 1 Frozen Ramparts Ice 0% 1d1 87% 3 Summon Ice Beast Ice/Summ 0% N/A 87% 3 Swiftness Air 0% N/A 87% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (67% to hit) You throw a dart. The dart hits Terence. Terence is poisoned. Throw: 4 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (poisoned, 67% to hit) You throw a dart. The dart barely misses Terence. The goblin unwields a +0 club. The goblin wields a +0 sling. The goblin shoots a sling bullet. The sling bullet hits you. Terence screams, "Stand, coward! You want a fight, show some honour!" Throw: 3 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (lightly wounded, poisoned, 67% to hit) You throw a dart. The dart hits Terence. Terence is lightly wounded. Terence screams, "I fought strong elephant-riders! You're not strong!" The goblin shoots a sling bullet. The sling bullet hits you. Throw: 2 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (lightly wounded, poisoned, 67% to hit) You throw a dart. The dart hits Terence. Terence looks even sicker. Terence is lightly wounded. You reach to attack! You hit Terence. Terence is moderately wounded. You closely miss Terence. Terence is heavily wounded. Terence hits you with a +0 mace! You hit Terence. Terence is heavily wounded. Terence completely misses you. You completely miss Terence. Terence is severely wounded. You encounter a bat. Terence closely misses you. The goblin unwields a +0 sling. The goblin wields a +0 club. The goblin hits you with a +0 club. You closely miss Terence. Terence is severely wounded. Terence hits you with a +0 mace! You die... Terence says, "And stay out!" # .#. #. .. #..#. .#..#.#### ..b......# (.#......# ((.($.g..##.# ......@@....# ...$....##..# .#......# + ........# ....#.### ...... ...... .<.... You could see Terence (poisoned), a goblin and a bat (wandering). Vanquished Creatures 4 dart slugs (D:1) 2 hobgoblins (D:1) A quokka (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) 3 goblins (D:1) 3 kobolds (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tldpf167 the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 56 | D:1 | Found Doddirch's Antique Weapon Shoppe. 102 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 110 | D:1 | Reached skill level 5 in Polearms 503 | D:2 | Encountered Terence 513 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: ncdulo_smallfort, layout_rooms, serial_shops, nicolae_shop_bimaterial_pillars, kennysheep_pointless_box, st_stairs_13 D:2: layout_basic, minmay_quadrilaterals, uniq_natasha, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Polearms | 5 | 5.4 Fighting | | 2.1 Throwing | | 2.0 Armour | | 0.1 Dodging | | 4.3 Action || total ---------------------------++------- Attack: Normal || 45 Melee: Trident || 45 Throw: Dart || 5 Stab: Sleeping || 1 Armour: Leather armour || 17 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 512 | 512 | 0 | 0 | 358 | 2 | 256.0 | Dungeon | 512 | 512 | 0 | 0 | 358 | 2 | 256.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 502 daAuts D:2: 10 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+