Dungeon Crawl Stone Soup version 0.35-a0-295-g2878072334 (webtiles) character file. Game seed: 16575912383248134005 1083 tlatlagkaus the Conjurer (level 8, 12/46 HPs) Began as an Octopode Conjurer on Apr 25, 2026. Quit the game on level 6 of the Dungeon. The game lasted 00:13:43 (1723 turns). tlatlagkaus the Conjurer (Octopode Conjurer) Turns: 1723, Time: 00:13:44 Health: 12/46 AC: 1 Str: 6 XL: 8 Next: 30% Magic: 10/16 EV: 12 Int: 28 God: Gold: 210 SH: 5 Dex: 8 Spells: 11/18 levels left rFire . . . (100%) h - +0 spear rCold . . . (100%) a - orb {Glass} rNeg . . . (100%) (helmet unavailable) rPois . (100%) f - amulet of reflection rElec . (100%) c - ring of flight rCorr . (100%) d - +6 ring of intelligence SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.15/turn (no ring) (no ring) b - quill talisman %: reflection @: quill-form, flying, inhibited regen A: quills, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, clumsy 1, inhibited regeneration, MP-powered wands a: no special abilities You were on level 6 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 210 gold pieces. Inventory: Hand Weapons h - a +0 spear (weapon) Missiles e - 10 poisoned darts (quivered) Armour a - an orb of glass (worn) i - the +0 kite shield "Nedgh" {Reflect, rElec Int+4 Dex+2 Slay+2} (You found it on level 5 of the Dungeon) rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. Jewellery c - a ring of flight (worn) d - a +6 ring of intelligence (worn) f - an amulet of reflection (worn) j - an amulet of chemistry Talismans b - a quill talisman (worn) g - a storm talisman Wands b - a wand of quicksilver (7) e - a wand of paralysis (6) Scrolls c - a scroll of blinking {unknown} d - a scroll of enchant armour {unknown} e - a scroll of immolation {unknown} t - a scroll of teleportation k - a scroll of revelation {unknown} V - a scroll of vulnerability h - a scroll of noise {unknown} i - a scroll of identify Potions g - a potion of magic L - a potion of lignification l - a potion of curing {unknown} n - 2 potions of heal wounds {unknown} f - a potion of invisibility {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 5.6 Spellcasting + Level 7.0 Conjurations + Level 4.9 Alchemy You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 94% 2d7 1% 2 c - Fulminant Prism Conj/Alch 20% 3d12 5% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 82% 2d10 1% 2 Static Discharge Conj/Air 54% 3-6/arc 2% 2 Mephitic Cloud Conj/Alch/Air 30% N/A 3% 3 Hailstorm Conj/Ice 27% 3d8 4% 3 Slow Hex 28% N/A 6% 1 Iskenderun's Mystic Bla Conj/Tloc 27% 2d7 (+2d3 14% 4 Gloom Hex/Necr 14% N/A 19% 3 Summon Ice Beast Ice/Summ 7% N/A 19% 3 Dispel Undead Necr 7% 3d8 54% 4 Bombard Conj/Erth 13% 9d3 92% 6 Starburst Conj/Fire 13% 6d6 92% 6 Permafrost Eruption Ice/Erth 3% 2x4d2 100% 6 Fulsome Fusillade Conj/Alch 20% (3-5)d10 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Kikubaaqudgha Yredelemnul Zin Shops: D:2 * Annotations: D:3 Grinder D:6 Maggie Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. You are clumsy. (Dex -3) You do not regenerate when monsters are visible. You expend magic power (3 MP) to strengthen your wands. Message History Okay, then. You feel extremely strange. Your system partially rejects the healing effects of potions. You feel extremely strange. Your system completely accepts the healing effects of potions. Your regeneration stops near monsters. You feel clumsy. You feel your magical essence link to the dungeon's wands. j - an amulet of chemistry You encounter a marrowcuda. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a marrowcuda (wandering, hasn't noticed you, 80% to hit) You focus your ray upon the marrowcuda. The searing ray misses the marrowcuda. (Press . to maintain the ray.) The searing ray misses the marrowcuda. The searing ray hits the marrowcuda! The marrowcuda is moderately damaged. You block the marrowcuda's attack. The marrowcuda barely misses you. The searing ray hits the marrowcuda! The marrowcuda is severely damaged. You finish channelling your searing ray. The marrowcuda bites you. Another marrowcuda is drawn to the feast! You hit the marrowcuda. You grab the marrowcuda. You squeeze the marrowcuda, but do no damage. The marrowcuda is almost destroyed. You constrict the marrowcuda. You destroy the marrowcuda! The marrowcuda disappears in a puff of smoke! Found a helmet and 14 gold pieces. You encounter an ogre. It is wielding a +0 giant spiked club. You encounter Maggie the Vainglorious. She is wielding a +2 glaive of draining. Maggie says, "Fear not. I will immortalise you in the tale of my first kill." Maggie points at you and mumbles some strange words. The bolt of fire hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #......#........# ...........#......# ..................# .#...#...#..#.....# #...#...#...#.....# ?..#@..#....####### #...#...#..## ..#...#.# .......@# #..O#...# .#...#... .$#..[#... .#...#....# #...# ....# .... ....# .# .#...# You could see Maggie and an ogre. Vanquished Creatures An ice beast (D:5) An ogre (D:5) 2 phantoms (D:5) A bullfrog (D:3) A scorpion (D:4) A marrowcuda (D:6) A howler monkey (D:5) 5 hounds 2 gnoll boudas 2 clockroaches 3 iguanas (D:5) An orc wizard (D:6) Robin (D:2) 3 adders 7 gnolls 2 shadow imps (D:4) 4 ufetubi A dart slug (D:2) 6 orcs A ribbon worm (D:2) 8 endoplasms 8 hobgoblins A quokka (D:4) 6 ball pythons A bat (D:2) 2 frilled lizards (D:2) 9 goblins 10 kobolds 5 rats 96 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tlatlagkaus the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 130 | D:2 | Reached XP level 2. HP: 17/17 MP: 5/5 215 | D:2 | Learned a level 2 spell: Searing Ray 241 | D:2 | Found Hosuumuw's Assorted Antiques. 251 | D:2 | Reached XP level 3. HP: 21/21 MP: 4/6 316 | D:2 | Encountered Robin 321 | D:2 | Killed Robin 548 | D:2 | Reached XP level 4. HP: 27/27 MP: 6/8 564 | D:3 | Reached skill level 5 in Conjurations 672 | D:3 | Found a glowing silver altar of Zin. 721 | D:3 | Encountered Grinder 812 | D:4 | Learned a level 4 spell: Fulminant Prism 831 | D:4 | Reached XP level 5. HP: 31/31 MP: 6/10 840 | D:4 | Reached skill level 1 in Alchemy 979 | D:3 | Reached XP level 6. HP: 21/36 MP: 3/12 1152 | D:4 | Found an ancient bone altar of Kikubaaqudgha. 1222 | D:5 | Entered Level 5 of the Dungeon 1271 | D:5 | Reached skill level 6 in Conjurations 1271 | D:5 | Reached XP level 7. HP: 41/41 MP: 4/13 1306 | D:5 | Identified the +0 kite shield "Nedgh" {Reflect, rElec Int+4 | Dex+2 Slay+2} 1396 | D:5 | Reached skill level 5 in Spellcasting 1527 | D:5 | Reached XP level 8. HP: 46/46 MP: 3/16 1600 | D:5 | Found a basalt altar of Yredelemnul. 1647 | D:5 | Reached skill level 7 in Conjurations 1698 | D:6 | Gained mutation: Potions are less effective at restoring | your health. [potion of mutation] 1699 | D:6 | Lost mutation: Potions are less effective at restoring your | health. [potion of mutation] 1699 | D:6 | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 1699 | D:6 | Gained mutation: You are clumsy. (Dex -3) [potion of | mutation] 1699 | D:6 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 1722 | D:6 | Encountered Maggie 1723 | D:6 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_flooded_fountain, layout_loops_ring, serial_bayou_pond_e, chequers_avenue, hangedman_decor_push, minmay_cupped D:2: minmay_razor_zed, layout_basic, serial_rivers, chequers_serial_rivers_micro_b, chequers_serial_rivers_marsh, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_c, chequers_serial_rivers_micro_e, serial_shops, shop, uniq_robin D:3: layout_basic, mainiacjoe_overflow_brackets, minmay_close_crescents, uniq_ijyb, uniq_grinder D:4: layout_rooms, kiku_gazebo_garden_becter D:5: layout_basic, mainiacjoe_overflow_alcove_1 D:6: cheibrodos_fzero, layout_rooms, mainiacjoe_overflow_alcove_2, minmay_temple_entry_poolview, uniq_maggie, uniq_menkaure, uniq_duvessa Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 3 4 5 | 5.6 Conjurations | 5 6 7 | 7.0 Alchemy | 2 3 4 | 4.9 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 45 | 36 | 11 || 92 Melee: Unarmed | 7 | | || 7 Constrict | 13 | 12 | 4 || 29 Tentacles | 11 | 8 | 4 || 23 Short sword | 38 | 24 | || 62 Spear | | 12 | 11 || 23 Throw: Dart | | 3 | || 3 Cast: Magic Dart | 21 | 12 | 3 || 36 Searing Ray | 1 | 10 | 6 || 17 Fulminant Prism | | | 5 || 5 Evoke: Wand of quicksilv | | | 2 || 2 Drink: Mutation | | | 2 || 2 Read: Identify | | 1 | 1 || 2 Teleportation | | 1 | || 1 Vulnerability | | 1 | || 1 Stab: Sleeping | 8 | 4 | || 12 Armour: None | 12 | 14 | 9 || 35 Dodge: Dodged | 16 | 11 | 8 || 35 Block: Other | | 8 | 4 || 12 Reflection | | 1 | || 1 Form: Quill | 1 | | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1729 | 1632 | 97 | 0 | 0 | 6 | 288.2 | Dungeon | 1729 | 1632 | 97 | 0 | 0 | 6 | 288.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 513 daAuts D:5: 440 daAuts D:4: 421 daAuts D:3: 249 daAuts D:6: 63 daAuts D:1: 41 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+