Dungeon Crawl Stone Soup version 0.35-a0-295-g2878072334 (webtiles) character file. Game seed: 7238761293831489182 21 tlatlagkaus the Conjurer (level 2, 13/13 HPs) Began as a Felid Conjurer on Apr 24, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:03 (164 turns). tlatlagkaus the Conjurer (Felid Conjurer) Turns: 164, Time: 00:01:04 Health: 13/13 AC: 1 Str: 0 XL: 2 Next: 62% Magic: 6/6 EV: 16 Int: 21 God: Gold: 32 SH: 0 Dex: 14 Spells: 3/6 levels left Lives: 0 Deaths: 1 rFire x . . (150%) (no amulet) rCold . . . (100%) (no ring) rNeg . . . (100%) (no ring) rPois . (100%) rElec . (100%) rCorr . (100%) SInv + Will ..... Stlth ++ HPRegen 0.22/turn MPRegen 0.10/turn %: no passive effects @: slowed, lost strength, very slow A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived, weak 1, heat vulnerability 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 32 gold pieces. Inventory: Scrolls c - a scroll of teleportation {unknown} e - a scroll of fog {unknown} Potions g - a potion of magic i - a potion of invisibility Skills: - Level 2.6 Dodging - Level 2.6 Stealth + Level 2.5 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 22% 3d8 10% 2 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. You are weak. (Str -3) You are vulnerable to heat. (rF-) Message History The helpless adder fails to defend itself. You scratch the adder. The adder is moderately wounded. The adder bites you. The adder closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 63% to hit) You focus your ray upon the adder. The searing ray misses the adder. (Press . to maintain the ray.) The adder bites you. You are poisoned. The adder poisons you! The searing ray misses the adder. You feel sick. The adder misses you. The searing ray hits the adder! The adder is almost dead. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The adder misses you. The searing ray hits the adder. You kill the adder! You finish channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel sick. Your Conjurations skill increases to level 4! It was a potion of invisibility. You fade into invisibility! f -> i - a potion of invisibility You die... You feel sick. You rejoin the land of the living... Found a mace and 14 gold pieces. Found a stone staircase leading up. You encounter a ball python. It was a potion of mutation. You feel extremely strange. You feel vulnerable to heat. You feel weaker. You have lost all your strength. It will be difficult to act quickly in this state! The ball python hisses angrily. You hear an angry hiss. You encounter a jackal. You encounter a frilled lizard. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .. .. #.# ... ..#.... ##..#.... #<....... #........ +..)$.... #@..S..h# #.......# #........ #.......l #.......# #.......# #.......# ######### You could see a jackal (wandering), a ball python and a frilled lizard. Vanquished Creatures An adder (D:2) A dart slug (D:2) 3 endoplasms A hobgoblin (D:2) A quokka (D:1) A ball python (D:1) A bat (D:1) A goblin (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tlatlagkaus the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 126 | D:2 | Reached XP level 2. HP: 13/13 MP: 4/6 129 | D:2 | Learned a level 2 spell: Searing Ray 162 | D:2 | Reached skill level 4 in Conjurations 162 | D:2 | Succumbed to an adder's poison 162 | D:2 | Lost a life (0 lives remaining) 163 | D:2 | Gained mutation: You are vulnerable to heat. (rF-) [potion | of mutation] 163 | D:2 | Gained mutation: You are weak. (Str -3) [potion of | mutation] 164 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_checkered_box, layout_loops_ring, st_stairs_12, minmay_misc_feat_diagonals, serial_bayou_lagoon_a D:2: layout_basic, grunt_ministairs_11 Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 4 | 4.0 Dodging | | 2.6 Stealth | | 2.6 Spellcasting | | 2.5 Action || total ---------------------------++------- Attack: Normal || 18 Melee: Unarmed || 18 Bite || 4 Cast: Magic Dart || 6 Searing Ray || 1 Drink: Invisibility || 1 Mutation || 1 Stab: Sleeping || 6 Armour: None || 5 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 164 | 164 | 0 | 0 | 0 | 2 | 82.0 | Dungeon | 164 | 164 | 0 | 0 | 0 | 2 | 82.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 100 daAuts D:2: 64 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+