Dungeon Crawl Stone Soup version 0.35-a0-286-gf03e214ed5 (webtiles) character file. Game seed: 1893139185382882130 231 tlatlagkaus the Conjurer (level 5, -7/38 HPs) Began as a Demigod Conjurer on Apr 16, 2026. Mangled by a water moccasin (8 damage) ... on level 5 of the Dungeon. The game lasted 00:06:15 (1089 turns). tlatlagkaus the Conjurer (Demigod Conjurer) Turns: 1089, Time: 00:06:16 Health: -7/38 AC: 2 Str: 8 XL: 5 Next: 44% Magic: 5/13 EV: 11 Int: 24 God: Gold: 122 SH: 0 Dex: 18 Spells: 4/11 levels left rFire + . . (50%) b - +1 dagger (drain) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... d - amulet of regeneration Stlth ++ e - +6 ring of dexterity HPRegen 1.06/turn h - ring of protection from fire MPRegen 0.13/turn %: no passive effects @: lethally poisoned (-7 -> -24) A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 227 gold pieces. You spent 105 gold pieces at shops. Inventory: Hand Weapons b - a +1 dagger of draining (weapon) c - a +1 dagger of venom Missiles f - 6 atropa-tipped darts Armour a - a +0 robe (worn) g - a scarf of harm Jewellery d - an amulet of regeneration (worn) e - a +6 ring of dexterity (worn) h - a ring of protection from fire (worn) Scrolls c - 5 scrolls of identify {unknown} e - a scroll of enchant weapon {unknown} h - a scroll of immolation {unknown} k - a scroll of teleportation {unknown} a - a scroll of enchant armour l - a scroll of fear {unknown} Potions g - a potion of magic d - 4 potions of heal wounds {unknown} f - a potion of moonshine {unknown} j - 2 potions of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.7 Spellcasting + Level 5.2 Conjurations + Level 0.3 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 c - Fulminant Prism Conj/Alch 8% 3d7 32% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 34% 4 Disjunction Tloc 2% N/A 100% 8 Shatter Erth 2% 3d6* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Shops: D:4 ? Annotations: D:2 Natasha Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The searing ray hits the water moccasin! The water moccasin is heavily wounded. The water moccasin barely misses you. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The searing ray misses the water moccasin. You feel very sick. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! The searing ray misses the water moccasin. You finish channelling your searing ray. You feel very sick. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (heavily wounded, 66% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is severely wounded. (Press . to maintain the ray.) You feel extremely sick. The water moccasin closely misses you. The water moccasin misses you. The searing ray hits the water moccasin! The water moccasin is almost dead. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! The searing ray misses the water moccasin. * * * LOW HITPOINT WARNING * * * You feel extremely sick. The water moccasin bites you! You die... ..# #.# #.# #.# #.# #.####### #........ #..########@S# #............# .# #.####.###### #># #.# #.# #.# #.# #.# ###.# #.####.########...# .>.................### ...####..#####.......# You could see a water moccasin. Vanquished Creatures A black bear (D:4) Jessica (D:3) Natasha (D:2) An orc wizard (D:3) An adder (D:3) A shadow imp (D:5) 2 dart slugs 5 orcs 6 endoplasms 7 hobgoblins A quokka (D:3) 3 ball pythons 5 bats 5 goblins 6 kobolds 5 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tlatlagkaus the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 151 | D:2 | Reached XP level 2. HP: 20/20 MP: 4/7 157 | D:2 | Learned a level 2 spell: Searing Ray 183 | D:2 | Encountered Natasha 188 | D:2 | Killed Natasha 189 | D:2 | Reached skill level 4 in Conjurations 189 | D:2 | Reached XP level 3. HP: 19/26 MP: 2/9 236 | D:2 | Encountered Natasha 308 | D:3 | Encountered Jessica 312 | D:3 | Killed Jessica 430 | D:3 | Reached XP level 4. HP: 28/33 MP: 11/11 699 | D:4 | Encountered a black bear 706 | D:4 | Killed a black bear 707 | D:4 | Reached skill level 5 in Conjurations 707 | D:4 | Reached XP level 5. HP: 21/38 MP: 3/13 713 | D:4 | Learned a level 4 spell: Fulminant Prism 728 | D:4 | Found Yhaliddur's Magic Scroll Emporium. 738 | D:4 | Bought a scroll of enchant armour for 105 gold pieces 875 | D:4 | You fall into a shaft and drop 1 floor! 875 | D:5 | Entered Level 5 of the Dungeon 1079 | D:5 | Encountered a water moccasin 1089 | D:5 | HP: 1/38 [poisoned by a water moccasin] 1089 | D:5 | Mangled by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_loop, layout_loops_ring, minivault_26 D:2: layout_basic, chequers_decorated_corner, regret_index_heptomino_l4, uniq_natasha D:3: layout_basic, minmay_strange_pillars, uniq_jessica D:4: layout_loops_ring, serial_shops, shop D:5: layout_loops_ring, serial_shops, shop Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 2 3 | 3.7 Conjurations | 4 5 | 5.2 Dodging | | 1.7 Stealth | | 1.7 Alchemy | | 0.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 42 | 36 || 78 Melee: Unarmed | 11 | || 11 Dagger | 31 | 36 || 67 Cast: Magic Dart | 14 | || 14 Searing Ray | 3 | 8 || 11 Stab: Sleeping | 1 | 4 || 5 Distracted | | 1 || 1 Armour: Robe | 28 | 29 || 57 Dodge: Dodged | 15 | 14 || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1092 | 1059 | 33 | 0 | 0 | 5 | 218.4 | Dungeon | 1092 | 1059 | 33 | 0 | 0 | 5 | 218.4 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 335 daAuts D:4: 250 daAuts D:2: 239 daAuts D:5: 136 daAuts D:1: 131 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+