Dungeon Crawl Stone Soup version 0.35-a0-42-g52370782d7 (webtiles) character file. Game seed: 5834513284903083011 1 tlatlagkaus the Conjurer (level 1, 5/13 HPs) Began as a Mummy Conjurer on Feb 5, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:00:24 (67 turns). tlatlagkaus the Conjurer (Mummy Conjurer) Turns: 67, Time: 00:00:25 Health: 5/13 AC: 2 Str: 10 XL: 1 Next: 16% Magic: 1/4 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 10 Spells: 4/5 levels left rFire x . . (150%) - Nothing wielded rCold + . . (50%) (no offhand) rNeg + + + (0%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith, accursed a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 2.7 Spellcasting + Level 3.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 26% 2d5 7% 2 Fulminant Prism Conj/Alch 3% 3d5 65% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 (+2d1 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You cannot drink. You have a special connection with the divine. (Faith) You recover more slowly from Doom and Banes. Message History Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is lightly wounded. The endoplasm quivers. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You encounter a dart slug. Found a grey potion. You encounter a kobold. It is wielding a +0 dagger. You encounter an endoplasm. You encounter an adder and a dart slug. Your magical contamination has completely faded away. The dart slug launches a dart at you. The slug dart misses you. The dart slug launches a dart at you. The slug dart hits you. The dart slug launches a dart at you. The slug dart hits you. The dart slug launches a dart at you. The slug dart hits you. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #............ #.. ..# ##.##.##.#### #.. .S #.#...#.#### #.# .K # #.#.#......# #.##.#.# #.#...#..... #.....!# #....#####.#.###.....J## ####.# #.#..w......... #.#####.#####......# #........@.....w...# #######.########.#.# #.# # #.# #.# #.# ..# ### You could see a dart slug. Vanquished Creatures An endoplasm (D:2) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tlatlagkaus the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 67 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_split_and_join, layout_loops_ring, hangedman_decor_riveting D:2: layout_loops_ring, basic_altar, uniq_crazy_yiuf_cottage Action || total ---------------------------++------- Cast: Magic Dart || 3 Armour: Robe || 3 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 68 | 68 | 0 | 0 | 0 | 2 | 34.0 | Dungeon | 68 | 68 | 0 | 0 | 0 | 2 | 34.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 54 daAuts D:1: 14 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+