Dungeon Crawl Stone Soup version 0.34-a0-1932-gab3808680d (webtiles) character file. Game seed: 9567733034003439592 532 tlatlagkaus the Conjurer (level 7, -8/41 HPs) Began as an Octopode Conjurer on Jan 4, 2026. Mangled by a sky beast (9 damage) ... on level 7 of the Dungeon. The game lasted 00:07:22 (774 turns). tlatlagkaus the Conjurer (Octopode Conjurer) Turns: 774, Time: 00:07:23 Health: -8/41 AC: 5 Str: 6 XL: 7 Next: 24% Magic: 3/14 EV: 12 Int: 26 God: Gold: 60 SH: 0 Dex: 10 Spells: 13/16 levels left rFire . . . (100%) d - +7 flail of Harots {venom, rC+ Int+3 Stlth+} rCold + . . (50%) e - orb {Stardust} rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) f - +4 ring of protection rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) %: no passive effects @: on stardust cooldown A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, horns 1, MP-powered wands, booming voice a: no special abilities You were on level 7 of the Dungeon. You visited 2 branches of the dungeon, and saw 8 of its levels. You collected 60 gold pieces. Inventory: Hand Weapons c - a +2 heavy quarterstaff d - the +7 flail of Harots (weapon) {venom, rC+ Int+3 Stlth+} (You found it on level 4 of the Dungeon) rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. Armour e - an orb of stardust (worn) Jewellery b - an amulet of reflection f - a +4 ring of protection (worn) Talismans a - an inkwell talisman Scrolls i - 3 scrolls of identify d - a scroll of noise {unknown} g - 2 scrolls of fog Potions g - 2 potions of magic c - a potion of curing f - a potion of ambrosia {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 5.1 Spellcasting + Level 6.6 Conjurations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 82% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 24% N/A 8% 1 Construct Spike Launche Frge 12% 2d3 12% 2 Fulminant Prism Conj/Alch 12% 3d8 19% 4 Iskenderun's Mystic Bla Conj/Tloc 24% 2d7 (+2d3 19% 4 Sigil of Binding Hex 6% N/A 22% 3 Diamond Sawblades Frge 3% 4d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:6 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. You have a pair of small horns on your head. You expend magic power (3 MP) to strengthen your wands. You read scrolls incredibly loudly when enemies are in sight. Message History You focus your ray upon the drude. The searing ray hits the drude! The drude is moderately wounded. The drude shouts! (Press . to maintain the ray.) You encounter a sky beast. The searing ray hits the drude. The drude is severely wounded. The drude closely misses you. The drude barely misses you. The searing ray hits the drude but does no damage. The drude is severely wounded. The drude hits you. Your doom draws closer. The drude barely misses you. The searing ray hits the drude. The drude is almost dead. You finish channelling your searing ray. The drude completely misses you. The drude hits you. Your doom draws closer. The drude hits you! Your doom draws closer. The drude barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a drude (almost dead, 66% to hit) You focus your ray upon the drude. The searing ray hits the drude! You kill the drude! The searing ray misses the sky beast. (Press . to maintain the ray.) The searing ray hits the sky beast! The sky beast is moderately wounded. The sky beast barely misses you. The searing ray hits the sky beast. The sky beast is moderately wounded. The sky beast hits you. The open air twists around violently and strikes you! * * * LOW HITPOINT WARNING * * * The searing ray hits the sky beast! The sky beast is severely wounded. You finish channelling your searing ray. The sky beast hits you. * * * LOW HITPOINT WARNING * * * The open air twists around violently and strikes you! You die... ## ## . # .... ?. .#####.#. .$. . ....... .. . ...##.[..#.#... .........>...:. #....F@...# ..........!# ###.......## ##.....## #......> #.#####.# #. .# # .# You could see a sky beast. Vanquished Creatures A water moccasin (D:6) An ogre (D:4) 3 hounds A jelly (D:5) An orc priest (D:6) 2 clockroaches An iguana (D:6) A drude (D:7) 4 adders 2 shadow imps (D:5) 4 ufetubi (D:6) A dart slug (D:2) A ribbon worm (D:4) 3 orcs (D:6) 2 endoplasms 2 ball pythons (D:4) 2 bats A frilled lizard (D:2) A goblin (D:2) A kobold (D:4) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tlatlagkaus the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 147 | D:2 | Found a faded altar of an unknown god. 160 | D:2 | Reached XP level 2. HP: 9/17 MP: 1/9 163 | D:2 | Learned a level 2 spell: Searing Ray 242 | D:4 | Encountered an ogre 264 | D:4 | Killed an ogre 265 | D:4 | Reached skill level 5 in Conjurations 265 | D:4 | Reached XP level 3. HP: 21/21 MP: 1/11 265 | D:4 | Reached XP level 4. HP: 27/27 MP: 1/13 302 | D:4 | Gained mutation: You read scrolls incredibly loudly when | enemies are in sight. [potion of mutation] 302 | D:4 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 302 | D:4 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 371 | D:4 | Identified the +7 flail of Harots {venom, rC+ Int+3 Stlth+} 396 | D:5 | Entered Level 5 of the Dungeon 408 | D:5 | Reached XP level 5. HP: 24/31 MP: 5/10 555 | D:5 | Reached XP level 6. HP: 36/36 MP: 10/12 608 | D:6 | Reached skill level 6 in Conjurations 622 | D:6 | Found a statue of an orb of entropy. 622 | D:6 | Found a staircase to the Ecumenical Temple. 622 | D:6 | Found a statue of an orb of entropy. 623 | D:6 | Encountered a steam dragon 632 | Temple | Entered the Ecumenical Temple 680 | D:6 | Encountered a water moccasin 687 | D:6 | Killed a water moccasin 688 | D:6 | Reached skill level 5 in Spellcasting 688 | D:6 | Reached XP level 7. HP: 30/41 MP: 1/14 709 | D:6 | Found a shadowy altar of Dithmenos. 774 | D:7 | HP: 1/41 [sky beast (3)] 774 | D:7 | Mangled by a sky beast Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_8_columns, layout_loops_ring D:2: kennysheep_big_flooded_room, layout_basic, hellmonk_ecumenical_altar_run_dry D:3: layout_basic, jmf_multi_god_temple, serial_bayou, serial_bayou_pond_d, serial_bayou_ford_a, serial_bayou_lake_a, serial_bayou_pond_c, nrook_uturn D:4: layout_loops_ring, kennysheep_generic_room_14 D:5: layout_basic, uniq_blorkula_the_orcula D:6: layout_rooms, grunt_dithmenos_smoke, temple_pool_b D:7: minmay_bubble_buster, layout_loops_ring, nicolae_shop_vocational Temple: nicolae_temple_bog_church Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 3 4 5 | 5.1 Conjurations | 5 6 | 6.6 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 4 | 20 | 3 || 27 Melee: Unarmed | 4 | 4 | || 8 Flail | | 16 | 3 || 19 Constrict | | 4 | 1 || 5 Headbutt | | 4 | || 4 Tentacles | | | 1 || 1 Cast: Magic Dart | 22 | 11 | || 33 Searing Ray | 1 | 8 | 2 || 11 Drink: Berserk rage | | 1 | || 1 Mutation | | 1 | || 1 Curing | | 1 | || 1 Read: Identify | | 1 | || 1 Stab: Sleeping | 1 | 2 | 1 || 4 Armour: None | 3 | 26 | 10 || 39 Dodge: Dodged | 5 | 37 | 6 || 48 Form: Scroll | 1 | | || 1 Default | | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 800 | 782 | 18 | 0 | 0 | 8 | 100.0 | Dungeon | 797 | 779 | 18 | 0 | 0 | 7 | 113.9 | Temple | 2 | 2 | 0 | 0 | 0 | 1 | 2.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 197 daAuts D:6: 187 daAuts D:5: 182 daAuts D:2: 120 daAuts D:1: 54 daAuts D:3: 47 daAuts D:7: 8 daAuts Temple: 2 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+