Dungeon Crawl Stone Soup version 0.34-a0-1927-gb82f2e44eb (webtiles) character file. Game seed: 6802992438324241416 16 tlatlagkaus the Slasher (level 2, 5/22 HPs) Began as a Coglin Gladiator on Jan 1, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:41 (292 turns). tlatlagkaus the Slasher (Coglin Gladiator) Turns: 292, Time: 00:01:42 Health: 5/22 AC: 4 Str: 14 XL: 2 Next: 54% Magic: 2/2 EV: 11 Int: 7 God: Gold: 7 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . (100%) a - +0 long sword {Olaf} rCold . . . (100%) f - +0 dagger {Suthep} rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.23/turn MPRegen 0.08/turn %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery, subdued magic 1, MP-powered wands a: Invent Gizmo (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) {Olaf} f - a +0 dagger (offhand) {Suthep} Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls t - 2 scrolls of teleportation c - a scroll of enchant weapon {unknown} Skills: - Level 2.0 Fighting + Level 3.8 Long Blades - Level 1.7 Throwing - Level 2.6 Dodging You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Irradiate Conj/Alch 0% 3d11 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Your spells are a little easier to cast, but a little less powerful. You expend magic power (3 MP) to strengthen your wands. Message History The ribbon worm is lightly wounded. You barely miss the ribbon worm with your +0 long sword. The ribbon worm bites you. The hobgoblin hits you with a +0 short sword. You barely miss the ribbon worm with your +0 long sword. The ribbon worm is lightly wounded. You hit the ribbon worm with your +0 dagger. The ribbon worm bites you. The hobgoblin misses you. You slash the ribbon worm with your +0 long sword! The ribbon worm is severely wounded. You hit the ribbon worm but do no damage. The hobgoblin hits you with a +0 short sword. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You hit the ribbon worm with your +0 dagger. The ribbon worm is severely wounded. You hit the ribbon worm with your +0 long sword. You kill the ribbon worm! The hobgoblin hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * You barely miss the hobgoblin with your +0 long sword. You closely miss the hobgoblin with your +0 dagger. The hobgoblin hits you but does no damage. You hit the hobgoblin but do no damage. You hit the hobgoblin with your +0 dagger. The hobgoblin hits you but does no damage. You barely miss the hobgoblin with your +0 long sword. The hobgoblin is moderately wounded. You hit the hobgoblin with your +0 dagger. The hobgoblin hits you but does no damage. You closely miss the hobgoblin with your +0 long sword. The hobgoblin is almost dead. You closely miss the hobgoblin with your +0 dagger. The hobgoblin hits you but does no damage. You hit the hobgoblin with your +0 dagger. You kill the hobgoblin! You encounter a goblin. It is wielding a +0 club. You see here a scroll of teleportation. The goblin shouts! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) *,*,**,* *,* #.# #.....# **,*,**,*##,#####.# #.....# *,,,,**,,,.,#.....# #.....# **,,*,*****#<#.##### #.....# *,,,*,**####'#'#########.....# *,,,,,,................#.....# *,***,*###......$......#.....# *,* *,* #.............#.....# *,* *,* #.....@?......#,,,,,* **,***,* #.............#****** ,,,,,,,* #.............# ******+***#.............# *,,,,,,...............# *,,,,,,....#..######### *,,,,,,.g..##....#* *,,,,,,...,*##*#..* *,,,,,,,,,,* *#.####### # You could see a goblin. Vanquished Creatures A dart slug (D:2) 2 ribbon worms (D:2) 2 endoplasms 2 hobgoblins A ball python (D:2) 2 bats A goblin (D:1) A rat (D:2) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tlatlagkaus the Coglin Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 134 | D:2 | Reached XP level 2. HP: 22/22 MP: 2/2 212 | D:2 | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 212 | D:2 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 292 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_miasma, layout_basic, shapermc_ecumenical_altar_notcrosses, nicolae_figureground_pulse D:2: layout_basic, guppyfry_early_lair_pool Action || total ---------------------------++------- Attack: Normal || 25 Melee: Long sword || 23 Dagger || 21 Drink: Mutation || 1 Read: Teleportation || 1 Silence || 1 Fear || 1 Revelation || 1 Stab: Sleeping || 1 Armour: Leather armour || 22 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 295 | 295 | 0 | 0 | 0 | 2 | 147.5 | Dungeon | 295 | 295 | 0 | 0 | 0 | 2 | 147.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 198 daAuts D:1: 97 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+