Dungeon Crawl Stone Soup version 0.34-a0-1927-gb82f2e44eb (webtiles) character file. Game seed: 8624523115696411455 234752 tlatlagkaus the Devastator (level 16, -2/119 HPs) Began as a Demigod Conjurer on Dec 31, 2025. Shot with an arrow by a deep elf archer (17 damage) ... on level 1 of the Elven Halls. The game lasted 02:18:48 (10882 turns). tlatlagkaus the Devastator (Demigod Conjurer) Turns: 10882, Time: 02:18:48 Health: -2/119 AC: 16 Str: 14 XL: 16 Next: 97% Magic: 47/51 EV: 11 Int: 40 God: Gold: 1263 SH: 0 Dex: 15 Spells: 16/49 levels left rFire + . . (50%) e - staff of conjuration rCold + . . (50%) v - orb {Mesmerism} rNeg + . . (50%) q - +2 troll leather armour rPois + (33%) s - +1 helmet of the Fiddle {Light, rF+ rC+} rElec . (100%) k - +2 cloak {Will+} rCorr . (100%) g - +1 pair of gloves "Reqioqorph" {rN+ Will+ Str+6} SInv . x - +2 pair of boots {Fly} Will ++++. o - amulet of magic regeneration Stlth + z - ring of Caovaop {rPois Will+ Dex+3} HPRegen 1.19/turn d - ring of magical power MPRegen 0.72/turn %: no passive effects @: about to teleport, on mesmerism cooldown, flying, glowing, studying Polearms A: high MP 1, forlorn, divine attributes }: 2/15 runes: serpentine, barnacled a: no special abilities You were on level 1 of the Elven Halls. You visited 6 branches of the dungeon, and saw 28 of its levels. You visited the chambers of the Necropolis 2 times. You also visited: Gauntlet and Ice Cave. You collected 2382 gold pieces. You spent 1119 gold pieces at shops. Inventory: Hand Weapons h - the +2 dagger "Ugir" {devious, rCorr Str+2} (You found it on level 3 of the Dungeon) rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). It cannot be enchanted further. t - a +2 partisan of flaming Missiles l - 7 throwing nets Armour a - the +1 robe of the Trombone {rElec Will+ Dex+6 Slay+2} (You found it on level 3 of the Lair of Beasts) rElec: It insulates you from electricity. Will+: It increases your willpower. Dex+6: It affects your dexterity (+6). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. f - a +2 kite shield of cold resistance g - the +1 pair of gloves "Reqioqorph" (worn) {rN+ Will+ Str+6} (You found it in the Necropolis) rN+: It protects you from negative energy. Will+: It increases your willpower. Str+6: It affects your strength (+6). It cannot be enchanted further. k - a +2 cloak of willpower (worn) n - a +2 helmet q - a +2 troll leather armour (worn) r - a +1 hat of willpower s - the +1 helmet of the Fiddle (worn) {Light, rF+ rC+} (You found it in an ice cave) rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. v - an orb of mesmerism (worn) x - a +2 pair of boots of flying (worn) Magical Staves e - a staff of conjuration (weapon) j - a staff of alchemy m - the alchemy staff "Rituc" {^Drain rPois rN+ rCorr Alch} (You found it on level 4 of the Lair of Beasts) [staff of alchemy] ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Alch: It increases the power of your Alchemy spells. u - a staff of necromancy Jewellery c - a +6 ring of intelligence d - a ring of magical power (worn) o - an amulet of magic regeneration (worn) p - a ring of protection from cold w - a ring of positive energy y - the ring of Uquci {rF+++ Int+2} (You found it in the Necropolis) [ring of protection from fire] rF+++: It renders you almost immune to fire. Int+2: It affects your intelligence (+2). z - the ring of Caovaop (worn) {rPois Will+ Dex+3} (You found it in an ice cave) [ring of poison resistance] rPois: It protects you from poison. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). A - the ring of Wenwuer {rElec Will++ rCorr Str-4 Int+6} (You found it in an ice cave) [ring of intelligence] rElec: It insulates you from electricity. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Int+6: It affects your intelligence (+6). B - a ring of see invisible C - the ring "Plog" {Fly rN+ rCorr Slay+4} (You found it in an ice cave) [ring of slaying] Fly: It grants you flight. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Wands b - a wand of light (18) a - a wand of flame (23) f - a wand of mindburst (5) c - a wand of warping (10) Scrolls a - a scroll of enchant armour V - 5 scrolls of vulnerability I - 2 scrolls of immolation x - a scroll of amnesia i - 2 scrolls of identify g - 2 scrolls of fog r - a scroll of revelation Potions g - 4 potions of magic r - a potion of resistance M - 2 potions of mutation L - 3 potions of lignification m - a potion of might c - 2 potions of curing e - 4 potions of enlightenment h - 3 potions of haste b - 3 potions of brilliance Miscellaneous g - a +0 tin of tremorstones (1/2) Skills: - Level 5.0 Fighting - Level 4.3 Armour - Level 1.7 Dodging - Level 1.7 Stealth - Level 17.0 Spellcasting + Level 18.0 Conjurations - Level 1.0 Translocations - Level 10.0 Fire Magic - Level 1.5 Alchemy + Level 10.0 Evocations You had 16 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Searing Ray Conj 100% 2d8 0% 2 c - Fulminant Prism Conj/Alch 53% 3d23 1% 4 d - Iskenderun's Mystic Conj/Tloc 100% 2d19 (+2d11% 4 e - Fireball Conj/Fire 60% 3d23 1% 5 f - Apportation Tloc 84% N/A 1% 1 g - Iskenderun's Battles Conj/Frge 100% 2d18 1% 4 h - Freezing Cloud Conj/Ice/Air 44% 6-21 2% 5 i - Orb of Destruction Conj 66% 9d16 1% 7 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 100% N/A 1% 1 Passwall Erth 34% N/A 3% 3 Swiftness Air 34% N/A 3% 3 Passage of Golubria Tloc 42% N/A 7% 4 Alistair's Walking Alem Alch/Frge 40% N/A 22% 5 Dungeon Overview and Level Annotations Branches: Dungeon (12/15) Lair (5/5) D:11 Shoals (4/4) Lair:2 Snake (4/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:12 Elf (1/3) Orc:2 IceCv (visited) Gauntlet (visited) Temple: D:4-7 Shops: D:2 ? D:9 ( D:11 ( D:12 ! Orc:2 :([*=[ Annotations: D:9 2 runed translucent doors, exclusion: 2 orange crystal statues Lair:3 exclusion: oklob plant Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The deep elf pyromancer is no longer dazed. The deep elf archer shoots an arrow. The arrow hits you but does no damage. The deep elf archer shoots an arrow. The arrow hits you! The deep elf zephyrmancer mumbles some strange words. The deep elf zephyrmancer blinks! The deep elf zephyrmancer points at you and mumbles some strange words. The bolt of lightning misses the dancing +2 heavy halberd. The bolt of lightning misses you. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The deep elf zephyrmancer is no longer dazed. The deep elf archer shoots an arrow. The arrow hits you but does no damage. The deep elf archer shoots an arrow. The arrow hits you!! * * * LOW HITPOINT WARNING * * * The dancing +2 heavy halberd hits you from afar! * * * LOW HITPOINT WARNING * * * The deep elf zephyrmancer hits you but does no damage. Okay, then. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the dancing +2 heavy halberd! The dancing +2 heavy halberd is heavily damaged. The dancing +2 heavy halberd is knocked back by the mystic blast. The dancing +2 heavy halberd collides with the deep elf knight! The deep elf knight is moderately wounded. The dancing +2 heavy halberd is almost destroyed. The mystic blast hits the deep elf pyromancer!! The deep elf pyromancer is severely wounded. The deep elf pyromancer is knocked back by the mystic blast. The mystic blast hits the deep elf pyromancer!! The deep elf pyromancer is almost dead. The deep elf pyromancer is knocked back by the mystic blast. The deep elf pyromancer slams into the rock wall!! You kill the deep elf pyromancer! The mystic blast hits the deep elf zephyrmancer!! The deep elf zephyrmancer is heavily wounded. The deep elf zephyrmancer is knocked back by the mystic blast. The deep elf archer shoots an arrow. The arrow hits you! You die... ###### #.).... #.....ß.. ##........ #@...ee... #.....[... #..ß.....ß #(e...e... #..e.ße... #.