tlatlagkaus Level 1 of the Dungeon (5, -1, D:1) a +0 club (16, -1, D:1) the storm talisman of Kulet {Str+4 Stlth+} [storm talisman] Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. Zin disapproves of the use of such an item. (unseen) (20, -5, D:1) an orb of mayhem (unseen) (21, -3, D:1) a +2 dagger of distortion (still there?) a goblin corpse (skeletalised by now) (still there?) (22, -14, D:1) an inkwell talisman (35, 3, D:1) a rat corpse (skeletalised by now) (39, 1, D:1) a bat corpse (skeletalised by now) (39, 3, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (47, 0, D:1) 3 atropa-tipped darts Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (1, 10, D:2) a rat corpse (skeletalised by now) (43, 4, D:2) a staff of cold (unseen) Level 3 of the Dungeon (9, 4, D:3) a +0 club (13, 11, D:3) a quokka corpse (skeletalised by now) (13, 23, D:3) a +0 trident (14, 11, D:3) a +0 club a goblin corpse (skeletalised by now) (14, 31, D:3) a +0 leather armour (20, 9, D:3) the quill talisman of the Lizard {Harm} [quill talisman] Harm: It increases damage dealt and taken. Zin disapproves of the use of such an item. (unseen) (29, 26, D:3) a +0 leather armour (30, 26, D:3) a +0 great sword (31, 28, D:3) a parchment of Jinxbite (31, 33, D:3) a +0 spear (33, 10, D:3) an adder corpse (skeletalised by now) (43, 16, D:3) a +0 short sword a stone a kobold corpse (skeletalised by now) (50, 15, D:3) a +0 dagger Level 4 of the Dungeon (3, -22, D:4) a +0 robe (5, -26, D:4) a +0 ring mail (9, -26, D:4) an iguana corpse (skeletalised by now) (29, 9, D:4) an amulet of dissipation (33, -20, D:4) a hound corpse (skeletalised by now) (34, -19, D:4) a +0 flail of protection a +0 ring mail (35, -18, D:4) a +0 sling a +0 dagger (38, -5, D:4) an amulet of alchemy Level 5 of the Dungeon [Shop] Zeti's Armour Shoppe a +0 ring mail (44 gold) the +0 pearl dragon scales "Ydioh" {-Tele rF+ rN++ Str+5} (1262 gold) -Tele: It prevents most forms of teleportation. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Str+5: It affects your strength (+5). It cannot be enchanted further. a +0 pair of gloves (49 gold) a +0 ring mail (44 gold) a +0 robe (9 gold) a +0 plate armour (198 gold) a +0 leather armour (22 gold) a +0 robe (9 gold) a +0 robe (9 gold) a +0 robe (9 gold) (0, 0, D:5) a ring of see invisible (10, 1, D:5) a +0 whip (11, 0, D:5) a jackal corpse (skeletalised by now) (13, 32, D:5) a +0 orcbow a centaur corpse (skeletalised by now) (15, 39, D:5) a +0 halberd a gnoll skeleton (16, 41, D:5) a +0 whip a gnoll skeleton (16, 43, D:5) a +0 flail (17, 30, D:5) a +0 chain mail (18, 35, D:5) a hound skeleton (23, 35, D:5) a +0 leather armour a +0 short sword an orc skeleton (27, 32, D:5) a +0 robe a +0 dagger (28, 31, D:5) a +0 club (28, 32, D:5) a +0 leather armour a +0 hand axe (30, 32, D:5) a scarab talisman (37, 5, D:5) an adder corpse (skeletalised by now) (39, 7, D:5) a +0 club (41, 31, D:5) a +0 club (44, 19, D:5) a +0 short sword a boomerang an orc corpse (skeletalised by now) (45, 19, D:5) a +1 mace of protection a boomerang (48, 22, D:5) a +0 mace (48, 34, D:5) a +0 short sword (53, 43, D:5) an adder corpse (skeletalised by now) Level 6 of the Dungeon (0, 0, D:6) a +6 ring of dexterity (10, -7, D:6) a hound skeleton (15, -3, D:6) a +0 mace an orc skeleton (15, -2, D:6) a +0 robe a +0 dagger (19, -2, D:6) a +0 leather armour a +0 falchion (19, 12, D:6) a +0 dagger an orc skeleton (20, 9, D:6) a rimehorn talisman (23, -5, D:6) a +0 shortbow a centaur corpse (skeletalised by now) (25, 18, D:6) 5 large rocks (27, 24, D:6) an iguana corpse (skeletalised by now) (37, 21, D:6) a +0 whip Level 7 of the Dungeon (0, 0, D:7) a parchment of Vampiric Draining (3, 1, D:7) a +0 trident (6, -5, D:7) a +0 trident (14, -33, D:7) a +0 shortbow (14, -9, D:7) the +0 hand axe "Weqoboe" {sunder, rPois SInv} rPois: It protects you from poison. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (25, -3, D:7) the +8 whip of Omiz {freeze, rF+ rN+ Dex+3 Stlth+} rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (32, -39, D:7) a +0 leather armour (34, -14, D:7) a ring of positive energy (35, -16, D:7) a ring of willpower (40, -4, D:7) a +0 dagger 2 stones (41, -5, D:7) a +0 short sword a +0 dagger a kobold corpse (skeletalised by now) (43, -11, D:7) a parchment of Launch Clockwork Bee (48, -12, D:7) a +0 short sword Level 8 of the Dungeon (0, 0, D:8) a +0 orcbow (8, -9, D:8) a +2 scimitar a +0 robe (8, -8, D:8) a +0 war axe a +0 robe a +6 spear a +0 robe (8, -7, D:8) a sky beast corpse (12, -6, D:8) a +0 chain mail (14, -10, D:8) a +0 whip (15, -6, D:8) a +0 spear a gnoll corpse (17, -15, D:8) a +2 spear a +0 robe (22, -3, D:8) a +0 club a +0 robe a gnoll corpse (skeletalised by now) (25, -10, D:8) a scarf of shadows (27, -8, D:8) a +0 spear (30, 3, D:8) a +0 barding (31, -5, D:8) a parchment of Metabolic Englaciation (32, -21, D:8) a +0 orcbow (32, 9, D:8) a scroll of torment (35, 2, D:8) a bullfrog corpse (skeletalised by now) (36, -8, D:8) a +0 dagger Level 9 of the Dungeon Level 10 of the Dungeon (6, -2, D:10) a +6 ring of intelligence (6, 1, D:10) a potion of attraction the Ecumenical Temple