Dungeon Crawl Stone Soup version 0.34-a0-620-g374f41eeba (webtiles) character file. Game seed: 14822031239067548000 12 tlatlagkaus the Conjurer (level 2, 6/17 HPs) Began as an Octopode Conjurer on Aug 15, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:46 (223 turns). tlatlagkaus the Conjurer (Octopode Conjurer) Turns: 223, Time: 00:01:46 Health: 6/17 AC: 1 Str: 6 XL: 2 Next: 33% Magic: 0/5 EV: 12 Int: 20 God: Gold: 0 SH: 0 Dex: 16 Spells: 2/5 levels left rFire + . . (50%) - Tentacles rCold + . . (50%) (no offhand) rNeg . . . (100%) (no helmet) rPois + (33%) (no amulet) rElec + (33%) a - +6 ring of dexterity rCorr + (50%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: resistant A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, poor constitution 1, MP-powered wands a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Jewellery a - a +6 ring of dexterity (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of noise {unknown} Potions g - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.4 Spellcasting + Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 4% 2d5 22% 2 Frozen Ramparts Ice 4% 1d1 41% 3 Flame Wave Conj/Fire 11% 2d6 52% 4 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Summon Cactus Giant Summ 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Your body sometimes grows weak upon taking damage. You expend magic power (3 MP) to strengthen your wands. Message History The endoplasm freezes you. You are frozen. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat. The rat is heavily wounded. You tentacle-slap the rat but do no damage. You grab the rat. The rat is heavily wounded. You constrict the rat. You kill the rat! e - a scroll labelled SOIMNE HACKOTH You see here a rat corpse. It was a potion of mutation. You feel extremely strange. You feel your constitution weaken. You feel your magical essence link to the dungeon's wands. It was a potion of resistance. You feel protected. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ....#+# ...#.# ## .....# .# ##..#.# .. ......####. . #. #.#........ ## .#..# #.#........ .. .....# ##'#@....... ## ##.#..# #...######## .#+#.....# ##.....# ........##.##...#.# ..................#######. ........##.#####...)...... .................########. ...........##....# ...........##....# # There were no monsters in sight! Vanquished Creatures 3 endoplasms (D:1) A hobgoblin (D:1) 2 quokkas (D:1) A ball python (D:1) 4 kobolds (D:1) 2 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tlatlagkaus the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 162 | D:1 | Reached XP level 2. HP: 16/17 MP: 3/5 186 | D:1 | Learned a level 2 spell: Searing Ray 221 | D:1 | Gained mutation: Your body sometimes grows weak upon taking | damage. [potion of mutation] 221 | D:1 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 223 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_renting, layout_basic Action || total ---------------------------++------- Melee: Unarmed || 17 Constrict || 6 Tentacles || 4 Cast: Magic Dart || 12 Use: Potion || 2 Stab: Sleeping || 3 Armour: Skin || 5 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 222 | 202 | 20 | 0 | 0 | 1 | 222.0 | Dungeon | 222 | 202 | 20 | 0 | 0 | 1 | 222.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 222 daAuts