Dungeon Crawl Stone Soup version 0.34-a0-574-g90fa8076ef (webtiles) character file. Game seed: 16815643874379356115 1015 tlatlagkaus the Magician (level 8, -3/52 HPs) Began as a Mummy Conjurer on Aug 6, 2025. Was a Follower of Vehumet. Slain by a water moccasin (5 damage) ... on level 7 of the Dungeon. The game lasted 00:13:11 (1650 turns). tlatlagkaus the Magician (Mummy Conjurer) Turns: 1650, Time: 00:13:11 Health: -3/52 AC: 4 Str: 10 XL: 8 Next: 1% Magic: 5/19 EV: 11 Int: 19 God: Vehumet [*.....] Gold: 249 SH: 0 Dex: 17 Spells: 12/22 levels left rFire x . . (150%) e - +2 whip (pain) rCold + . . (50%) (no offhand) rNeg + + + (0%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) c - +0 cloak rCorr . (100%) (no gloves) SInv . h - +0 pair of boots Will +.... (no amulet) Stlth ++ d - +6 ring of dexterity HPRegen 0.28/turn (no ring) MPRegen 0.16/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith, accursed a: Renounce Religion You were on level 7 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 2 branches of the dungeon, and saw 8 of its levels. You collected 249 gold pieces. Inventory: Hand Weapons e - a +2 whip of pain (weapon) j - a +0 morningstar Missiles b - 12 poisoned darts g - 2 throwing nets (quivered) i - 5 curare-tipped darts Armour a - a +0 robe (worn) c - a +0 cloak (worn) f - a +1 leather armour of poison resistance h - a +0 pair of boots (worn) Jewellery d - a +6 ring of dexterity (worn) Wands b - a wand of quicksilver (2) Scrolls t - a scroll of teleportation f - a scroll of fear r - a scroll of revelation V - a scroll of vulnerability i - 2 scrolls of identify Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 7.9 Spellcasting + Level 6.1 Conjurations - Level 1.5 Earth Magic - Level 1.5 Alchemy You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 c - Stone Arrow Conj/Erth 44% 3d9 6% 3 d - Fulminant Prism Conj/Alch 11% 3d8 19% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 28% 1d5 10% 1 Shock Conj/Air 76% 1d7 2% 1 Scorch Fire 14% 2d5 14% 2 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:4 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Nemelex Xobeh Okawaru Qazlal Ru Trog Vehumet Wu Jian Xom Yredelemnul Annotations: D:7 Prince Ribbit Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You cannot drink. You have a special connection with the divine. (Faith) You recover more slowly from Doom and Banes. Message History * * * LOW HITPOINT WARNING * * * The water moccasin attacks as it pursues you! The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the water moccasin. The water moccasin is lightly wounded. (Press . to maintain the ray.) The water moccasin closely misses you. The searing ray misses the water moccasin. The searing ray misses the orc wizard. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin barely misses you. The searing ray hits the water moccasin! The water moccasin is heavily wounded. The searing ray hits the orc wizard. The orc wizard is moderately wounded. The water moccasin closely misses you. The searing ray hits the water moccasin. The water moccasin is severely wounded. The searing ray hits the orc wizard! The orc wizard is severely wounded. You finish channelling your searing ray. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The water moccasin misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray misses the water moccasin. (Press . to maintain the ray.) The water moccasin bites you. You die... .###.##.#####........ ........o..##.#..#### ###..#.##.##.#..... #..#o##..o.....### ...###..#..####.#...... ..................#.### ######{##.########.# #S# .# #@# .# #.# .# #.> .. #..#.. #..# ...# ##.# .# You could see a water moccasin. Vanquished Creatures A sky beast (D:7) A black bear (D:6) An ice beast (D:7) A kobold brigand (D:6) A bullfrog (D:7) 2 scorpions (D:5) 2 hounds 2 orc priests (D:7) 2 jellies (D:6) A gnoll bouda (D:6) A drude (D:7) 4 orc wizards (D:7) 5 gnolls 6 adders 2 ufetubi (D:5) 2 dart slugs 12 orcs 5 endoplasms 2 giant cockroaches 2 hobgoblins A quokka (D:4) A ball python (D:3) 3 bats 2 frilled lizards 6 goblins A kobold (D:3) 69 creatures vanquished. Vanquished Creatures (others) A ball python (D:4) 1 creature vanquished. Grand Total: 70 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tlatlagkaus the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 149 | D:2 | Reached skill level 3 in Spellcasting 215 | D:3 | Reached XP level 2. HP: 19/19 MP: 0/6 218 | D:3 | Learned a level 2 spell: Searing Ray 311 | D:2 | Reached XP level 3. HP: 22/24 MP: 4/8 482 | D:3 | Found a blossoming altar of Fedhas. 482 | D:3 | Found an ornate altar of the Wu Jian Council. 617 | D:4 | Reached skill level 4 in Spellcasting 732 | D:4 | Found a staircase to the Ecumenical Temple. 732 | D:4 | Found a statue of an orb of winter. 732 | D:4 | Found a statue of an orb of winter. 741 | Temple | Entered the Ecumenical Temple 759 | Temple | Became a worshipper of Vehumet 759 | Temple | Offered knowledge of Kinetic Grapnel by Vehumet. 783 | D:4 | Learned a level 3 spell: Stone Arrow 814 | D:5 | Entered Level 5 of the Dungeon 820 | D:5 | Reached XP level 4. HP: 30/30 MP: 6/10 942 | D:5 | Noticed a phantom 956 | D:5 | Reached skill level 5 in Spellcasting 956 | D:5 | Reached skill level 1 in Earth Magic 956 | D:5 | Reached XP level 5. HP: 35/35 MP: 6/12 1136 | D:6 | Reached XP level 6. HP: 39/41 MP: 9/14 1182 | D:6 | Reached skill level 6 in Spellcasting 1182 | D:6 | Reached skill level 5 in Conjurations 1207 | D:6 | Noticed a steam dragon 1346 | D:6 | Reached * piety under Vehumet 1403 | D:6 | Reached XP level 7. HP: 36/46 MP: 4/17 1478 | D:7 | Reached skill level 7 in Spellcasting 1484 | D:7 | Learned a level 4 spell: Fulminant Prism 1535 | D:7 | Reached skill level 1 in Alchemy 1584 | D:7 | Reached XP level 8. HP: 13/52 MP: 1/19 1617 | D:7 | Noticed Prince Ribbit 1649 | D:7 | HP: 2/52 [water moccasin (6)] 1650 | D:7 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_basic, hellmonk_ecumenical_altar_dog_temple D:2: layout_basic, kennysheep_boxes D:3: layout_basic, nicolae_tso_swordbearing_angel, gammafunk_temple_overflow_wave, serial_bayou, serial_bayou_lake_a, serial_bayou_crossing, serial_bayou_pond_d, serial_bayou_pond_e, kennysheep_nondescript, item_on_display_a_b, grunt_ministairs_13 D:4: layout_loops_ring, lemuel_temple_firewalk_a, serial_shops, nicolae_shop_trees, uniq_robin D:5: cheibrodos_fertilizer, layout_gridville D:6: minmay_skewed_foursquare, layout_basic, lemuel_coloured_pillars_altar, dreamdust_princess_bridge D:7: kennysheep_windowed_halls, layout_loops_ring, tgw_sif, uniq_prince_ribbit1 Temple: nicolae_temple_bog_church Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 3 4 5 6 7 | 7.9 Conjurations | 4 5 6 | 6.1 Earth Magic | 1 | 1.5 Alchemy | 1 | 1.5 Dodging | | 1.5 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 20 | | || 20 Dagger | 30 | 26 | || 56 Whip | | 18 | 30 || 48 Throw: Dart | | 6 | || 6 Throwing net | | 1 | || 1 Cast: Magic Dart | 44 | 12 | 1 || 57 Searing Ray | 1 | 15 | 8 || 24 Stone Arrow | | | 3 || 3 Evoke: Wand | | | 6 || 6 Use: Scroll | 1 | 2 | 2 || 5 Stab: Sleeping | 8 | | 1 || 9 Held in net/web | | 1 | || 1 Armour: Robe | 34 | 62 | 28 || 124 Dodge: Dodged | 47 | 52 | 36 || 135 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1660 | 1593 | 67 | 0 | 0 | 8 | 207.5 | Dungeon | 1623 | 1573 | 50 | 0 | 0 | 7 | 231.9 | Temple | 36 | 19 | 17 | 0 | 0 | 1 | 36.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:6: 369 daAuts D:5: 284 daAuts D:4: 268 daAuts D:3: 256 daAuts D:2: 248 daAuts D:7: 185 daAuts Temple: 36 daAuts D:1: 10 daAuts