Dungeon Crawl Stone Soup version 0.34-a0-572-g780caf05a1 (webtiles) character file. Game seed: 8601156265259608919 12 tlatlagkaus the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Aug 6, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:15 (218 turns). tlatlagkaus the Conjurer (Demonspawn Conjurer) Turns: 218, Time: 00:01:15 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 20% Magic: 3/5 EV: 11 Int: 18 God: Gold: 49 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: demonic guardian 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons b - a +0 short sword Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant armour {unknown} e - 3 scrolls of identify {unknown} h - a scroll of vulnerability {unknown} Potions g - 2 potions of magic c - a potion of curing Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting + Level 4.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History You feel sick. You have reached level 2! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. You feel sick. You start memorising the spell. You continue memorising. You feel sick. You continue memorising. You feel sick. You finish memorising. Spell assigned to 'b'. You start resting. You feel sick. x3 You are no longer poisoned. You start resting. Your transformation is almost over. You feel less wooden. Your +0 robe unmelds from your body. e - 3 scrolls labelled CUWOPH ZIMUT (gained 2) You now have 49 gold pieces (gained 12). Found a stone staircase leading down. Found a stone staircase leading up. There is a stone staircase leading down here. A quokka comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (100% to hit) The magic dart hits the quokka. The quokka is heavily wounded. The quokka closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (moderately wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! A ribbon worm comes into view. There is a stone staircase leading up here. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.. #.# #.. ####.## ### #..w.. . ##.## #.##.# ... ##...####.##.##..... ##.....>.....@..# #.......#...†..## ##.....##..##..# ##...###.####.# ##......# ..# #....#.# .... #......####..#.. #...##.......... ##...##.## You could see a ribbon worm (asleep). Vanquished Creatures An adder (D:2) A quokka (D:2) A bat (D:1) A frilled lizard (D:1) A kobold (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tlatlagkaus the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 132 | D:1 | You fall into a shaft and drop 1 floor! 152 | D:2 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 152 | D:2 | Reached XP level 2. HP: 13/19 MP: 0/5 155 | D:2 | Learned a level 2 spell: Searing Ray 218 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_with_view, layout_loops_ring, minmay_quantized D:2: layout_loops_ring Action || total ---------------------------++------- Melee: Unarmed || 6 Cast: Magic Dart || 8 Use: Potion || 3 Armour: Skin || 8 Robe || 2 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 216 | 188 | 28 | 36 | 0 | 2 | 108.0 | Dungeon | 216 | 188 | 28 | 36 | 0 | 2 | 108.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 131 daAuts D:2: 85 daAuts