Dungeon Crawl Stone Soup version 0.34-a0-556-g32989d1883 (webtiles) character file. Game seed: 8441757207822810143 45 tlatlagkaus the Conjurer (level 3, 22/26 HPs) Began as a Demigod Conjurer on Aug 5, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:02:24 (317 turns). tlatlagkaus the Conjurer (Demigod Conjurer) Turns: 317, Time: 00:02:24 Health: 22/26 AC: 2 Str: 8 XL: 3 Next: 25% Magic: 6/9 EV: 11 Int: 24 God: Gold: 9 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . (100%) c - +0 spear rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons b - a +0 mace c - a +0 spear (weapon) Armour a - a +0 robe (worn) Scrolls e - a scroll of blinking {unknown} c - 2 scrolls of immolation {unknown} d - 2 scrolls of identify {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting + Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You see here an orb of guile. d - 2 scrolls labelled TUUCZEGEBLU (gained 1) e - a scroll labelled ALIUREEXZIMN An endoplasm comes into view. Found a whip and a battleaxe. An endoplasm comes into view. You reach to attack! The helpless endoplasm fails to defend itself. You hit the endoplasm. The endoplasm is severely wounded. You barely miss the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm. You kill the endoplasm! A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (100% to hit) The magic dart hits the goblin. The goblin is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (severely wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.........# ###########.........#### #....................... ....................#### ......).............#... ........................ ................)....... ........................ .......@..........#..... ............##.#####.... #..........## .# #.... ######.......#.# ..... ##........ ..... #####.#..# ..... .##..####.... ##....#..>.. ............ There were no monsters in sight! Vanquished Creatures 3 gnolls (D:2) 2 dart slugs (D:2) 2 endoplasms (D:2) A giant cockroach (D:1) 2 hobgoblins A bat (D:1) A frilled lizard (D:1) 3 goblins 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tlatlagkaus the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 166 | D:2 | Reached XP level 2. HP: 4/20 MP: 2/7 169 | D:2 | Learned a level 2 spell: Searing Ray 233 | D:2 | Reached skill level 4 in Conjurations 262 | D:2 | Reached XP level 3. HP: 10/26 MP: 3/9 317 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_xxxplode, layout_loops_ring, basic_ecumenical_altar, nicolae_kite_square_tiling_tiny, corexii_item_surrounded_by_moat, palyth_stone_intersect D:2: layout_rooms, basic_altar, minmay_statues_item Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.6 Conjurations | 4 | 4.2 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Mace || 19 Unarmed || 1 Spear || 3 Cast: Magic Dart || 21 Searing Ray || 3 Use: Potion || 1 Stab: Sleeping || 1 Armour: Robe || 24 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 324 | 324 | 0 | 0 | 0 | 2 | 162.0 | Dungeon | 324 | 324 | 0 | 0 | 0 | 2 | 162.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 242 daAuts D:1: 81 daAuts