Dungeon Crawl Stone Soup version 0.34-a0-524-g117922889b (webtiles) character file. Game seed: 7209002046843972 13 tlatlagkaus the Conjurer (level 2, -3/19 HPs) Began as a Mummy Conjurer on Aug 4, 2025. Slain by a ribbon worm (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:29 (215 turns). tlatlagkaus the Conjurer (Mummy Conjurer) Turns: 215, Time: 00:01:29 Health: -3/19 AC: 2 Str: 10 XL: 2 Next: 24% Magic: 0/6 EV: 11 Int: 17 God: Gold: 29 SH: 0 Dex: 10 Spells: 4/7 levels left rFire x . . (150%) c - +0 mace rCold + . . (50%) (no offhand) rNeg + + + (0%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith, accursed a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 29 gold pieces. Inventory: Hand Weapons b - a +0 dagger c - a +0 mace (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 3.3 Spellcasting + Level 3.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 b - Searing Ray Conj 28% 2d5 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You cannot drink. You have a special connection with the divine. (Faith) You recover more slowly from Doom and Banes. Message History The ribbon worm is lightly wounded. (Press . to maintain the ray.) The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. The searing ray hits the ribbon worm! The ribbon worm is severely wounded. The searing ray hits the ribbon worm! The ribbon worm is almost dead. You finish channelling your searing ray. The web tears apart. The ribbon worm bites you! You hit the ribbon worm. The ribbon worm is almost dead. The ribbon worm closely misses you. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (almost dead, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is almost dead. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The web tears apart. The ribbon worm bites you. You hit the ribbon worm but do no damage. The ribbon worm is almost dead. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (almost dead, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you. You die... # #..# #..# ####..#..####..# #.........w....# ..#...#.#####.## ......#.# #.# ......#.#####.# #..........w.# #.########.####### #.....@w...# ############ You could see a ribbon worm. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) A hobgoblin (D:1) A jackal (D:2) 2 quokkas (D:1) 2 bats A goblin (D:2) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tlatlagkaus the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 95 | D:1 | Reached XP level 2. HP: 9/19 MP: 0/6 168 | D:2 | Learned a level 2 spell: Searing Ray 215 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_loops_corners, grunt_decor_fettered, dreamdust_princess_bridge, roderic_roman_lattice D:2: layout_loops_ring, uniq_robin, uniq_natasha Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.3 Dodging | | 1.5 Stealth | | 1.5 Conjurations | | 3.5 Action || total ---------------------------++------- Melee: Mace || 16 Dagger || 7 Cast: Magic Dart || 18 Searing Ray || 1 Stab: Sleeping || 1 Armour: Robe || 32 Dodge: Dodged || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 220 | 220 | 0 | 0 | 0 | 2 | 110.0 | Dungeon | 220 | 220 | 0 | 0 | 0 | 2 | 110.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 127 daAuts D:2: 93 daAuts