tkmong Level 1 of the Dungeon (13, -5, D:1) a +0 whip (21, 15, D:1) a +0 chain mail (33, -6, D:1) a hobgoblin skeleton (36, -6, D:1) a +0 leather armour (37, 4, D:1) a +0 dagger (46, -9, D:1) a +0 whip a stone (46, 5, D:1) a +0 cloak (52, 24, D:1) a +0 dagger a goblin corpse (skeletalised by now) (55, 30, D:1) a jackal corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Moelats's Antique Weapon Shoppe a +0 short sword (69 gold) a +5 rapier of holy wrath (848 gold) a +2 antimagic dagger (414 gold) a +2 heavy great mace (690 gold) a +5 falchion of freezing (745 gold) a +0 dagger (46 gold) a +0 trident (80 gold) a +0 falchion (69 gold) the +7 hand cannon "Mule" {flame, backblast, rF+} (2244 gold) rF+: It protects you from fire. It cannot be enchanted further. the +6 arbalest "Damnation" {damnation} (1840 gold) It cannot be enchanted further. a +0 whip (57 gold) a +0 mace (69 gold) (0, 0, D:2) a frilled lizard corpse (skeletalised by now) (9, 14, D:2) a +0 whip (15, 9, D:2) a storm talisman (15, 21, D:2) a +0 hammer (16, 14, D:2) a +0 leather armour (21, 11, D:2) a +0 hand axe (26, 10, D:2) a +0 dagger (28, 19, D:2) a jackal skeleton (28, 20, D:2) a jackal skeleton (29, 20, D:2) a jackal skeleton (34, -3, D:2) a hobgoblin skeleton (36, 2, D:2) a +0 whip (45, -2, D:2) a +0 mace (49, -15, D:2) a +0 dagger