tkmong Level 1 of the Dungeon (0, 0, D:1) a +0 cloak of air (4, 14, D:1) a +0 robe (5, 1, D:1) a storm talisman (5, 6, D:1) a +0 robe (10, 7, D:1) a +0 club a +0 club a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (10, 17, D:1) a +0 dagger a rat corpse (skeletalised by now) a kobold corpse (skeletalised by now) (12, 19, D:1) a +0 robe (13, 1, D:1) a bat corpse (skeletalised by now) (15, 8, D:1) a rat corpse (skeletalised by now) (16, 18, D:1) a frilled lizard corpse (skeletalised by now) (16, 19, D:1) a +0 dagger a bat corpse (skeletalised by now) (26, -6, D:1) a +0 club a jackal corpse (skeletalised by now) a goblin corpse (skeletalised by now) (27, -6, D:1) a jackal corpse (skeletalised by now) (30, 3, D:1) 3 poisoned darts (31, 1, D:1) a hobgoblin skeleton (31, 12, D:1) a +0 dagger a +0 leather armour a goblin skeleton (32, 12, D:1) a jackal skeleton (32, 13, D:1) a jackal skeleton (32, 16, D:1) a hobgoblin corpse (skeletalised by now) (39, 7, D:1) a +0 dagger Level 2 of the Dungeon (0, 10, D:2) an adder corpse (skeletalised by now) (1, 26, D:2) a +0 chain mail (12, 1, D:2) a quokka corpse (skeletalised by now) (13, 0, D:2) a +0 trident (16, 30, D:2) a +0 short sword (18, 17, D:2) the +8 dagger "Siezew" {antimagic, *Rage rCorr Int+8 Dex-3} *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. Int+8: It affects your intelligence (+8). Dex-3: It affects your dexterity (-3). It can be maximally enchanted to +9. (21, 16, D:2) a ball python skeleton (21, 17, D:2) a frilled lizard skeleton (21, 18, D:2) a +0 club a goblin skeleton (21, 31, D:2) a rat skeleton (24, 17, D:2) a +0 club (24, 41, D:2) a +0 dagger 5 stones a kobold skeleton (28, 20, D:2) a +0 club a goblin skeleton (31, 18, D:2) a hobgoblin skeleton (32, 45, D:2) a hobgoblin skeleton (38, 15, D:2) a +0 club a goblin corpse (skeletalised by now) (38, 28, D:2) a +0 club a goblin skeleton (39, 26, D:2) an adder skeleton (42, 14, D:2) a quokka corpse (skeletalised by now) (44, 25, D:2) a +0 rapier (49, 34, D:2) a hobgoblin skeleton Level 3 of the Dungeon (6, 31, D:3) a +1 dagger of pain (12, 44, D:3) a +0 club (14, -3, D:3) a +0 rapier (20, 28, D:3) a hobgoblin skeleton (30, -9, D:3) a +0 scale mail (33, -2, D:3) a scarf of repulsion (33, 25, D:3) a +0 short sword a +0 ring mail (35, 3, D:3) a +0 dagger a goblin skeleton (35, 4, D:3) a +0 leather armour (36, 2, D:3) a +0 spear a gnoll skeleton (36, 3, D:3) a +0 club a hobgoblin skeleton (37, -1, D:3) a +0 hand axe a +0 sling a goblin skeleton (39, 13, D:3) a rat corpse (skeletalised by now) (39, 33, D:3) a +0 leather armour (43, 7, D:3) a +0 club a +0 sling a goblin skeleton (43, 23, D:3) a ball python corpse (skeletalised by now) (48, 3, D:3) 2 boomerangs (48, 28, D:3) an adder corpse (skeletalised by now) (50, 12, D:3) a +0 dagger a kobold skeleton (53, 11, D:3) a +0 dagger a kobold corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +0 robe (0, 1, D:4) a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (1, 0, D:4) a +0 club a +0 war axe a +0 mace a +0 dagger (1, 1, D:4) a +0 short sword a +0 club an orc corpse (skeletalised by now) (2, 0, D:4) a +0 whip an orc corpse (skeletalised by now) (2, 1, D:4) an adder corpse (skeletalised by now) (15, -35, D:4) a medusa talisman (21, 0, D:4) a +0 quarterstaff (25, -21, D:4) a hound corpse (skeletalised by now) (28, 5, D:4) a bullfrog skeleton (28, 9, D:4) a +0 robe (31, 7, D:4) an adder skeleton (35, 7, D:4) the +0 robe of Hof Naic {rC+ Str+4 Slay-3} rC+: It protects you from cold. Str+4: It affects your strength (+4). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). It can be maximally enchanted to +2. (36, -22, D:4) a +0 flail (53, -27, D:4) a +0 mace (53, -26, D:4) a +0 flail a +0 ring mail an orc corpse (skeletalised by now) (58, -27, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 robe (3, -1, D:5) 14 gold pieces (8, 6, D:5) a +0 club (9, 5, D:5) a +0 flail the Ecumenical Temple