Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 3812304774409602727 525657 tjdrb6685 the Metallomancer (level 25, -4/147 HPs) Began as a Gargoyle Earth Elementalist on Oct 3, 2026. Was the Champion of Vehumet. Splashed by a caustic shrike's acid (5 damage) ... on level 4 of the Depths. The game lasted 02:19:27 (70739 turns). tjdrb6685 the Metallomancer (GrEE) Turns: 70739, Time: 02:19:28 Health: -4/147 AC: 30 Str: 24 XL: 25 Next: 45% Magic: 17/42 EV: 10 Int: 37 God: Vehumet [******] Gold: 2278 SH: 5 Dex: 5 Spells: 6/54 levels left rFire + + . (33%) f - staff of earth rCold + + + (20%) p - orb {Stardust} rNeg + + + (0%) m - +0 leather armour of Foxuem {Regen+ rCorr Str+3 Int+6} rPois ∞ (0%) D - +0 helmet {Int+3} rElec + (33%) k - +2 cloak {Will+} rCorr + (50%) B - +2 pair of gloves {Fire} SInv + q - +1 pair of boots of a bazaar {rF+ Will++ Str+3} Will +++++ z - amulet of Cyplaph {Reflect *Slow rC+++ Str+3 SH+5} Stlth ++ h - ring "Qemo" {rF+ rN+ Int+3} HPRegen 1.24/turn b - ring "Minom" {rN+ Will+ Dex-5 SInv} MPRegen 0.28/turn %: slow self (1%), reflection @: corroded (-4), on stardust cooldown, flying, studying Invocations, invisible A: sickness immunity, big wings, negative energy resistance 1, electricity resistance, torment resistance 1, stone body }: 3/15 runes: decaying, serpentine, silver a: Renounce Religion (0%) You were on level 4 of the Depths. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 10 branches of the dungeon, and saw 44 of its levels. You visited the chambers of the Necropolis 1 time. You collected 6838 gold pieces. You spent 4560 gold pieces at shops. Inventory: Hand Weapons N - the +2 falchion of Histrionic Absolution {protect, Int+4 Dex+2 Stlth-} (You found it on level 2 of the Depths) Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). Stlth-: It makes you less stealthy. It cannot be enchanted further. Missiles a - 54 poisoned darts n - 20 atropa-tipped darts r - 12 curare-tipped darts G - 5 datura-tipped darts I - 4 darts of disjunction Armour g - the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} (You found it on level 3 of the Elven Halls) rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. rMut: It protects you from mutation. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. j - the +1 cloak "Zios" {rPois rCorr} (You found it on level 6 of the Dungeon) rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. k - a +2 cloak of willpower (worn) l - quicksilver dragon scales m - the +0 leather armour of Foxuem (worn) {Regen+ rCorr Str+3 Int+6} (You found it on level 7 of the Dungeon) Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). It cannot be enchanted further. p - an orb of stardust (worn) q - the +1 pair of boots of a bazaar (worn) {rF+ Will++ Str+3} (You acquired it on level 1 of the Lair of Beasts) rF+: It protects you from fire. Will++: It greatly increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. u - a +2 robe of positive energy B - a +2 pair of gloves of fire (worn) D - a +0 helmet of intelligence (worn) M - +0 fire dragon scales Magical Staves d - a staff of cold e - a staff of fire f - a staff of earth (weapon) x - a staff of necromancy A - a staff of air F - the necromancy staff "Tattletale" {rN+ Will+ Str-4 Summ Necro} (You found it on level 3 of the Elven Halls) [staff of necromancy] rN+: It protects you from negative energy. Will+: It increases your willpower. Str-4: It affects your strength (-4). Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. H - a staff of alchemy K - the alchemy staff of Honour {rPois Stlth+ Ice Alch} (You took it off a yaktaur captain on level 5 of the Vaults) [staff of alchemy] rPois: It protects you from poison. Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. L - a staff of conjuration Jewellery b - the ring "Minom" (worn) {rN+ Will+ Dex-5 SInv} (You bought it in a shop on level 3 of the Elven Halls) [ring of willpower] rN+: It protects you from negative energy. Will+: It increases your willpower. Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. c - the amulet "Hamaty Xazxo" {Will+ RegenMP+ MP+8 Int+2 SInv} (You took it off a deep elf elementalist on level 3 of the Elven Halls) [amulet of magic regeneration] Will+: It increases your willpower. RegenMP+: It increases your rate of magic regeneration. MP+8: It affects your magic capacity (+8). Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. h - the ring "Qemo" (worn) {rF+ rN+ Int+3} (You bought it in a shop on level 3 of the Snake Pit) [ring of positive energy] rF+: It protects you from fire. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). i - an amulet of magic regeneration o - the dreamshard necklace {*Dream Acrobat} (You took it off a vault sentinel on level 5 of the Vaults) [amulet of the acrobat] *Dream: It absorbs a single lethal wound into itself, holding its wearer just short of death and releasing dream-creatures to guard them. Acrobat: It increases your evasion after moving or waiting. s - a +6 ring of strength t - a +6 ring of intelligence v - a ring of magical power w - the ring of Secrets {Fly Will+ Dex+5} (You found it on level 13 of the Dungeon) [ring of flight] Fly: It grants you flight. Will+: It increases your willpower. Dex+5: It affects your dexterity (+5). y - a ring of protection from fire z - the amulet of Cyplaph (worn) {Reflect *Slow rC+++ Str+3 SH+5} (You acquired it on level 1 of the Lair of Beasts) [amulet of reflection] Reflect: It reflects blocked missile attacks. *Slow: It may slow you when you take damage. rC+++: It renders you almost immune to cold. Str+3: It affects your strength (+3). SH+5: It affects your SH (+5). C - a ring of positive energy E - the ring of Dusk {Will+ EV+5 Slay+3} (You took it off a deep elf annihilator on level 3 of the Elven Halls) [ring of evasion] Will+: It increases your willpower. EV+5: It affects your evasion (+5). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). J - a ring of see invisible Wands d - a wand of digging (18) b - a wand of acid (24) a - a wand of flame (43) c - a wand of roots (44) p - a wand of polymorph (36) f - a wand of mindburst (27) e - a wand of paralysis (26) Scrolls r - 3 scrolls of revelation s - 3 scrolls of summoning t - 19 scrolls of teleportation S - 5 scrolls of silence f - 4 scrolls of fear W - 2 scrolls of brand weapon w - 6 scrolls of enchant weapon I - 6 scrolls of immolation x - 4 scrolls of amnesia V - 3 scrolls of vulnerability N - 2 scrolls of noise p - 4 scrolls of poison T - 3 scrolls of torment i - 15 scrolls of identify g - 4 scrolls of fog a - 3 scrolls of enchant armour Potions c - 20 potions of curing B - 7 potions of berserk rage e - 4 potions of enlightenment L - 8 potions of lignification p - 10 potions of moonshine h - 5 potions of haste i - 2 potions of invisibility A - 10 potions of attraction m - 5 potions of might r - 5 potions of resistance b - 3 potions of brilliance C - 2 potions of cancellation M - 4 potions of mutation w - 2 potions of heal wounds Miscellaneous g - a +0 phantom mirror h - a +1 lightning rod (4/4) i - a +0 sack of spiders j - a +0 condenser vane Skills: - Level 12.0 Fighting - Level 4.0 Throwing + Level 9.0 Armour - Level 2.0 Dodging - Level 5.0 Stealth - Level 15.0 Spellcasting - Level 18.0 Conjurations - Level 4.0 Translocations - Level 8.0 Forgecraft + Level 21.1 Fire Magic - Level 9.0 Ice Magic - Level 7.0 Air Magic - Level 26.0 Earth Magic - Level 4.0 Alchemy + Level 7.6 Evocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Lehudib's Crystal Sp Conj/Erth 68% 10d16 1% 8 b - Hellfire Mortar Fire/Erth/Frge 76% 4d22 1% 7 c - Ignition Fire 67% 3d18 1% 8 d - Shatter Erth 73% 3d53* 1% 9 e - Freezing Cloud Conj/Ice/Air 42% 6-21 1% 5 h - Blink Tloc 100% N/A 1% 2 q - Fireball Conj/Fire 65% 3d25 0% 5 r - Frozen Ramparts Ice 100% 1d16 1% 3 z - Sandblast Erth 100% 2d20 0% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Maxwell's Capacitive Co Air 34% ∞ 75% 8 Chain Lightning Conj/Air 44% 3d58 88% 9 Polar Vortex Ice 38% 12d5* 100% 9 Foxfire Conj/Fire 100% 2x1d9 0% 1 Mercury Arrow Conj/Alch 100% 2d11 0% 2 Momentum Strike Conj/Tloc 100% 3d10 0% 2 Hailstorm Conj/Ice 91% 3d15 0% 3 Passwall Erth 100% N/A 0% 3 Stone Arrow Conj/Erth 100% 3d13 0% 3 Awaken Armour Erth/Frge 100% N/A 0% 4 Brom's Barrelling Bould Conj/Erth 100% 2d14 0% 4 Freeze Ice 100% 1d10 1% 1 Kinetic Grapnel Frge 100% 1d8 1% 1 Construct Spike Launche Frge 100% 2d7 1% 2 Inner Flame Hex/Fire 100% N/A 1% 3 Launch Clockwork Bee Frge 72% N/A 1% 3 Summon Ice Beast Ice/Summ 57% N/A 1% 3 Swiftness Air 68% N/A 1% 3 Teleport Other Tloc 55% N/A 1% 3 Airstrike Air 34% 2d(5-21) 1% 4 Iskenderun's Battlesphe Conj/Frge 89% 2d16 1% 4 Olgreb's Toxic Radiance Alch 55% N/A 1% 4 Petrify Alch/Erth 59% N/A 1% 4 Rending Blade Conj/Frge 89% 2d(13+4*) 1% 4 Summon Seismosaurus Egg Summ/Erth 100% N/A 1% 4 Vhi's Electric Charge Tloc/Air 100% N/A 1% 4 Arcjolt Conj/Air 44% 1d54 1% 5 Borgnjor's Vile Clutch Necr/Erth 55% N/A 1% 5 Detonation Catalyst Fire/Alch 100% 2d5 1% 5 Irradiate Conj/Alch 41% 3d25 1% 5 Nazja's Percussive Temp Frge 36% 4d10 1% 5 Bombard Conj/Erth 68% 9d11 1% 6 Permafrost Eruption Ice/Erth 62% 2x4d13 1% 6 Plasma Beam Fire/Air 57% 2x1d73 1% 6 Starburst Conj/Fire 65% 6d17 1% 6 Jinxbite Hex 54% 2d3 2% 2 Fortress Blast Frge 96% 6d15 2% 6 Cigotuvi's Putrefaction Necr/Air 52% N/A 3% 4 Alistair's Walking Alem Alch/Frge 64% N/A 3% 5 Confusing Touch Hex 27% N/A 4% 3 Gloom Hex/Necr 54% N/A 4% 3 Vampiric Draining Necr 27% 2d7 4% 3 Yara's Violent Unravell Hex/Alch 21% 3d10 4% 5 Dimensional Bullseye Hex/Tloc 21% N/A 6% 4 Alistair's Intoxication Alch 36% N/A 8% 5 Forge Phalanx Beetle Frge 36% N/A 9% 6 Anguish Hex/Necr 13% N/A 14% 4 Animate Dead Necr 27% N/A 14% 4 Cause Fear Hex 13% N/A 14% 4 Martyr's Knell Necr/Summ 27% N/A 14% 4 Summon Mana Viper Hex/Summ 27% N/A 36% 5 Dispersal Tloc 27% N/A 38% 6 Gell's Gavotte Tloc 27% 2d(23-35) 38% 6 Death Channel Necr 13% N/A 91% 6 Summon Cactus Giant Summ 13% N/A 91% 6 Ozocubu's Refrigeration Ice 38% 4d15 9% 7 Enfeeble Hex 13% N/A 100% 7 Sphinx Sisters Hex/Summ 13% N/A 100% 7 Summon Hydra Summ 13% N/A 100% 7 Discord Hex 13% N/A 100% 8 Infestation Necr 13% N/A 100% 8 Dragon's Call Summ 13% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Zot: 25158 Temple (1/1) D:6 Zot: 5968 Lair (5/5) D:10 Zot: 21631 Swamp (4/4) Lair:2 Zot: 18713 Snake (4/4) Lair:2 Zot: 15402 Slime (0/5) Lair:4 Orc (2/2) D:12 Zot: 8813 Elf (3/3) Orc:2 Zot: 11679 Vaults (5/5) D:13 Zot: 16599 Crypt (1/3) Vaults:3 Zot: 5997 Depths (4/4) D:15 Zot: 17396 Zot: Depths:4 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Shops: D:6 [ D:12 * D:13 : Orc:2 (=**[*:: Elf:1 *: Elf:3 ::=:= Snake:3 =!![ Vaults:5 [ Depths:3 :* Portals: Hell: Depths:1 Depths:2 Depths:3 Abyss: Lair:5 Depths:3 Pandemonium: Depths:1 Depths:2 Depths:3 Annotations: D:6 1 transporter Lair:5 exclusion: oklob plant Snake:2 exclusion: staircase Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your large and strong wings let you fly. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +19) Message History The fireball engulfs the caustic shrike! The caustic shrike resists. The caustic shrike is heavily wounded. The fireball engulfs the caustic shrike. The caustic shrike resists. The caustic shrike is almost dead. The fireball engulfs the caustic shrike!! The caustic shrike resists. The caustic shrike is almost dead. The fireball engulfs the caustic shrike! The caustic shrike resists. You kill the caustic shrike! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the caustic shrike!! The caustic shrike resists. You kill the caustic shrike! Vehumet accepts your kill. The fireball engulfs the caustic shrike! The caustic shrike resists. The caustic shrike is heavily wounded. The fireball engulfs the caustic shrike! The caustic shrike resists. The caustic shrike is severely wounded. You hear a shout! The caustic shrike misses you. The caustic shrike claws you but does no damage. Your Armour skill increases to level 9! You recovered 2 HP! Press: ? - help, v - describe, . - travel Here: a caustic shrike (severely wounded) The floor. Okay, then. Press: ? - help, Dir - look around, f - activate Confirm quaff: a caustic shrike (severely wounded, will become unable to see you) You fade into invisibility! The caustic shrike claws you!! * * * LOW HITPOINT WARNING * * * You are splashed with acid. You resist. You die... . .. ...###. .#..#.~........ $....~~......##. ............#.. ####..##......... ###..........)..).# ..#.#.....[.....# #..............#. ##@.............# #..b............# #....[........... #................ ...........).....R #.......†..D.~.d.# #........q...q...# ........^.d....... #.#.......