Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 18119821521794084046 376664 tjdrb6685 the Earth Mage (level 22, -1/130 HPs) Began as a Gargoyle Earth Elementalist on Oct 1, 2026. Was the Champion of Vehumet. Slain by a cacodemon (14 damage) ... summoned by a deep elf demonologist ... on level 5 of the Vaults. The game lasted 02:57:16 (71274 turns). tjdrb6685 the Earth Mage (GrEE) Turns: 71274, Time: 02:57:16 Health: -1/130 AC: 40 Str: 19 XL: 22 Next: 79% Magic: 39/41 EV: 10 Int: 33 God: Vehumet [******] Gold: 799 SH: 0 Dex: 13 Spells: 4/51 levels left rFire + + . (33%) g - +12 quarterstaff "Nuhavybb" {flame, rF+} rCold + . . (50%) [offhand occupied] rNeg + + . (20%) a - +6 acid dragon scales of Foijywn {rPois Will- Regen+ rCorr} rPois ∞ (0%) e - +2 helmet "Tanlalo" {Light, rPois Will+} rElec + (33%) v - scarf {rC+ rF+} rCorr + (50%) B - +2 pair of gloves SInv . w - +2 pair of boots {Stlth+} Will +.... t - amulet of magic regeneration Stlth ++ c - ring "Kisej" {^Drain rElec rN+ Wiz Str+4} HPRegen 1.21/turn y - ring "Tisumuje" {rPois Int+9 Dex+3 Slay-3} MPRegen 0.67/turn %: wizardry (x1) @: flying, glowing, studying 3 skills A: sickness immunity, big wings, negative energy resistance 1, electricity resistance, torment resistance 1, stone body }: 2/15 runes: decaying, serpentine a: Renounce Religion (0%) You were on level 5 of the Vaults. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 7 branches of the dungeon, and saw 38 of its levels. You visited the Abyss 1 time. You visited the chambers of the Necropolis 1 time. You collected 6740 gold pieces. You spent 5941 gold pieces at shops. Inventory: Hand Weapons g - the +12 quarterstaff "Nuhavybb" (weapon) {flame, rF+} (You found it on level 7 of the Dungeon) rF+: It protects you from fire. It cannot be enchanted further. m - the +7 dire flail "Lyil Remumm" {elec, Will++ Int+3} (You found it in the Necropolis) Will++: It greatly increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. G - a +0 demon whip of electrocution Missiles h - 6 darts of disjunction n - 11 curare-tipped darts A - a throwing net Armour a - the +6 acid dragon scales of Foijywn (worn) {rPois Will- Regen+ rCorr} (You acquired it on level 9 of the Dungeon) rPois: It protects you from poison. Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. b - the +7 fire dragon scales "Xofic" {rF++ rC- Dex+5} (You found it on level 2 of the Vaults) rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. e - the +2 helmet "Tanlalo" (worn) {Light, rPois Will+} (You found it on level 2 of the Vaults) rPois: It protects you from poison. Will+: It increases your willpower. It cannot be enchanted further. f - an orb of pyromania o - the orb of Kueqicw {Mayhem, Rampage Earth} (You found it in the Necropolis) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Earth: It increases the power of your Earth spells. r - a +2 hat of ice v - a scarf of resistance (worn) w - a +2 pair of boots of stealth (worn) B - a +2 pair of gloves (worn) H - a +2 hat of see invisible Magical Staves k - a staff of earth l - a staff of air I - a staff of conjuration Jewellery c - the ring "Kisej" (worn) {^Drain rElec rN+ Wiz Str+4} (You found it on level 1 of the Swamp) [ring of wizardry] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Wiz: It increases the success rate of your magical spells. Str+4: It affects your strength (+4). d - a ring of willpower i - an amulet of chemistry j - a ring of protection from cold p - a ring of see invisible q - a +6 ring of intelligence s - a ring of positive energy t - an amulet of magic regeneration (worn) u - an amulet of regeneration y - the ring "Tisumuje" (worn) {rPois Int+9 Dex+3 Slay-3} (You found it on level 4 of the Vaults) [ring of intelligence] rPois: It protects you from poison. Int+9: It affects your intelligence (+9). Dex+3: It affects your dexterity (+3). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). D - the ring "Teucwynk" {rF++} (You took it off a deep elf zephyrmancer on level 3 of the Elven Halls) [ring of protection from fire] rF++: It greatly protects you from fire. Talismans x - a granite talisman Wands b - a wand of acid (23) a - a wand of flame (33) f - a wand of mindburst (22) p - a wand of polymorph (28) c - a wand of iceblast (30) e - a wand of paralysis (22) Scrolls V - 12 scrolls of vulnerability S - 2 scrolls of silence r - 4 scrolls of revelation w - 10 scrolls of enchant weapon t - 6 scrolls of teleportation T - 2 scrolls of torment W - 3 scrolls of brand weapon f - 3 scrolls of fear I - 6 scrolls of immolation N - 6 scrolls of noise i - 16 scrolls of identify p - 5 scrolls of poison a - 2 scrolls of enchant armour Potions w - a potion of heal wounds B - 3 potions of berserk rage a - 7 potions of ambrosia M - 4 potions of mutation r - 2 potions of resistance e - 5 potions of enlightenment C - 4 potions of cancellation m - 8 potions of might c - 15 potions of curing p - 7 potions of moonshine h - 2 potions of haste A - a potion of attraction L - 2 potions of lignification Miscellaneous i - a +1 lightning rod (4/4) g - a +0 box of beasts h - a +0 phantom mirror Skills: - Level 11.0 Fighting - Level 6.0 Staves - Level 7.0 Armour - Level 1.5 Dodging - Level 6.0 Stealth - Level 15.0 Spellcasting + Level 16.9 Conjurations - Level 9.0 Translocations - Level 10.0 Forgecraft - Level 20.0 Fire Magic - Level 10.0 Ice Magic - Level 6.0 Air Magic - Level 20.0 Earth Magic - Level 7.0 Alchemy - Level 4.0 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freezing Cloud Conj/Ice/Air 38% 6-21 1% 5 b - Stone Arrow Conj/Erth 100% 3d13 0% 3 c - Fire Storm Conj/Fire 49% 8d12 12% 9 d - Hellfire Mortar Fire/Erth/Frge 47% 4d15 1% 7 e - Ignition Fire 51% 3d14 1% 8 f - Passwall Erth 100% N/A 0% 3 h - Blink Tloc 100% N/A 1% 2 q - Irradiate Conj/Alch 40% 3d25 1% 5 r - Iskenderun's Mystic Conj/Tloc 84% 2d17 (+2d91% 4 z - Sandblast Erth 100% 2d20 0% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 0% 1 Magic Dart Conj 100% 1d8 0% 1 Momentum Strike Conj/Tloc 100% 3d10 0% 2 Scorch Fire 100% 2d9 0% 2 Searing Ray Conj 100% 2d8 0% 2 Static Discharge Conj/Air 100% 3-8/arc 0% 2 Hailstorm Conj/Ice 85% 3d14 0% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 0% 3 Brom's Barrelling Bould Conj/Erth 98% 2d13 0% 4 Apportation Tloc 100% N/A 1% 1 Freeze Ice 100% 1d10 1% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Slow Hex 96% N/A 1% 1 Soul Splinter Necr 96% N/A 1% 1 Summon Small Mammal Summ 96% N/A 1% 1 Call Imp Summ 48% N/A 1% 2 Ensorcelled Hibernation Hex/Ice 100% N/A 1% 2 Grave Claw Necr 48% 2d10 1% 2 Jinxbite Hex 48% 2d2 1% 2 Lesser Beckoning Tloc 100% N/A 1% 2 Inner Flame Hex/Fire 74% N/A 1% 3 Maxwell's Portable Pile Tloc 71% (3-9)d7 1% 3 Mephitic Cloud Conj/Alch/Air 74% N/A 1% 3 Ozocubu's Armour Ice 74% N/A 1% 3 Summon Ice Beast Ice/Summ 55% N/A 1% 3 Swiftness Air 59% N/A 1% 3 Teleport Other Tloc 71% N/A 1% 3 Forge Lightning Spire Air/Frge 67% 3d9 1% 4 Ignite Poison Fire/Alch 85% N/A 1% 4 Petrify Alch/Erth 42% N/A 1% 4 Rending Blade Conj/Frge 85% 2d(13+7*) 1% 4 Sticky Flame Fire/Alch 85% 2d13 1% 4 Call Canine Familiar Summ 24% N/A 2% 3 Confusing Touch Hex 24% N/A 2% 3 Gloom Hex/Necr 48% N/A 2% 3 Sigil of Binding Hex 24% N/A 2% 3 Vampiric Draining Necr 24% 2d7 2% 3 Cigotuvi's Putrefaction Necr/Air 44% N/A 2% 4 Cause Fear Hex 12% N/A 9% 4 Nazja's Percussive Temp Frge 37% 4d10 1% 5 Yara's Violent Unravell Hex/Alch 23% 3d10 1% 5 Conjure Ball Lightning Conj/Air 39% 3x3d13 1% 6 Starburst Conj/Fire 49% 6d13 1% 6 Orb of Destruction Conj 47% 9d12 1% 7 Spellspark Servitor Conj/Frge 42% N/A 1% 7 Shatter Erth 51% 3d39* 6% 9 Fulsome Fusillade Conj/Alch 40% (3-5)d15 11% 8 Diamond Sawblades Frge 37% 4d8 12% 7 Summon Cactus Giant Summ 12% N/A 75% 6 Sphinx Sisters Hex/Summ 12% N/A 99% 7 Discord Hex 12% N/A 100% 8 Death's Door Necr 12% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Zot: 24320 Temple (0/1) D:4 Lair (5/5) D:9 Zot: 17329 Swamp (4/4) Lair:2 Zot: 15664 Snake (4/4) Lair:2 Zot: 15680 Slime (0/5) Lair:4 Orc (2/2) D:12 Zot: 5183 Elf (3/3) Orc:2 Zot: 12426 Vaults (5/5) D:13 Zot: 21443 Crypt (0/3) Vaults:2 Depths (0/4) D:15 The Realm of Zot is guarded by orbs of entropy. Altars: Cheibriados Fedhas Kikubaaqudgha Nemelex Xobeh Okawaru Qazlal Uskayaw Vehumet Xom Yredelemnul Beogh Shops: D:10 ( Orc:1 * Orc:2 ?**! Elf:1 * Elf:3 *(: Snake:1 *[(? Vaults:3 *: Vaults:4 (: Portals: Trove: D:12 (show slimy rune of Zot) Annotations: D:12 exclusion: staircase Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your large and strong wings let you fly. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +16) Message History You feel a surge of power! You blink. You feel a little less clever now. The guardian sphinx mumbles some strange words. You resist with significant effort. The fire giant casts a spell at you. The fireball explodes! The fireball engulfs you but does no damage. The quicksilver dragon breathes dispelling energy at you. The bolt of dispelling energy hits you but does no damage. The ogre mage casts a spell. The ogre mage flickers and vanishes for a moment. You recovered 1 HP! Press: ? - help, Dir - look around, f - activate Look: an ogre mage, wielding a +0 flail and wearing a +0 robe (slightly transparent, haloed, chance to affect: 64%) As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The yaktaur captain looks frightened! The ogre mage looks frightened! The quicksilver dragon resists with almost no effort. The tengu reaver looks frightened! The deep elf demonologist resists with some effort. The guardian sphinx resists with almost no effort. The cacodemon easily resists. The vault warden looks frightened! The titan resists with almost no effort. The fire giant looks frightened! The vault warden gibbers meaninglessly. The cacodemon hits you! * * * LOW HITPOINT WARNING * * * The cacodemon hits you but does no damage. You took 10 damage! You recovered 1 MP! You feel much better. You feel ready to blink again. You feel ready to split the earth once more. The yaktaur captain shoots a bolt. The bolt hits you but does no damage. The vault sentinel blows a loud note on a signal horn! The titan waves its arms in wide circles. The open air twists around violently and strikes you!! * * * LOW HITPOINT WARNING * * * You encounter a vault sentinel. It is wielding a +0 falchion. The cacodemon barely misses you. The cacodemon hits you! You die... #....# #....# #....# #....# #....# # ....#....#..#### .cp#....#.....p .....D.@2e..... ####..)H))..##### ....Q.v........ ......)