tirupa Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, -13, D:1) a +0 ring mail (5, -2, D:1) a quokka skeleton a rat skeleton a jackal skeleton (5, -1, D:1) a jackal skeleton (7, -1, D:1) a jackal skeleton (9, -19, D:1) a fortress talisman (10, -10, D:1) a +0 hand axe (27, 20, D:1) a +0 robe (31, -11, D:1) a rat skeleton (32, -11, D:1) a hobgoblin skeleton (33, -11, D:1) a quokka skeleton (34, -2, D:1) a parchment of Summon Cactus Giant (37, -11, D:1) an inkwell talisman (37, 28, D:1) a +0 dagger a goblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (46, -4, D:1) a +0 robe (50, -8, D:1) a ball python skeleton (53, 4, D:1) a +0 short sword Level 2 of the Dungeon (1, -33, D:2) a +0 chain mail (4, -29, D:2) a +0 short sword 3 stones (6, -15, D:2) a frilled lizard skeleton (10, -21, D:2) a rat skeleton (10, -20, D:2) a ball python skeleton (11, -20, D:2) a +0 short sword a kobold skeleton (26, -39, D:2) a +0 dagger (34, 11, D:2) a +0 hand axe (36, -21, D:2) a +0 ring mail (36, 8, D:2) a +0 dagger (38, -20, D:2) an adder skeleton (39, -20, D:2) a book of Displacement (43, -4, D:2) a +0 dagger (44, -4, D:2) a hobgoblin corpse (skeletalised by now) (45, -3, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) 3 flux baubles (2, -4, D:3) a frilled lizard skeleton (5, -4, D:3) a +0 club 2 stones (6, 10, D:3) a +0 hand axe (7, 22, D:3) an adder corpse (skeletalised by now) (7, 24, D:3) a +0 ring mail (8, -5, D:3) a +0 club a goblin skeleton (28, -26, D:3) a +0 hand axe a +0 ring mail an orc corpse (skeletalised by now) (32, -23, D:3) a +0 dagger an orc corpse (skeletalised by now) (32, -22, D:3) a +0 hand axe (36, -5, D:3) a hobgoblin corpse (skeletalised by now) (38, -5, D:3) an iguana corpse (skeletalised by now) (38, -3, D:3) a +0 whip 5 stones a kobold corpse (skeletalised by now) (39, -9, D:3) a +0 robe (40, 15, D:3) a +0 club a +0 whip a +0 mace a +0 leather armour a +0 trident an orc skeleton Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the cold staff of the Pit {rC+ Dex+3 Ice Air Earth} (4950 gold) [staff of cold] rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. Trog disapproves of the use of such an item. the +3 leather armour of Vintavua {Str+3} (3030 gold) Str+3: It affects your strength (+3). It cannot be enchanted further. the ring of Ceatarphe {rN+++ Will+ Str-3 SInv} (4100 gold) [ring of positive energy] rN+++: It renders you almost immune to negative energy. Will+: It increases your willpower. Str-3: It affects your strength (-3). SInv: It lets you see invisible. the cold staff of Geof {rC++ Ice Air} (4460 gold) [staff of cold] rC++: It greatly protects you from cold. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. Trog disapproves of the use of such an item. the ring of Giadegg {Fly rPois rCorr EV+5 Int-5} (4440 gold) [ring of evasion] Fly: It grants you flight. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. EV+5: It affects your evasion (+5). Int-5: It affects your intelligence (-5). the quill talisman "Seobid" {rPois Slay+4} (5000 gold) [quill talisman] rPois: It protects you from poison. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the +2 leather armour of Soft Rains {rElec Str+4 Int+2} (3860 gold) rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +9 whip of Disembowelment {elec, rC+} (6520 gold) rC+: It protects you from cold. It cannot be enchanted further. the +7 spear of Viakk {entangle, rElec rCorr} (5760 gold) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the ring of the Ten Priests {rElec Str+3 Int+6 SInv} (6050 gold) [ring of intelligence] rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. the +1 hand axe of Hunoib {chaos, rF+} (2440 gold) rF+: It protects you from fire. It cannot be enchanted further. the +5 short sword of Yesterday {venom, rF++} (5310 gold) rF++: It greatly protects you from fire. It cannot be enchanted further. the ring of Wottyb {Fly rF+ Str+4 Int+2 Dex-2} (4250 gold) [ring of protection from fire] Fly: It grants you flight. rF+: It protects you from fire. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). the +4 mace of Wrongful Imprisonment {vamp, rF+ rN+ Str-4} (3880 gold) rF+: It protects you from fire. rN+: It protects you from negative energy. Str-4: It affects your strength (-4). It cannot be enchanted further. the riddle talisman of the First Cities {Harm +Blink rCorr Str-3} (8700 gold) [riddle talisman] Harm: It increases damage dealt and taken. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). the earth staff of Slow Death {rN+ Int+2 Earth} (4040 gold) [staff of earth] rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Earth: It increases the power of your Earth spells. Trog disapproves of the use of such an item. the +6 ring mail of Nokuhenk {rElec Int+2 Dex+3} (5850 gold) rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the earth staff "Sebir" {rElec rF- SInv Stlth+ Earth} (3900 gold) [staff of earth] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. Trog disapproves of the use of such an item. the +1 leather armour of Morality {Str-2 Slay+3 SInv} (2660 gold) Str-2: It affects your strength (-2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. It cannot be enchanted further. the +6 short sword of Turmoil {heavy, rElec Int+4 Stlth-} (5640 gold) rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). Stlth-: It makes you less stealthy. It cannot be enchanted further. (0, 0, D:4) a +0 rapier (6, -27, D:4) 5 large rocks (25, -24, D:4) a +0 club (25, 4, D:4) a +0 dagger a kobold corpse (skeletalised by now) (30, 2, D:4) a +0 ring mail (32, -29, D:4) an iguana corpse (skeletalised by now) (32, 1, D:4) a +0 robe (35, 7, D:4) a +0 ring mail (41, -14, D:4) a +0 robe (45, -2, D:4) the +4 short sword "Worm" {spect, ^Contam rC+ Dex+4 Stlth+} ^Contam: It causes magical contamination when unequipped. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (48, -19, D:4) a +0 vampiric whip (48, -18, D:4) a +0 robe a +0 dagger (49, -18, D:4) a +0 flail a +0 club an orc skeleton (59, -20, D:4) a +0 long sword Level 5 of the Dungeon [Shop] Juja's Antique Weapon Boutique a +0 club (12 gold) a +2 halberd of venom (403 gold) a +3 heavy broad axe (796 gold) a +0 quarterstaff (120 gold) a +0 morningstar (144 gold) a +0 morningstar (144 gold) a +0 sling (36 gold) (0, 0, D:5) a parchment of Airstrike (3, -7, D:5) a +0 war axe (6, 5, D:5) a parchment of Lesser Beckoning (10, -7, D:5) a +0 club (17, -14, D:5) an iguana skeleton (19, 18, D:5) a +0 hammer (22, -21, D:5) a +0 whip (22, -20, D:5) a +1 leather armour of fire resistance a +1 short sword of protection the elf skeleton of Duvessa (24, -18, D:5) a +0 short sword (26, -18, D:5) a +0 dagger a +0 robe a +0 whip the elf corpse of Dowan (skeletalised by now) an orc corpse (skeletalised by now) (26, -17, D:5) a +0 whip a +0 ring mail (28, -18, D:5) a +0 flail (30, 6, D:5) an iguana skeleton (31, 8, D:5) a +0 leather armour (33, 3, D:5) a staff of necromancy (37, -17, D:5) a parchment of Animate Dead Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (17, 5, D:6) a +0 club a +0 robe a gnoll skeleton (17, 6, D:6) a +0 whip a +0 whip a gnoll skeleton (18, 4, D:6) a +0 spear (18, 5, D:6) a +0 whip (18, 6, D:6) a +0 whip (21, 4, D:6) a +2 trident of draining a +0 robe an orb of energy (31, 6, D:6) a +0 chain mail (37, -7, D:6) an orb of attunement (39, 35, D:6) a +0 short sword (41, -2, D:6) a +0 robe (41, 13, D:6) a +0 whip a +0 leather armour an orc skeleton (41, 29, D:6) a +2 flail of concussion a +0 ring mail (46, 19, D:6) a staff of necromancy Level 9 of the Dungeon (4, 1, D:9) a spore talisman (10, -5, D:9) a staff of necromancy (24, -30, D:9) a +4 ring mail (31, -3, D:9) a potion of enlightenment (38, -6, D:9) a goblin corpse (38, -5, D:9) a goblin corpse a bailey (0, 0, Bailey) a +0 hand axe a +0 leather armour a gnoll corpse (0, 1, Bailey) a +0 hand axe a +0 leather armour an orc corpse (0, 2, Bailey) a +0 hand axe a +0 leather armour a hobgoblin corpse (2, -1, Bailey) a kobold corpse (2, 3, Bailey) a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour a kobold corpse (6, -6, Bailey) a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour an orc corpse a goblin corpse (7, -3, Bailey) a +1 dagger of speed (unseen) (7, -2, Bailey) a scroll of fog (7, 4, Bailey) a scroll of acquirement (7, 5, Bailey) a staff of cold (unseen) (9, -8, Bailey) a kobold corpse (9, -7, Bailey) a +0 hand axe a +0 leather armour a goblin corpse a kobold corpse (10, -8, Bailey) a +0 hand axe a +0 leather armour (15, -7, Bailey) 15 gold pieces 2 boomerangs (15, -6, Bailey) a +0 broad axe a +0 plate armour a +0 war axe a +0 plate armour an orc corpse (17, -6, Bailey) 2 boomerangs (20, -11, Bailey) a scroll of butterflies (21, -10, Bailey) a potion of might