tifii Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (4, 18, D:1) a +0 club (5, 31, D:1) a +0 sling (10, 20, D:1) a frilled lizard skeleton (13, 23, D:1) a bat skeleton (19, 14, D:1) a rat skeleton (26, 22, D:1) a +0 short sword a kobold skeleton (32, -4, D:1) a rimehorn talisman (32, 2, D:1) a +0 dagger 3 stones a kobold skeleton (32, 14, D:1) a quokka skeleton (32, 16, D:1) a kobold skeleton (33, 2, D:1) a +0 club (33, 24, D:1) a +0 club (34, 2, D:1) a hobgoblin skeleton (35, 8, D:1) a +0 dagger (36, 3, D:1) a +0 leather armour (38, 16, D:1) a bat skeleton Level 2 of the Dungeon (1, 4, D:2) a +0 spear (7, -5, D:2) a +0 hammer (7, -4, D:2) a +0 hammer (7, -3, D:2) a +0 hammer (7, -1, D:2) a +0 hammer (7, 0, D:2) a +0 hammer (8, -6, D:2) a +0 hammer (8, -5, D:2) a +0 hammer (8, 1, D:2) a +0 hammer (9, -6, D:2) a +0 hammer (9, -5, D:2) a +0 hammer (9, 1, D:2) a +0 hammer (10, -6, D:2) a +0 hammer (10, -5, D:2) a +0 hammer (10, 1, D:2) a +0 hammer (11, -5, D:2) a +0 hammer (11, 1, D:2) a +0 hammer (11, 2, D:2) a +0 hammer (11, 35, D:2) a ball python corpse (skeletalised by now) (12, -5, D:2) a +0 hammer (12, -2, D:2) a +0 dagger (12, 1, D:2) a +0 hammer (13, -6, D:2) a +0 hammer (13, -5, D:2) a +0 hammer (13, -4, D:2) a +0 hammer (13, -3, D:2) a +0 hammer (13, -1, D:2) a +0 hammer (13, 0, D:2) a +0 hammer (13, 1, D:2) a +0 hammer (13, 2, D:2) a +0 hammer (14, -6, D:2) a +0 hammer (14, -5, D:2) a +0 hammer (14, -4, D:2) a +0 hammer (14, -2, D:2) a +0 hammer (14, -1, D:2) a +0 hammer (14, 0, D:2) a +0 hammer (14, 1, D:2) a +0 hammer (14, 2, D:2) a +0 hammer (15, -6, D:2) a +0 hammer (15, -5, D:2) a +0 hammer (15, -4, D:2) a +0 hammer (15, -2, D:2) a +0 hammer (15, -1, D:2) a +0 hammer (15, 0, D:2) a +0 hammer (15, 1, D:2) a +0 hammer (15, 2, D:2) a +0 hammer (15, 8, D:2) a +0 short sword 5 stones a kobold skeleton (16, -6, D:2) a +0 hammer (16, -5, D:2) a +0 hammer (16, -2, D:2) a +0 hammer (16, -1, D:2) a +0 hammer (16, 0, D:2) a +0 hammer (16, 1, D:2) a +0 hammer (16, 2, D:2) a +0 hammer (17, -6, D:2) a +0 hammer (17, -5, D:2) a +0 hammer (17, -4, D:2) a +0 hammer (17, -2, D:2) a +0 hammer (17, -1, D:2) a +0 hammer (17, 1, D:2) a +0 hammer (17, 9, D:2) a +0 halberd a +0 whip a gnoll skeleton (18, -6, D:2) a +0 hammer (18, -1, D:2) a +0 hammer (18, 0, D:2) a +0 hammer (18, 32, D:2) a +0 robe (19, -6, D:2) a +0 hammer (19, -5, D:2) a +0 hammer (19, 0, D:2) a +0 hammer (19, 1, D:2) a +0 hammer (19, 26, D:2) a +0 hand axe (24, 10, D:2) a +0 club (26, 9, D:2) a +0 ring mail (29, 12, D:2) a bat skeleton (30, 25, D:2) a +0 leather armour (31, 10, D:2) a rat skeleton (32, 26, D:2) a +0 whip (34, 9, D:2) a hobgoblin skeleton (34, 19, D:2) a +0 dagger (36, 15, D:2) a +0 club a goblin skeleton (37, -1, D:2) the +6 chain mail of Xiokhlo {Ponderous, rF++ Dex+3} rF++: It greatly protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (39, 10, D:2) a +0 flail a +0 chain mail (40, 8, D:2) a hobgoblin skeleton (40, 22, D:2) 3 poisoned darts (41, 7, D:2) a +0 club a goblin skeleton (42, 4, D:2) a +0 hammer of protection the +3 hammer "Juvon" {flame, Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +1 hammer of concussion the +5 hammer of Hojius {freeze, Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +1 hammer of protection a +1 heavy hammer a +0 whip of draining a +1 heavy hammer (50, 18, D:2) a bat skeleton (51, 29, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a potion of curing (6, 6, D:3) a scroll of identify (7, 4, D:3) a +0 short sword (11, -3, D:3) a +0 whip (30, 27, D:3) the +0 chain mail of the Blessed Realm {Rampage rPois rC++ Slay-3} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rPois: It protects you from poison. rC++: It greatly protects you from cold. Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). It cannot be enchanted further. (33, 27, D:3) a serpent talisman (38, 31, D:3) a quokka corpse (skeletalised by now) (39, 32, D:3) a bat corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a jackal skeleton (1, 20, D:5) a parchment of Passwall (2, 19, D:5) a +0 trident a +0 plate armour a +0 scale mail an orc corpse (3, 20, D:5) a howler monkey corpse (7, 5, D:5) an adder skeleton (8, 5, D:5) a +0 giant spiked club (11, 1, D:5) a hound skeleton (14, 18, D:5) a +0 arbalest (15, 16, D:5) a +0 short sword (15, 18, D:5) a +0 whip a +0 leather armour (17, 18, D:5) an adder corpse Level 6 of the Dungeon (0, 0, D:6) a potion of cancellation (2, 5, D:6) a +0 flail