themingz Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (3, 0, D:1) a ball python corpse (skeletalised by now) (11, -25, D:1) a +0 short sword 5 stones a +0 dagger a +0 club a kobold skeleton a goblin skeleton a goblin skeleton (12, -25, D:1) a hobgoblin skeleton (14, -3, D:1) a hobgoblin skeleton (15, -5, D:1) a +0 short sword a bat skeleton a kobold skeleton (27, -30, D:1) a +0 club a goblin corpse (skeletalised by now) (30, -14, D:1) a hobgoblin skeleton (33, 7, D:1) a +0 club (34, -17, D:1) a bat skeleton (40, 6, D:1) a +0 hand axe (45, 7, D:1) a +0 ring mail (47, -11, D:1) a rat corpse (skeletalised by now) (49, -4, D:1) 5 poisoned darts Level 2 of the Dungeon [Shop] Gaoqupal's Distillery a potion of curing (33 gold) a potion of cancellation (88 gold) a potion of heal wounds (88 gold) a potion of resistance (110 gold) a potion of enlightenment (55 gold) a potion of heal wounds (88 gold) a potion of heal wounds (88 gold) a potion of lignification (33 gold) a potion of curing (33 gold) (0, 0, D:2) a +0 scale mail (1, 6, D:2) a +0 club a goblin corpse (skeletalised by now) (5, -5, D:2) a hobgoblin corpse (skeletalised by now) (9, -15, D:2) a frilled lizard corpse (skeletalised by now) (13, 19, D:2) 2 flux baubles (15, -1, D:2) a +0 dagger of speed a +0 sling (16, -1, D:2) a +0 short sword (17, 14, D:2) 5 poisoned darts (19, -4, D:2) a +0 ring mail (20, -21, D:2) a +0 hand axe (21, -31, D:2) a +0 club a goblin corpse (skeletalised by now) (25, 6, D:2) a +0 whip (26, -5, D:2) a +0 sling (29, -20, D:2) a +0 club a kobold corpse (skeletalised by now) (34, 6, D:2) a bat skeleton (38, 1, D:2) a +0 club a goblin skeleton (40, -12, D:2) a frilled lizard corpse (skeletalised by now) (40, 9, D:2) a hobgoblin skeleton (41, -12, D:2) an adder corpse (skeletalised by now) (42, -8, D:2) a +0 sling (43, -10, D:2) a +0 club a +2 robe (46, 4, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (7, -10, D:3) a +2 quarterstaff of draining (8, -7, D:3) a hobgoblin corpse (skeletalised by now) (10, -21, D:3) a jackal corpse (skeletalised by now) (10, -20, D:3) a jackal corpse (skeletalised by now) (10, -18, D:3) a bat corpse (skeletalised by now) (11, -9, D:3) a +0 leather armour (28, -3, D:3) 2 poisoned darts (30, -11, D:3) a +0 short sword a kobold skeleton (30, -7, D:3) a ball python skeleton (35, -2, D:3) a +0 club (40, 3, D:3) a +0 leather armour (42, -7, D:3) a +0 ring mail (42, 6, D:3) a +0 rapier (46, 7, D:3) a +0 dagger a goblin corpse (skeletalised by now) (49, -6, D:3) a +0 mace a +0 ring mail (54, -11, D:3) a +0 ring mail (55, -18, D:3) a +0 dagger 8 poisoned darts a kobold corpse (skeletalised by now) (58, -20, D:3) a +0 spear (58, -14, D:3) a +0 ring mail Level 4 of the Dungeon (1, 2, D:4) a ball python skeleton (2, 2, D:4) a rat skeleton (12, 7, D:4) a +0 club a +0 spear a gnoll skeleton (12, 11, D:4) a +0 halberd (14, 25, D:4) a +0 dagger a goblin skeleton (23, 53, D:4) a +0 hand axe an orc corpse (skeletalised by now) (24, 41, D:4) a +0 dagger (26, 41, D:4) a quokka corpse (skeletalised by now) (29, 19, D:4) a +0 flail (31, 10, D:4) a +0 club (31, 25, D:4) a +0 ring mail (39, 30, D:4) a hound skeleton (41, 30, D:4) a +0 scale mail (45, 20, D:4) a +0 short sword a +0 club an orc skeleton (45, 26, D:4) a +0 flail a +0 scale mail an orc skeleton (46, 19, D:4) a +0 dagger a +0 robe (50, 47, D:4) a +0 flail (58, 34, D:4) a +0 scale mail Level 5 of the Dungeon (1, -45, D:5) a +0 leather armour (7, -34, D:5) an iguana skeleton (15, 1, D:5) a +0 rapier (22, -37, D:5) a +0 mace (28, 2, D:5) a quill talisman (35, 4, D:5) a +0 leather armour (40, -30, D:5) a +0 plate armour Level 6 of the Dungeon (3, 17, D:6) a +0 mace (5, 32, D:6) a +0 spear (6, 9, D:6) a +0 giant club a +0 ring mail (6, 31, D:6) a +0 halberd (6, 32, D:6) a +0 club a +0 leather armour (6, 33, D:6) a +0 spear (7, 32, D:6) a +0 whip (8, 32, D:6) a +0 club (20, 10, D:6) a +0 dagger of holy wrath a +0 robe a +0 flail a +0 leather armour (22, 10, D:6) a +0 falchion a +0 dagger a +0 robe (22, 11, D:6) a +0 dagger a +0 robe a +0 dagger (22, 12, D:6) a +0 dagger a +0 leather armour a +0 dagger a +0 robe (23, 11, D:6) a +0 dire flail (25, 2, D:6) a +0 leather armour (29, 6, D:6) a +0 hand axe (35, 2, D:6) a +0 helmet (50, 27, D:6) a +0 rapier a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 shortbow (3, -3, D:7) 3 poisoned darts (9, -46, D:7) a +2 quarterstaff of rebuke a +0 sling a +0 ring mail (24, -15, D:7) a +0 hand axe (25, -46, D:7) a +0 dagger of speed 2 stones (25, -45, D:7) a +0 dagger (26, -44, D:7) a +0 dagger 2 poisoned darts (30, -5, D:7) an inkwell talisman (38, -14, D:7) a +0 short sword Level 8 of the Dungeon [Shop] Xues's Weapon Boutique a +0 mace (36 gold) a +0 mace (36 gold) 5 silver javelins (540 gold) 3 darts of disjunction (32 gold) 4 poisoned darts (28 gold) a +0 mace (36 gold) 3 atropa-tipped darts (32 gold) 6 poisoned darts (43 gold) [Shop] Jyf Beew's Antique Weapon Shoppe a +0 war axe of freezing (182 gold) the +11 plutonium sword {mutate, ^Contam Stlth-} (2200 gold) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. a +1 morningstar of protection (312 gold) the +5 woodcutter's axe (924 gold) It cannot be enchanted further. a +4 quarterstaff of speed (814 gold) a +2 heavy battleaxe (660 gold) a +1 heavy war axe (292 gold) the +6 long sword of Peril {elec, rF+ rC- rN+} (1097 gold) rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. It cannot be enchanted further. a +1 flail of protection (246 gold) (0, 0, D:8) a +0 scale mail (1, -8, D:8) a +0 long sword (2, 2, D:8) a +0 dagger (28, -12, D:8) a +0 robe a +1 vampiric dagger a +0 leather armour a +0 falchion a +0 club (28, -11, D:8) a +0 scale mail a +0 hand axe a +0 leather armour a +0 morningstar (29, -12, D:8) a +0 robe a +0 dagger (31, -15, D:8) a +0 robe of willpower a +0 dagger (31, -12, D:8) a +0 orcbow (32, -38, D:8) a parchment of Sandblast (32, -13, D:8) a +0 chain mail a +0 glaive (35, -1, D:8) a +0 flail (36, -5, D:8) a +0 war axe (36, -4, D:8) a +0 trident a +0 leather armour (36, -3, D:8) a +0 morningstar a +0 plate armour (36, -2, D:8) a +0 giant spiked club a +0 giant club (36, -1, D:8) a +0 dagger a +0 scale mail (36, 9, D:8) a +0 rapier (46, -2, D:8) a +0 heavy mace (54, -18, D:8) a scarab talisman (54, -15, D:8) a +0 dagger (54, -14, D:8) a +0 whip a +0 leather armour a +0 club (55, -20, D:8) a +1 war axe (55, -15, D:8) a +0 plate armour a +0 trident (55, -14, D:8) a +0 dagger 5 poisoned darts a +0 dagger a +0 robe a +0 dagger (55, 7, D:8) a +0 whip (56, -14, D:8) a +4 dagger (56, 5, D:8) a +0 dagger a +0 club 2 stones (56, 6, D:8) a +0 short sword a curare-tipped dart (56, 7, D:8) a +0 dagger a stone (57, 6, D:8) a +0 dagger a +0 dagger Level 9 of the Dungeon (1, 21, D:9) a staff of fire (10, 7, D:9) a +0 robe (11, 35, D:9) a +0 shortbow (12, 35, D:9) a +1 heavy spear a +0 scale mail (15, 9, D:9) a +0 chain mail (15, 31, D:9) a +0 plate armour (25, 23, D:9) a +0 dagger (26, 21, D:9) 7 poisoned darts a +0 club (26, 22, D:9) a +0 club (26, 23, D:9) a +0 plate armour a +0 war axe (27, 16, D:9) a +0 giant club a +0 giant club (27, 21, D:9) a +0 dagger (27, 22, D:9) 7 poisoned darts a +0 dagger (28, 21, D:9) 2 stones a +0 club (28, 22, D:9) a +0 short sword a +0 scale mail a +0 dagger a +0 falchion a +0 chain mail a +0 mace (28, 23, D:9) a +0 leather armour a +0 dagger (29, 21, D:9) a +0 leather armour a +0 trident Level 10 of the Dungeon (17, 5, D:10) a +3 shortbow (34, -2, D:10) a +0 mace (35, 24, D:10) a +0 leather armour (36, 27, D:10) 6 boomerangs (37, 1, D:10) a +0 lajatang (38, 14, D:10) a +0 scale mail (41, 32, D:10) a +0 robe (43, -7, D:10) a +2 vampiric short sword a +0 chain mail (47, -12, D:10) a +0 flail (50, -20, D:10) a +0 dagger a +0 robe (51, -20, D:10) a +0 hand axe a +0 plate armour (52, -20, D:10) a +0 mace a +0 ring mail (52, -19, D:10) a +0 club a +0 leather armour a +0 trident a +0 leather armour (52, 6, D:10) a +0 hand axe (53, 5, D:10) a +0 hand axe (53, 6, D:10) a +0 hand axe a boomerang (55, 12, D:10) a +0 hand axe (56, 12, D:10) a +0 hand axe a +0 hand axe a boomerang (64, -3, D:10) a +0 hand axe 2 boomerangs (64, -2, D:10) a +0 hand axe (64, 12, D:10) a +0 hand axe (64, 22, D:10) a parchment of Confusing Touch (65, -3, D:10) a +0 hand axe (66, 12, D:10) a +0 hand axe 2 boomerangs (68, 10, D:10) a +0 hand axe Level 11 of the Dungeon (2, 1, D:11) a +0 giant club a +0 giant spiked club (26, 12, D:11) a +0 ring mail (34, 38, D:11) a +0 club 2 stones a +0 club (35, 38, D:11) a +0 short sword a stone (35, 39, D:11) a +0 short sword a +0 dagger 8 poisoned darts a +0 whip a +0 club (36, 37, D:11) a +0 club (36, 39, D:11) a +0 dire flail (37, 25, D:11) a +0 short sword a stone a +0 short sword 2 poisoned darts (37, 26, D:11) a +0 dagger a +0 robe (38, 24, D:11) a +0 short sword (38, 25, D:11) a +0 dagger a +0 robe a +0 dagger 5 stones (47, -6, D:11) a +0 scimitar a +0 chain mail (47, -5, D:11) a +0 halberd a +0 plate armour (48, -7, D:11) a +0 dagger a +0 robe (48, -5, D:11) a +0 hand axe 2 boomerangs a +0 leather armour (56, 6, D:11) a +0 dagger a +0 robe (58, 36, D:11) a +0 short sword (59, -2, D:11) 3 poisoned darts (59, 21, D:11) 2 large rocks Level 12 of the Dungeon (6, 3, D:12) a +0 whip a +0 leather armour (7, -1, D:12) a +0 plate armour (10, 2, D:12) a +0 short sword (12, 2, D:12) a +0 dagger a +0 robe (17, 4, D:12) a +0 giant club a +0 giant club (38, 1, D:12) a +0 orcbow (38, 2, D:12) a +0 short sword a +0 robe (38, 8, D:12) 68 gold pieces (40, 6, D:12) 7 gold pieces a +0 short sword a +0 leather armour (45, -1, D:12) 6 boomerangs (46, -1, D:12) a +0 pair of boots the Ecumenical Temple Level 1 of the Lair of Beasts [Shop] Jall's Antique Weapon Shop a +2 mace of protection (405 gold) a +0 long sword of electrocution (278 gold) a +1 long sword of protection (291 gold) a +2 heavy mace (452 gold) a +2 dagger of flaming (405 gold) a +2 heavy trident (475 gold) a +0 heavy flail (215 gold) the +8 longbow "Zephyr" {speed, Dex+3 SInv} (2353 gold) Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. a +0 heavy spear (192 gold) (0, 0, Lair:1) 14 gold pieces (2, 6, Lair:1) the +2 flail of Ivvamu {concuss, rN+ Dex+3} rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (3, 6, Lair:1) the +5 quarterstaff of Qaxuvaimp {flame, *Noise rF+++ Will++ Str-3} *Noise: It may make a loud noise when swung. rF+++: It renders you almost immune to fire. Will++: It greatly increases your willpower. Str-3: It affects your strength (-3). It cannot be enchanted further. (4, 6, Lair:1) the +2 arbalest of Infection {drain, rPois rCorr Dex-3 SInv} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. It cannot be enchanted further. (5, 6, Lair:1) a +2 falchion of electrocution (5, 19, Lair:1) 7 gold pieces (6, 6, Lair:1) a +4 ring of slaying (7, 6, Lair:1) a +2 heavy orcbow (8, 6, Lair:1) a +1 partisan of protection