thedragonsden the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (49, 1, D) a parchment of Swiftness (49, 12, D) a staff of alchemy (unseen) (49, 26, D) 3 large rocks (49, 36, D) a parchment of Death Channel (49, 37, D) a parchment of Malign Gateway (50, 1, D) a lightning rod (2/4) (50, 12, D) a scarf of invisibility (50, 13, D) a parchment of Summon Hydra (50, 25, D) a +2 scale mail of positive energy (50, 26, D) a +0 arbalest a +2 eveningstar of protection (50, 27, D) a +0 spear of venom a silver javelin a +0 leather armour (51, 1, D) a staff of cold (unseen) (51, 12, D) a +3 hand axe of draining (51, 16, D) a +0 trident a +4 scale mail of cold resistance (51, 17, D) a +0 battleaxe a +2 plate armour of poison resistance (51, 18, D) a +0 battleaxe a +0 plate armour a +1 long sword a +1 chain mail of willpower a +0 kite shield a +0 troll leather armour an orc corpse a troll skeleton (51, 25, D) 4 large rocks a +3 heavy flail (51, 26, D) 3 large rocks a cyclops corpse (skeletalised by now) (51, 30, D) 3 darts of disjunction (51, 37, D) a +2 scale mail of cold resistance (51, 42, D) a dart of disjunction 2 silver javelins (52, 1, D) 4 scrolls of enchant weapon (52, 12, D) a parchment of Summon Forest (52, 17, D) a +0 dagger a +0 robe a +0 great mace a +0 chain mail a +0 giant club an ogre skeleton (52, 18, D) an atropa-tipped dart (52, 24, D) a +0 arbalest of flaming (52, 25, D) a staff of air a +0 shortbow a parchment of Martyr's Knell a centaur corpse (skeletalised by now) (52, 26, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (52, 27, D) a +0 shortbow a centaur corpse (skeletalised by now) (52, 30, D) 2 datura-tipped darts (53, 1, D) the +0 sling of Xups {flame, rF+ Dex+3} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (53, 12, D) a +0 ring mail (53, 13, D) a staff of necromancy (53, 17, D) a +0 long sword 2 boomerangs a +0 chain mail a +0 giant spiked club a +0 dire flail an orc corpse a two-headed ogre skeleton (53, 18, D) a +1 war axe (still there?) a +0 chain mail (still there?) 4 large rocks (still there?) a +0 flail (still there?) a +0 chain mail (still there?) a stone giant skeleton (still there?) an orc skeleton (still there?) (53, 25, D) 5 large rocks a +0 morningstar of concussion (53, 26, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (53, 27, D) 5 large rocks (53, 37, D) a +3 chain mail of willpower (54, 1, D) a +3 rapier of electrocution (unseen) (54, 13, D) a staff of air (unseen) (54, 25, D) a +0 hand axe of sundering (54, 27, D) a +0 hand cannon a +2 robe of willpower (54, 36, D) a staff of necromancy (unseen) (55, 1, D) a +2 sling of draining (unseen) (55, 12, D) a staff of earth (unseen) (55, 13, D) a +3 scale mail of poison resistance (unseen) (59, 19, D) a +0 trident a merfolk corpse (skeletalised by now) (60, 17, D) a wind drake corpse (skeletalised by now) (60, 18, D) a wind drake corpse (skeletalised by now) (60, 19, D) 5 large rocks a cyclops corpse (skeletalised by now) (60, 36, D) a staff of conjuration (60, 37, D) a staff of cold (60, 42, D) a silver javelin (61, 3, D) a ball python corpse (skeletalised by now) a ball python corpse (skeletalised by now) (61, 8, D) the +2 hand axe of Cuetel {venom, *Noise rF+ Will++} *Noise: It may make a loud noise when swung. rF+: It protects you from fire. Will++: It greatly increases your willpower. It cannot be enchanted further. (unseen) (61, 16, D) a +0 trident 3 boomerangs the +5 dagger of Resourcefulness {chaos, rC+ SInv} rC+: It protects you from cold. SInv: It lets you see invisible. It cannot be enchanted further. (61, 26, D) a staff of air (unseen) (61, 37, D) the +3 orcbow "Suwutt" {flame, rElec rF+ rCorr Dex-2} rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (61, 43, D) a curare-tipped dart (62, 3, D) an adder corpse (skeletalised by now) (62, 8, D) a +2 scale mail of fire resistance (62, 9, D) a staff of earth (62, 16, D) the +1 mace "Ruesh" {venom, Will+ Dex+4} Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (62, 17, D) a staff of necromancy (62, 18, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 19, D) a +0 orcbow (62, 26, D) the necromancy staff of the Twisting Madman {rN+ Dex+2 Necro} [staff of necromancy] rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Necro: It increases the power of your Necromancy spells. (62, 27, D) a staff of air (unseen) (62, 30, D) a ball python corpse (skeletalised by now) a ball python corpse (skeletalised by now) (62, 31, D) a +0 whip a water moccasin corpse (skeletalised by now) (62, 36, D) a +3 great sword of distortion (62, 37, D) a staff of alchemy (63, 0, D) a +3 heavy shortbow (63, 3, D) an adder corpse (skeletalised by now) (63, 8, D) the air staff of Uskayaw, Growing {rElec rPois Ice Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. (63, 16, D) the +7 rapier of Paisa {vamp, Will+} Will+: It increases your willpower. It cannot be enchanted further. (63, 17, D) the earth staff of Impish Innocence {rN++ Str+3 Stlth+ Earth} [staff of earth] rN++: It greatly protects you from negative energy. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. (63, 27, D) the +8 Vampire's Tooth {megavamp} It cannot be enchanted further. (63, 29, D) a +0 mace a naga corpse (skeletalised by now) (63, 36, D) a +2 long sword of freezing (63, 37, D) a parchment of Hoarfrost Cannonade (64, 16, D) a staff of alchemy (64, 17, D) the +5 scale mail of Geurphoh {rF+ rCorr Int-5 Dex+4} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (64, 26, D) a +1 mace of concussion (unseen) (64, 27, D) a +4 glaive of venom (unseen) (64, 30, D) a +0 scimitar a naga corpse (skeletalised by now) an adder corpse (skeletalised by now) (65, 26, D) a staff of cold (unseen) (67, 0, D) a staff of necromancy (unseen) (68, 0, D) a +5 vampiric hand axe (69, 0, D) a staff of conjuration (unseen) (69, 36, D) a +1 mace of venom (unseen) (70, 9, D) a +1 scale mail of fire resistance (unseen) (70, 11, D) a wolf corpse (skeletalised by now) (70, 12, D) a jackal corpse (skeletalised by now) (70, 36, D) a +3 antimagic orcbow (unseen) (70, 37, D) a +2 scale mail of willpower (unseen) (70, 38, D) a +0 hand axe an orc corpse (skeletalised by now) (70, 39, D) a +0 mace a +0 plate armour an orc corpse (skeletalised by now) (70, 40, D) a +0 dagger a +0 robe (71, 16, D) a hive talisman (71, 17, D) a +3 shortbow of draining (71, 18, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 19, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 26, D) a staff of conjuration (unseen) (71, 27, D) a +2 chain mail of cold resistance (unseen) (71, 36, D) a +1 chain mail of willpower (71, 39, D) a +0 war axe a +0 scale mail a +0 scimitar a +0 chain mail a +0 club an orc corpse (skeletalised by now) (72, 8, D) the +2 ring mail of Bamen {+Inv Int+6} +Inv: It lets you turn invisible. Int+6: It affects your intelligence (+6). It cannot be enchanted further. (unseen) (72, 16, D) a box of beasts (72, 19, D) 2 large rocks (72, 26, D) a +2 leather armour of fire resistance (72, 31, D) 2 silver javelins (72, 36, D) a +1 heavy battleaxe (unseen) (72, 37, D) a +2 heavy halberd (72, 39, D) a +0 short sword a +0 chain mail an orc corpse (skeletalised by now) (72, 40, D) a +0 falchion a +0 leather armour a +0 mace a +0 ring mail (73, 1, D) a staff of air (unseen) (73, 16, D) a +4 antimagic shortbow (73, 17, D) a +3 chain mail of resonance (73, 18, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (73, 19, D) 5 large rocks (73, 20, D) a +0 orcbow (73, 27, D) a +1 short sword of distortion (unseen) (73, 32, D) a +0 broad axe (73, 36, D) a talisman of death (73, 37, D) a staff of cold (unseen) (74, 3, D) a river rat corpse (skeletalised by now) a wolf corpse (skeletalised by now) (75, 1, D) a +1 trident of freezing