Dungeon Crawl Stone Soup version 0.35-a0-449-g293c6a0512 (webtiles) character file. Game seed: 16999134466894852780 355 thedarkestone the Conjurer (level 6, -5/32 HPs) Began as a Deep Elf Conjurer on June 5, 2026. Shot with an arrow by a centaur (12 damage) ... on level 4 of the Dungeon. The game lasted 00:06:29 (3418 turns). thedarkestone the Conjurer (Deep Elf Conjurer) Turns: 3418, Time: 00:06:30 Health: -5/32 AC: 3 Str: 4 XL: 6 Next: 36% Magic: 11/16 EV: 12 Int: 25 God: Gold: 77 SH: 0 Dex: 13 Spells: 11/16 levels left rFire . . . (100%) c - +0 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) e - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... f - amulet of chemistry Stlth +++ d - ring of wizardry HPRegen 0.25/turn (no ring) MPRegen 0.30/turn %: wizardry (x1) @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 142 gold pieces. You spent 65 gold pieces at shops. Inventory: Hand Weapons c - a +0 dagger of venom (weapon) Missiles b - 6 poisoned darts Armour a - a +0 robe (worn) e - a +0 cloak (worn) Jewellery d - a ring of wizardry (worn) f - an amulet of chemistry (worn) g - an amulet of faith Wands p - a wand of polymorph (5) f - a wand of mindburst (13) Scrolls i - 3 scrolls of identify e - a scroll of fear {unknown} t - a scroll of teleportation c - a scroll of blinking {unknown} h - a scroll of poison {unknown} m - a scroll of immolation {unknown} Potions g - a potion of magic d - a potion of curing {unknown} f - a potion of heal wounds {unknown} j - a potion of invisibility {unknown} k - 3 potions of mutation {unknown} l - a potion of haste {unknown} Skills: - Level 4.4 Dodging - Level 4.7 Stealth + Level 5.5 Spellcasting - Level 5.6 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Call Imp Summ 12% N/A 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 80% 2d11 1% 1 Blink Tloc 12% N/A 4% 2 Lesser Beckoning Tloc 12% N/A 4% 2 Sublimation of Blood Necr 6% N/A 4% 2 Tukima's Dance Hex 6% N/A 10% 3 Vampiric Draining Necr 6% 2d6 10% 3 Brom's Barrelling Bould Conj/Erth 20% 2d6 10% 4 Fulminant Prism Conj/Alch 15% 3d10 10% 4 Iskenderun's Battlesphe Conj/Frge 20% 2d9 10% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 10% 4 Fireball Conj/Fire 10% 3d6 26% 5 Forge Lightning Spire Air/Frge 6% 3d4 30% 4 Lee's Rapid Deconstruct Erth 3% 3d5* 61% 5 Conjure Ball Lightning Conj/Air 10% 3x3d6 80% 6 Orb of Destruction Conj 17% 9d7 92% 7 Plasma Beam Fire/Air 3% 2x1d13 99% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:2 ? D:3 ? Annotations: D:1 1 transporter D:2 Natasha Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You unwield your +0 short sword. You drop a +0 short sword. Your +0 dagger of venom begins to drip with poison! c - a +0 dagger of venom (weapon) g - an amulet of faith Okay, then. There is a stone staircase leading up here. The magic dart hits the centaur. The centaur is moderately wounded. The centaur shouts! The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow. The arrow hits you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (lightly wounded, 88% to hit) The searing ray hits the centaur! The centaur is heavily wounded. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The searing ray hits the centaur. The centaur is heavily wounded. The searing ray hits the endoplasm. The endoplasm is heavily wounded. The endoplasm jiggles. The centaur unwields a +0 orcbow. The centaur hits you but does no damage. The centaur kicks you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. You stop channelling your searing ray. The endoplasm closely misses you. The centaur hits you but does no damage. The centaur closely misses you. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you! You die... ### ##.♣~~♣~~♣♣#....†### ### #♣PP~~~♣ #........ #..###<♣~♣~♣.###....... ...#...♣.♣....##.###.. #.....#..........# ##. #.....##.........###.. ##......##........##... .##....##.##....†..####.. ......c.@5........## #.. ......J..........## ♣.. ..).............)# ♣♣. ......#............# ♣♣ .................### .................# .###............... #...............# ......##[......## You could see a centaur (ally target), an endoplasm and a friendly cerulean imp (summoned). Vanquished Creatures A water moccasin (D:3) A black bear (D:4) A bombardier beetle (D:4) A hound (D:3) An orc priest (D:3) An adder (D:2) 2 dart slugs 2 ribbon worms (D:2) 4 orcs 3 endoplasms 7 hobgoblins 4 jackals (D:1) 3 quokkas 9 ball pythons 4 bats 2 frilled lizards 5 goblins 6 kobolds 4 rats 61 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | thedarkestone the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 452 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 471 | D:1 | Learned a level 2 spell: Searing Ray 1025 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/10 1256 | D:2 | Encountered Natasha 1275 | D:2 | Found Veacuadgh's Magic Scroll Boutique. 1280 | D:2 | Bought a scroll of identify for 26 gold pieces 1280 | D:2 | Bought a scroll of teleportation for 39 gold pieces 2160 | D:3 | Found Nysoul's Magic Scroll Emporium. 2433 | D:3 | Encountered a water moccasin 2439 | D:3 | Killed a water moccasin 2440 | D:3 | Reached skill level 5 in Conjurations 2440 | D:3 | Reached XP level 4. HP: 13/24 MP: 3/12 2440 | D:3 | Reached XP level 5. HP: 15/28 MP: 3/13 2480 | D:3 | Learned a level 2 spell: Call Imp 3062 | D:4 | Encountered a centaur 3182 | D:4 | Encountered a black bear 3192 | D:4 | Killed a black bear 3193 | D:4 | Reached skill level 5 in Spellcasting 3193 | D:4 | Reached XP level 6. HP: 19/32 MP: 7/15 3418 | D:4 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_risky_transporter, layout_loops_cross D:2: layout_loops_corners, serial_shops, shop, uniq_natasha D:3: layout_basic, serial_shops, shop, serial_park_tiny_2, grunt_ministairs_1 D:4: minmay_razor_zed, layout_cave_pools, nicolae_overflow_hidden_temple, enter_ossuary_1, serial_library_regret_index_small_wings, serial_bayou_lake_a, uniq_menkaure, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 4 | 4.7 Dodging | 3 4 | 4.4 Spellcasting | 4 5 | 5.5 Conjurations | 5 | 5.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | 5 || 6 Melee: Short sword | 1 | 5 || 6 Cast: Magic Dart | 79 | 31 || 110 Searing Ray | 5 | 8 || 13 Call Imp | | 1 || 1 Armour: Robe | 9 | 19 || 28 Dodge: Dodged | 6 | 11 || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3426 | 3201 | 225 | 268 | 2575 | 4 | 856.5 | Dungeon | 3426 | 3201 | 225 | 268 | 2575 | 4 | 856.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1307 daAuts D:3: 1079 daAuts D:1: 771 daAuts D:4: 268 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+