Dungeon Crawl Stone Soup version 0.34-a0-288-g58bce5c09a (webtiles) character file. Game seed: 14482969971350937299 80 thedarkestone the Magician (level 4, -5/31 HPs) Began as a Djinni Conjurer on July 6, 2025. Slain by a gnoll ... wielding a +0 halberd (15 damage) ... on level 3 of the Dungeon. The game lasted 00:02:51 (2370 turns). thedarkestone the Magician (Djinni Conjurer) Turns: 2370, Time: 00:02:51 Health: -5/31 AC: 2 Str: 9 XL: 4 Next: 65% Gold: 160 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) d - +1 short sword "Duxugh" {protect, rCorr Str+3} rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 160 gold pieces. Inventory: Hand Weapons d - the +1 short sword "Duxugh" (weapon) {protect, rCorr Str+3} (You found it on level 2 of the Dungeon) rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Armour a - a +0 robe (worn) Scrolls e - a scroll of identify {unknown} k - a scroll of teleportation {unknown} l - a scroll of poison {unknown} m - a scroll of enchant armour {unknown} p - a scroll of enchant weapon {unknown} Potions b - a potion of resistance {unknown} c - a potion of lignification {unknown} f - 3 potions of curing {unknown} g - a potion of mutation {unknown} h - 2 potions of cancellation {unknown} i - a potion of heal wounds {unknown} j - a potion of moonshine {unknown} n - 3 potions of enlightenment {unknown} o - a potion of attraction {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.5 Spellcasting + Level 4.5 Conjurations + Level 4.5 Hexes + Level 4.5 Summonings + Level 4.5 Necromancy + Level 4.5 Translocations + Level 4.5 Forgecraft + Level 4.5 Fire Magic + Level 4.5 Ice Magic + Level 4.5 Air Magic + Level 4.5 Earth Magic + Level 4.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d9 16% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 16% 4 e - Shock Conj/Air 100% 1d9 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) The Realm of Zot is guarded by orbs of fire. Altars: Annotations: D:2 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History * * * LOW HITPOINT WARNING * * * You start resting. You stop channelling your searing ray. You start resting. HP restored. You fly downwards. The gnoll misses you. The gnoll hits you with a +0 club. There is a stone staircase leading up here. The gnoll closely misses you. x2 You fly upwards. Level annotation: 1 runed translucent door, Crazy Yiuf There is a stone staircase leading down here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (82% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 club. The searing ray hits the gnoll! The gnoll is almost dead. The gnoll barely misses you. The searing ray hits the gnoll! You kill the gnoll! You start resting. You stop channelling your searing ray. You start resting. HP restored. You fly downwards. The gnoll hits you from afar with a +0 halberd! x2 There is a stone staircase leading up here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (82% to hit) The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd! You die... ....... #.# ......... #.# ...... #.# #.# #j# #.# #j# #.##### #.#@..# #.###j# #.###.# #.....# ####### You could see a gnoll. Vanquished Creatures 3 gnolls An adder (D:2) A dart slug (D:1) 6 endoplasms 4 hobgoblins 2 jackals (D:3) 5 ball pythons 4 bats 3 frilled lizards 3 goblins 3 kobolds 2 quokkas 14 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | thedarkestone the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | thedarkestone set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 360 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 887 | D:2 | Identified the +1 flail "Grum" {freeze, rElec rCorr} 901 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 901 | D:2 | Learned a level 1 spell: Shock 1089 | D:2 | Identified the +1 short sword "Duxugh" {protect, rCorr | Str+3} 1305 | D:2 | Found a faded altar of an unknown god. 1381 | D:2 | Noticed Crazy Yiuf 1815 | D:3 | Reached XP level 4. HP: 26/31 MP: 0/0 2370 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_renting, layout_loops_cross, minmay_rat_gold_closets D:2: layout_loops_ring, chequers_ecumenical_altar_island, chequers_arboretum, minmay_heptomino_o4, uniq_crazy_yiuf_cottage D:3: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.5 Conjurations | 4 | 4.5 Hexes | 4 | 4.5 Summonings | 4 | 4.5 Necromancy | 4 | 4.5 Translocations | 4 | 4.5 Forgecraft | 4 | 4.5 Fire Magic | 4 | 4.5 Ice Magic | 4 | 4.5 Air Magic | 4 | 4.5 Earth Magic | 4 | 4.5 Alchemy | 4 | 4.5 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 83 | 11 || 94 Searing Ray | | 3 || 3 Iskenderun's Myst | | 1 || 1 Armour: Robe | 6 | 15 || 21 Dodge: Dodged | 3 | 12 || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2374 | 2262 | 112 | 297 | 1650 | 3 | 791.3 | Dungeon | 2374 | 2262 | 112 | 297 | 1650 | 3 | 791.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1317 daAuts D:1: 859 daAuts D:3: 197 daAuts