thedarkestone Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (1, 1, D:1) a +0 whip 4 stones a kobold corpse (skeletalised by now) (6, -16, D:1) a +0 hand axe (8, 0, D:1) a parchment of Fulminant Prism (17, -28, D:1) a rat skeleton (18, -14, D:1) a bat skeleton (19, -29, D:1) a rat skeleton (21, 12, D:1) a +0 sling (25, -36, D:1) a +0 club (25, -28, D:1) a rat skeleton (26, -37, D:1) a bat skeleton (26, -9, D:1) a ball python skeleton (27, -5, D:1) a parchment of Kinetic Grapnel (29, -8, D:1) a hobgoblin skeleton (30, -30, D:1) a parchment of Swiftness (34, 13, D:1) a +0 ring mail (35, -13, D:1) a +0 robe (36, -13, D:1) a +3 ring mail (41, 1, D:1) a ball python skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (3, 2, D:2) a +0 chain mail (4, 29, D:2) a parchment of Sandblast (7, -1, D:2) the +1 flail "Grum" {freeze, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. a +0 dagger (7, 1, D:2) a +0 dagger (9, 0, D:2) a +0 dagger (10, -2, D:2) a +0 great sword (11, 25, D:2) a +0 dagger (13, -13, D:2) a +0 club (14, 26, D:2) a +0 short sword (15, 17, D:2) a +0 plate armour (16, -2, D:2) a rat skeleton (17, 0, D:2) a rat skeleton (17, 6, D:2) a +0 club a gnoll corpse (19, 6, D:2) a +0 flail (19, 28, D:2) a +0 hammer (32, -1, D:2) a +0 dagger (32, 6, D:2) a frilled lizard skeleton (33, 33, D:2) a rat skeleton (35, 19, D:2) a +0 short sword (42, 37, D:2) a +0 trident (44, 31, D:2) a bat skeleton (47, 15, D:2) a hobgoblin skeleton Level 3 of the Dungeon (0, 0, D:3) a potion of mutation (4, -19, D:3) 6 poisoned darts (6, 2, D:3) a +0 flail (8, -16, D:3) a jackal corpse (skeletalised by now) (9, -17, D:3) a rat corpse (skeletalised by now) (25, -17, D:3) a quokka corpse (skeletalised by now) (26, -16, D:3) a +0 club