teemo131 Level 1 of the Dungeon (0, 0, D:1) an inkwell talisman (2, -4, D:1) a hobgoblin corpse (skeletalised by now) (2, 7, D:1) a staff of cold (6, 10, D:1) a +0 club (16, 11, D:1) a +0 robe (19, 20, D:1) a +0 ring mail (21, 11, D:1) a +0 leather armour (22, 10, D:1) a rimehorn talisman (22, 36, D:1) a +0 scale mail (24, 29, D:1) a ball python corpse (skeletalised by now) (32, 9, D:1) a +0 short sword a kobold skeleton (34, -1, D:1) a hobgoblin corpse (skeletalised by now) (34, 0, D:1) a +0 mace (34, 39, D:1) a +0 club a goblin skeleton (36, 28, D:1) a +0 dagger (38, 26, D:1) a ball python skeleton (44, 22, D:1) a +0 short sword Level 2 of the Dungeon (3, -1, D:2) a +0 dagger (3, 15, D:2) a quokka skeleton (6, -2, D:2) a bat corpse (skeletalised by now) (9, -14, D:2) a +0 dagger a goblin corpse (skeletalised by now) (9, -6, D:2) an adder skeleton (10, -14, D:2) a bat corpse (skeletalised by now) a bat corpse (skeletalised by now) (10, -9, D:2) a +0 scale mail (21, -12, D:2) the +5 spear of Egoyl {flame, rPois rC- rN+ Dex+2} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). (22, 9, D:2) a hobgoblin skeleton (34, 7, D:2) a hobgoblin corpse (skeletalised by now) (35, 7, D:2) a rat corpse (skeletalised by now) (35, 9, D:2) an adder corpse (skeletalised by now) (40, 6, D:2) a bat corpse (skeletalised by now) (45, 13, D:2) a +0 hand axe Level 3 of the Dungeon (1, -11, D:3) a jackal skeleton (5, 5, D:3) the +1 leather armour "Wuwnosch" {rN+ SInv} rN+: It protects you from negative energy. SInv: It lets you see invisible. (6, -25, D:3) a staff of alchemy (9, -16, D:3) a +0 sling (10, 6, D:3) a +0 cloak (18, -34, D:3) a +0 leather armour (19, -30, D:3) a +0 dagger of venom (24, -25, D:3) a +0 club (24, -15, D:3) a +0 hand axe (34, -15, D:3) a +0 spear (44, -14, D:3) a +0 sling Level 4 of the Dungeon (0, 0, D:4) a +0 whip (3, -4, D:4) a howler monkey corpse