Dungeon Crawl Stone Soup version 0.34-a0-1804-g99c0725460 (webtiles) character file. Game seed: 12384520590819216666 373868 tankmage the Cryomancer (level 22, -3/140 HPs) Began as a Gargoyle Earth Elementalist on Dec 14, 2025. Was a High Priest of Sif Muna. Slain by a frost giant ... wielding a +4 battleaxe of freezing (15 damage) ... on level 5 of the Vaults on Dec 15, 2025. The game lasted 03:41:10 (45156 turns). tankmage the Cryomancer (GrEE) Turns: 45156, Time: 03:41:10 Health: -3/140 AC: 33 Str: 20 XL: 22 Next: 73% Magic: 22/41 EV: 14 Int: 34 God: Sif Muna [*****.] Gold: 1589 SH: 0 Dex: 16 Spells: 8/51 levels left rFire + + + (20%) s - +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rCold + + . (33%) g - orb "Pepsun" {Mesmerism, rCorr Int+4} rNeg + . . (50%) p - +2 robe {rF+} rPois ∞ (0%) b - +0 helmet {Int+3} rElec + (33%) y - scarf {Repulsion} rCorr + (50%) I - +1 pair of gloves {Str+3} SInv . d - +1 pair of boots Will ++++. m - amulet of magic regeneration Stlth ++++ H - ring "Ashongue" {Will++ Str+2 Dex+6} HPRegen 0.43/turn J - ring "Boet" {Will+ AC+4 Int+3} MPRegen 0.67/turn %: repel missiles @: resistant, on mesmerism cooldown, flying A: sickness immunity, big wings, negative energy resistance 1, electricity resistance, torment resistance 1, stone body }: 2/15 runes: barnacled, gossamer a: Renounce Religion (0%), Channel Magic (0%), Forget Spell (0%), Divine Exegesis (1%) You were on level 5 of the Vaults. You worshipped Sif Muna. Sif Muna was extremely pleased with you. You visited 7 branches of the dungeon, and saw 38 of its levels. You also visited: Trove, Sewer, Ossuary and Gauntlet. You collected 4914 gold pieces. You spent 3325 gold pieces at shops. Inventory: Hand Weapons s - the +3 Elemental Staff (weapon) {ele, rElec rF+ rC+ AC+3} (You took it off an occultist on level 1 of the Elven Halls) rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. Missiles j - 12 throwing nets r - 9 silver javelins Armour b - a +0 helmet of intelligence (worn) d - a +1 pair of boots (worn) e - a +0 cloak of corrosion resistance g - the orb "Pepsun" (worn) {Mesmerism, rCorr Int+4} (You found it on level 2 of the Dungeon) rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). It cannot be enchanted further. h - a scarf of resistance i - an orb of glass n - the +0 cloak "Ciafufiv" {^Drain Regen+ Dex+2 Stlth+} (You found it on level 1 of the Vaults) ^Drain: It drains your maximum health when unequipped. Regen+: It increases your rate of health regeneration. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. p - a +2 robe of fire resistance (worn) v - a +4 ring mail of fire resistance y - a scarf of repulsion (worn) A - the +1 hat "Dublerom" {rN++ Stlth-} (You found it in a treasure trove) rN++: It greatly protects you from negative energy. Stlth-: It makes you less stealthy. It cannot be enchanted further. B - +0 storm dragon scales I - a +1 pair of gloves of strength (worn) Magical Staves l - a staff of conjuration x - the earth staff of Disorder {+Blink Forge Earth} (You found it in a Gauntlet) [staff of earth] +Blink: It lets you blink. Forge: It increases the power of your Forgecraft spells. Earth: It increases the power of your Earth spells. G - the alchemy staff of Eternal Vigilance {+Blink rPois Alch} (You found it on level 3 of the Elven Halls) [staff of alchemy] +Blink: It lets you blink. rPois: It protects you from poison. Alch: It increases the power of your Alchemy spells. Jewellery c - a +4 ring of slaying f - a ring of see invisible k - the amulet of the Four Winds {rN+ Will+++ Clar} (You found it on level 4 of the Shoals) [amulet of nothing] rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Clar: It protects you from confusion, rage, mesmerisation and fear. m - an amulet of magic regeneration (worn) o - the ring "Mixzyep" {rPois rN+ Int+3 Dex+4} (You found it on level 2 of the Vaults) [ring of poison resistance] rPois: It protects you from poison. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). q - a ring of wizardry t - a ring of willpower u - a ring of positive energy z - an amulet of regeneration D - a ring of resist corrosion E - the ring of Sin {AC+4 Dex+2 Stlth+} (You took it off a deep elf high priest on level 3 of the Elven Halls) [ring of protection] AC+4: It affects your AC (+4). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. F - the ring of the Holding Priests {MP+9 Str+5} (You took it off a deep elf elementalist on level 3 of the Elven Halls) [ring of magical power] MP+9: It affects your magic capacity (+9). Str+5: It affects your strength (+5). H - the ring "Ashongue" (worn) {Will++ Str+2 Dex+6} (You found it in a treasure trove) [ring of dexterity] Will++: It greatly increases your willpower. Str+2: It affects your strength (+2). Dex+6: It affects your dexterity (+6). J - the ring "Boet" (worn) {Will+ AC+4 Int+3} (You found it in a treasure trove) [ring of protection] Will+: It increases your willpower. AC+4: It affects your AC (+4). Int+3: It affects your intelligence (+3). Talismans a - a riddle talisman C - a talisman of death Wands c - a wand of warping (40) b - a wand of light (7) a - a wand of flame (30) d - a wand of digging (11) e - a wand of charming (45) p - a wand of polymorph (16) Scrolls S - a scroll of silence x - 3 scrolls of amnesia t - 6 scrolls of teleportation V - 7 scrolls of vulnerability g - 2 scrolls of fog f - 4 scrolls of fear r - 3 scrolls of revelation w - 7 scrolls of enchant weapon a - 13 scrolls of enchant armour s - 4 scrolls of butterflies b - 4 scrolls of blinking i - 16 scrolls of identify p - 5 scrolls of poison I - 4 scrolls of immolation W - 4 scrolls of brand weapon Potions i - 4 potions of invisibility m - 2 potions of might c - 10 potions of curing M - 5 potions of mutation b - 6 potions of brilliance C - 7 potions of cancellation h - 2 potions of haste A - 11 potions of attraction g - a potion of magic e - 5 potions of enlightenment q - 2 potions of moonshine r - 4 potions of resistance w - 6 potions of heal wounds B - a potion of berserk rage L - 10 potions of lignification a - a potion of ambrosia Miscellaneous g - a +1 sack of spiders h - a +0 lightning rod (4/4) i - a +0 Gell's gravitambourine (2/2) Skills: - Level 15.0 Fighting - Level 3.0 Armour - Level 7.0 Dodging - Level 8.0 Stealth - Level 15.0 Spellcasting - Level 13.2 Conjurations - Level 5.0 Translocations - Level 6.0 Fire Magic + Level 21.2 Ice Magic - Level 5.0 Air Magic - Level 15.0 Earth Magic - Level 5.0 Alchemy - Level 15.0 Invocations - Level 9.0 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Stone Arrow Conj/Erth 100% 3d13 0% 3 b - Bombard Conj/Erth 55% 9d9 1% 6 c - Iskenderun's Mystic Conj/Tloc 72% 2d15 (+2d81% 4 d - Freezing Cloud Conj/Ice/Air 65% 6-21 1% 5 f - Fireball Conj/Fire 47% 3d19 1% 5 g - Permafrost Eruption Ice/Erth 73% 2x4d15 1% 6 i - Blink Tloc 100% N/A 1% 2 j - Irradiate Conj/Alch 36% 3d23 1% 5 p - Ozocubu's Refrigerat Ice 65% 4d21 1% 7 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 100% 1d10 0% 1 Magic Dart Conj 100% 1d8 0% 1 Sandblast Erth 100% 2d20 0% 1 Searing Ray Conj 100% 2d8 0% 2 Frozen Ramparts Ice 100% 1d16 0% 3 Hailstorm Conj/Ice 100% 3d16 0% 3 Ozocubu's Armour Ice 100% N/A 0% 3 Passwall Erth 100% N/A 0% 3 Apportation Tloc 100% N/A 1% 1 Foxfire Conj/Fire 100% 2x1d9 1% 1 Kinetic Grapnel Frge 100% 1d8 1% 1 Shock Conj/Air 100% 1d9 1% 1 Soul Splinter Necr 100% N/A 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Ensorcelled Hibernation Hex/Ice 100% N/A 1% 2 Lesser Beckoning Tloc 100% N/A 1% 2 Mercury Arrow Conj/Alch 100% 2d11 1% 2 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Static Discharge Conj/Air 100% 3-8/arc 1% 2 Inner Flame Hex/Fire 62% N/A 1% 3 Maxwell's Portable Pile Tloc 56% (3-9)d6 1% 3 Mephitic Cloud Conj/Alch/Air 87% N/A 1% 3 Summon Ice Beast Ice/Summ 98% N/A 1% 3 Swiftness Air 73% N/A 1% 3 Teleport Other Tloc 56% N/A 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Airstrike Air 36% 2d(6-22) 1% 4 Awaken Armour Erth/Frge 100% N/A 1% 4 Brom's Barrelling Bould Conj/Erth 100% 2d14 1% 4 Flame Wave Conj/Fire 94% 2d20 1% 4 Fulminant Prism Conj/Alch 36% 3d17 1% 4 Ignite Poison Fire/Alch 76% N/A 1% 4 Iskenderun's Battlesphe Conj/Frge 63% 2d14 1% 4 Leda's Liquefaction Alch/Erth 48% N/A 1% 4 Olgreb's Toxic Radiance Alch 56% N/A 1% 4 Passage of Golubria Tloc 56% N/A 1% 4 Petrify Alch/Erth 48% N/A 1% 4 Rending Blade Conj/Frge 63% 2d(11+4*) 1% 4 Summon Seismosaurus Egg Summ/Erth 86% N/A 1% 4 Arcjolt Conj/Air 46% 1d56 1% 5 Borgnjor's Vile Clutch Necr/Erth 43% N/A 1% 5 Hoarfrost Cannonade Ice/Frge 49% 3d9/3d18 1% 5 Lee's Rapid Deconstruct Erth 56% 3d26* 1% 5 Metabolic Englaciation Hex/Ice 49% N/A 1% 5 Sculpt Simulacrum Ice/Alch 53% N/A 1% 6 Grave Claw Necr 50% 2d10 2% 2 Jinxbite Hex 50% 2d3 2% 2 Call Canine Familiar Summ 25% N/A 4% 3 Confusing Touch Hex 25% N/A 4% 3 Fugue of the Fallen Necr 25% N/A 4% 3 Gloom Hex/Necr 50% N/A 4% 3 Launch Clockwork Bee Frge 25% N/A 4% 3 Sigil of Binding Hex 25% N/A 4% 3 Tukima's Dance Hex 25% N/A 4% 3 Forge Blazeheart Golem Fire/Frge 62% N/A 4% 4 Detonation Catalyst Fire/Alch 76% 2d4 4% 5 Starburst Conj/Fire 47% 6d13 4% 6 Cigotuvi's Putrefaction Necr/Air 59% N/A 5% 4 Dimensional Bullseye Hex/Tloc 21% N/A 5% 4 Forge Lightning Spire Air/Frge 59% 3d8 5% 4 Conjure Ball Lightning Conj/Air 46% 3x3d16 6% 6 Orb of Destruction Conj 43% 9d12 6% 7 Anguish Hex/Necr 12% N/A 16% 4 Animate Dead Necr 25% N/A 16% 4 Cause Fear Hex 12% N/A 16% 4 Eringya's Surprising Cr Summ 25% N/A 16% 4 Martyr's Knell Necr/Summ 25% N/A 16% 4 Alistair's Walking Alem Alch/Frge 42% N/A 16% 5 Silence Hex/Air 29% N/A 16% 5 Summon Forest Summ/Tloc 21% N/A 16% 5 Rimeblight Ice/Necr 49% 2d9 (prima17% 7 Magnavolt Erth/Air 59% 4d20 22% 7 Plasma Beam Fire/Air 48% 2x1d62 26% 6 Nazja's Percussive Temp Frge 12% 4d6 41% 5 Forge Monarch Bomb Fire/Frge 31% 4d12 56% 6 Hellfire Mortar Fire/Erth/Frge 52% 4d16 58% 7 Spellspark Servitor Conj/Frge 31% N/A 65% 7 Death Channel Necr 12% N/A 94% 6 Forge Phalanx Beetle Frge 12% N/A 94% 6 Fortress Blast Frge 33% 6d16 94% 6 Fulsome Fusillade Conj/Alch 36% (3-5)d14 94% 8 Malign Gateway Summ/Tloc 21% N/A 99% 7 Enfeeble Hex 12% N/A 100% 7 Haunt Necr/Summ 12% N/A 100% 7 Summon Hydra Summ 12% N/A 100% 7 Ignition Fire 39% 3d12 100% 8 Infestation Necr 12% N/A 100% 8 Maxwell's Capacitive Co Air 36% ∞ 100% 8 Polar Vortex Ice 65% 12d8* 26% 9 Shatter Erth 56% 3d42* 98% 9 Chain Lightning Conj/Air 46% 3d61 100% 9 Fire Storm Conj/Fire 47% 8d12 100% 9 Platinum Paragon Frge 12% 4d12 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Zot: 24584 Temple (0/1) D:7 Lair (5/5) D:11 Zot: 25217 Shoals (4/4) Lair:3 Zot: 19352 Spider (4/4) Lair:2 Zot: 19409 Slime (0/5) Lair:5 Orc (2/2) D:10 Zot: 9375 Elf (3/3) Orc:2 Zot: 12528 Vaults (4/5) D:13 Zot: 22784 Crypt (0/3) Vaults:3 Depths (0/4) D:15 Sewer (visited) Ossuary (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Elyvilon Fedhas Gozag Kikubaaqudgha Okawaru Qazlal Sif Muna Trog Uskayaw Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:4 : D:6 :[[[( Orc:1 :[ Orc:2 *!!* Shoals:3 * Shoals:4 :* Vaults:1 *?=:( Vaults:3 =: Annotations: D:4 Dowan D:9 Grum Shoals:4 Mara Elf:2 3 runed translucent doors Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your large and strong wings let you fly. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +16) Message History The ironbound preserver is severely wounded. The ironbound preserver is moderately wounded. The deep troll is almost dead. You encounter a deep troll. The vault warden hits you with a +0 great sword!! The shadow dragon bites you! The shadow dragon misses you. The shadow dragon claws you but does no damage. The frost giant hits you with a +4 battleaxe of freezing!! The frost giant freezes you. * * * LOW HITPOINT WARNING * * * You take 52 HP, and have [42/140] HP !!!!! HP Warning !!!!! You lose 6MP, and have [28/41] MP Casting: Ozocubu's Refrigeration (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! The heat is drained from your surroundings. The guardian sphinx is heavily wounded. The shadow dragon resists. The shadow dragon is lightly wounded. The frost giant resists. The frost giant is moderately wounded. You kill the ettin! Sif Muna accepts your kill. The vault warden is almost dead. You kill the ironbound preserver! Sif Muna accepts your kill. The ironbound preserver is almost dead. The deep troll is moderately wounded. You kill the deep troll! Sif Muna accepts your kill. You kill the ironbound preserver! Sif Muna accepts your kill. The guardian sphinx bites you but does no damage. The guardian sphinx claws you but does no damage. The guardian sphinx completely misses you. The vault warden hits you with a +0 great sword!! * * * LOW HITPOINT WARNING * * * The frost giant hits you with a +4 battleaxe of freezing! You die... #..#....# .. ....#....###T ..)...[.$#.†# ...[.......# ####...[)...##### ......[[[[[...... .....([