tankmage Level 1 of the Dungeon (0, 0, D:1) a parchment of Passwall (10, 4, D:1) a quokka corpse (skeletalised by now) (15, -14, D:1) a +0 short sword a kobold corpse (skeletalised by now) (15, -9, D:1) a +0 club (16, -34, D:1) a bat corpse (skeletalised by now) (16, -15, D:1) a +0 club a goblin corpse (skeletalised by now) (16, 1, D:1) a +0 dagger (17, -26, D:1) a +0 quarterstaff (41, -1, D:1) a hobgoblin skeleton (46, -32, D:1) a bat skeleton (46, -20, D:1) a +0 leather armour (49, -3, D:1) a +0 short sword a kobold corpse (skeletalised by now) (53, -11, D:1) a ribbon worm corpse (60, -37, D:1) a +0 dagger (62, 4, D:1) a rat corpse (skeletalised by now) (67, 2, D:1) a +0 club Level 2 of the Dungeon [Shop] Ykiakor's Jewellery Boutique an amulet of faith (unknown) (560 gold) the macabre finger necklace {Ring+ rN+ HP+7} (560 gold) [amulet of nothing] Ring+: It enables you to equip an extra ring. rN+: It protects you from negative energy. HP+7: It affects your health (+7). a +6 ring of strength (unknown) (504 gold) a ring of protection from fire (unknown) (350 gold) an amulet of alchemy (unknown) (420 gold) a ring of protection from cold (unknown) (350 gold) a +6 ring of intelligence (unknown) (504 gold) a ring of positive energy (unknown) (280 gold) the dreamshard necklace {*Dream Acrobat} (2800 gold) [amulet of the acrobat] *Dream: It absorbs a single lethal wound into itself, holding its wearer just short of death and releasing dream-creatures to guard them. Acrobat: It increases your evasion after moving or waiting. (8, 18, D:2) a hobgoblin corpse (10, -29, D:2) a +0 trident (11, 29, D:2) a bat corpse (17, 11, D:2) a +0 club