Dungeon Crawl Stone Soup version 0.33.0-9-g42668ee437 (webtiles) character file. Game seed: 272379993323539859 57 tankmage the Conjurer (level 3, -2/40 HPs) Began as an Armataur Conjurer on May 9, 2025. Killed from afar by Sigmund (3 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:03:54 (1014 turns). tankmage the Conjurer (Armataur Conjurer) Turns: 1014, Time: 00:03:54 Health: -2/40 AC: 21 Str: 12 XL: 3 Next: 73% Magic: 1/5 EV: 1 Int: 20 God: Gold: 48 SH: 0 Dex: 8 Spells: 2/5 levels left rFire . . . j - +0 whip rCold . . . (no offhand) rNeg . . . k - melded +0 leather armour rPois + (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (barding unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.09/turn %: roll @: tree-form, vertiginous A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, large, (deformed body), (tough skin 3), (armoured tail 2), rollpage 1 a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons j - a +0 whip (weapon) Armour k - a +0 leather armour (melded) Magical Staves d - a staff of fire g - a staff of alchemy Scrolls a - a scroll of poison {unknown} h - a scroll of enchant weapon {unknown} Talismans e - a quill talisman f - an inkwell talisman Skills: + Level 0.4 Fighting + Level 0.5(0.6) Maces & Flails + Level 0.1(0.3) Staves - Level 1.3 Dodging - Level 2.1 Stealth - Level 1.7 Spellcasting + Level 4.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 6% 1 b - Searing Ray Conj 40% 2d5 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 67% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. (Armour fits poorly on your strangely shaped body.) (You have extremely tough skin. (AC +3)) (You have a heavy armoured tail.) You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded, 100% to hit) The magic dart hits Sigmund. Sigmund is severely wounded. Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hear some strange, mumbled words. Something tries to affect you, but you resist. A magic dart appears from out of thin air! The magic dart hits you! A magic dart appears from out of thin air! The magic dart hits you! * * * LOW HITPOINT WARNING * * * It was a potion of moonshine. You feel tipsy. It was a potion of lignification. You turn into a tree. Your +0 leather armour melds into your body. Your roots penetrate the ground. Something hits you. * * * LOW HITPOINT WARNING * * * Something hits you but does no damage. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line The magic dart hits something. Something hits you! * * * LOW HITPOINT WARNING * * * You aren't carrying any potions. A magic dart appears from out of thin air! The magic dart hits you but does no damage. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you. You die... #.# #.####.### #.#####.#....... #............... ###............. #............. #............. #####{........ #..######## #♣.# #..# # #####..# #.## ##......# ....# #..####.# .. ♣♣..###.## #.# .#..♣♣.#.)..#####.# .##....##>......#.# #..##.#..######.#.# There were no monsters in sight! Vanquished Creatures 2 adders (D:2) 2 dart slugs (D:1) 5 endoplasms 2 giant cockroaches (D:1) 8 hobgoblins 3 jackals (D:1) 3 bats (D:1) 2 frilled lizards A goblin (D:2) 3 kobolds 4 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tankmage the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 178 | D:1 | Reached skill level 4 in Conjurations 178 | D:1 | Reached XP level 2. HP: 17/20 MP: 1/4 187 | D:1 | Learned a level 2 spell: Searing Ray 559 | D:1 | Reached XP level 3. HP: 22/26 MP: 1/5 985 | D:2 | Noticed Sigmund 1011 | D:2 | HP: 1/40 [something (8)] 1014 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: ncdulo_wetmaze, layout_basic D:2: layout_basic, nicolae_eternal_life, uniq_sigmund Skill XL: | 1 | ---------------+----+----- Conjurations | 4 | 4.7 Fighting | | 0.4 Maces & Flails | | 0.5 Staves | | 0.1 Dodging | | 1.3 Stealth | | 2.1 Spellcasting | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 4 Tailslap || 6 Staff || 15 Club || 28 Whip || 5 Cast: Magic Dart || 53 Searing Ray || 3 Use: Potion || 3 Stab: Sleeping || 2 Armour: Robe || 72 Leather armour || 5 Skin || 5 Dodge: Dodged || 58