Dungeon Crawl Stone Soup version 0.35-a0-179-g177dabccda (webtiles) character file. Game seed: 15519360021295876987 7 taecing the Grave Robber (level 1, 13/13 HPs) Began as a Mummy Necromancer on Mar 11, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:40 (179 turns). taecing the Grave Robber (Mummy Necromancer) Turns: 179, Time: 00:01:40 Health: 13/13 AC: 2 Str: 11 XL: 1 Next: 91% Magic: 4/4 EV: 11 Int: 14 God: Gold: 2 SH: 0 Dex: 12 Spells: 4/5 levels left rFire x . . (150%) a - +0 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 2 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Skills: + Level 1.7 Dodging + Level 1.7 Stealth + Level 2.8 Spellcasting * Level 4.1 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 80% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 40% 2d9 6% 2 Vampiric Draining Necr 20% 2d7 12% 3 Animate Dead Necr 20% N/A 36% 4 Curse of Agony Necr 20% N/A 73% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You cannot drink. You have a special connection with the divine. (Faith) You recover more slowly from Doom and Banes. Message History The helpless quokka fails to defend itself. You hit the quokka. You kill the quokka! Found a stone staircase leading down. Found a ring mail. Found 4 javelins. You encounter an endoplasm. The endoplasm quivers. An endoplasm is nearby! The endoplasm barely misses you. You completely miss the endoplasm. The endoplasm hits you but does no damage. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm misses you. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm closely misses you. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (severely wounded, chance to affect: 67%) You feel a surge of power! A fragment of the endoplasm's soul is dislodged from its body. The endoplasm looks weaker. The endoplasm hits you. Your soul wisp touches the endoplasm but does no damage. You hit the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm misses you. Your soul wisp touches the endoplasm. The endoplasm dies! You swap places with your soul wisp. Found a trident. Your soul wisp disappears in a puff of smoke! You encounter a bat. The bat leaves your sight. A bat comes into view. Welcome back, taecing the Mummy Necromancer. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ...... .....(.....# #.# #. ######..##.# .# #.# #..# .. #..# #..# ## ....## #.## #....###.# . #.##..#..###### .b..#..##........... #......@..#..###### #.##..#......# ##.#.#...## #...#...# ##)..^.... #....#.... ...#.#....# ....#.#ß.ß.ß You could see a bat (wandering). Vanquished Creatures 2 quokkas (D:1) A frilled lizard (D:1) 3 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:1) A hobgoblin (D:1) A frilled lizard (D:1) A rat (D:1) 4 creatures vanquished. Grand Total: 7 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | taecing the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 179 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_rooms, serial_shops, nicolae_shop_temple_entry_statues_fountains, chequers_serial_rivers_small_3, minmay_vboxes Action || total ---------------------------++------- Attack: Normal || 15 Melee: Dagger || 15 Cast: Soul Splinter || 7 Stab: Sleeping || 1 Armour: Robe || 9 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 179 | 179 | 0 | 0 | 97 | 1 | 179.0 | Dungeon | 179 | 179 | 0 | 0 | 97 | 1 | 179.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 179 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+