Dungeon Crawl Stone Soup version 0.35-a0-175-g117663b8c5 (webtiles) character file. Game seed: 10060010913579934694 104 taecing the Shooter (level 4, 0/34 HPs) Began as a Coglin Hunter on Mar 6, 2026. Slain by a gnoll ... wielding a +0 flail (4 damage) ... on level 3 of the Dungeon. The game lasted 00:01:58 (1801 turns). taecing the Shooter (Coglin Hunter) Turns: 1801, Time: 00:01:59 Health: 0/34 AC: 4 Str: 12 XL: 4 Next: 80% Magic: 4/4 EV: 11 Int: 8 God: Gold: 195 SH: 0 Dex: 19 Spells: 3/3 levels left rFire . . . (100%) a - +2 sling (freeze) {Suthep} rCold . . . (100%) c - +0 sling {Leticia} rNeg . . . (100%) b - +1 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.25/turn MPRegen 0.09/turn %: no passive effects @: hasted, revved, very quick A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 195 gold pieces. Inventory: Hand Weapons a - a +2 sling of freezing (weapon) {Suthep} c - a +0 sling (offhand) {Leticia} Armour b - a +1 leather armour (worn) Scrolls s - a scroll of butterflies g - 4 scrolls of fog p - a scroll of poison Potions d - a potion of cancellation {unknown} c - a potion of curing h - 2 potions of haste r - a potion of resistance n - a potion of attraction {unknown} Skills: + Level 2.9 Fighting * Level 4.6 Ranged Weapons + Level 2.6 Dodging - Level 0.7 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 0% 2d4 63% 2 Launch Clockwork Bee Frge 0% N/A 86% 3 Dimensional Bullseye Hex/Tloc 0% N/A 99% 4 Petrify Alch/Erth 0% N/A 99% 4 Bombard Conj/Erth 0% 9d1 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Vehumet Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The sling bullet hits the gnoll but does no damage. The gnoll is severely wounded. The gnoll closely misses you. The gnoll hits you with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll hits you but does no damage. The gnoll barely misses you. You shoot a sling bullet. The sling bullet hits the gnoll. The sling bullet freezes the gnoll. You kill the gnoll! You shoot a sling bullet. The gnoll hits you with a +0 spear. * * * LOW HITPOINT WARNING * * * You feel yourself speed up. The gnoll closely misses you. You shoot a sling bullet. The sling bullet closely misses the gnoll. The sling bullet hits the gnoll! The gnoll is severely wounded. You shoot a sling bullet. The sling bullet hits the gnoll. The sling bullet freezes the gnoll. The gnoll is severely wounded. The gnoll hits you but does no damage. You shoot a sling bullet. The sling bullet barely misses the gnoll. The sling bullet hits the gnoll. The gnoll is severely wounded. You shoot a sling bullet. The sling bullet hits the gnoll. The sling bullet freezes the gnoll. You kill the gnoll! The gnoll closely misses you. You see here a +0 spear. You shoot a sling bullet. The sling bullet closely misses the gnoll. You shoot a sling bullet. The sling bullet completely misses the gnoll. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet barely misses the gnoll. You shoot a sling bullet. The sling bullet barely misses the gnoll. The gnoll hits you with a +0 flail. You die... ### ... #.# #.# #)# #<# #@# #j# #.# #.# ..# #$# #.# #.# You could see a gnoll. Vanquished Creatures 6 gnolls An adder (D:2) A ribbon worm (D:2) 6 hobgoblins 3 quokkas (D:1) 6 ball pythons 5 bats 4 endoplasms 3 frilled lizards (D:1) 2 goblins 5 kobolds (D:1) 3 rats (D:2) 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | taecing the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 205 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 545 | D:1 | Reached skill level 4 in Ranged Weapons 1182 | D:2 | Reached XP level 3. HP: 28/28 MP: 3/3 1206 | D:2 | Found a faded altar of an unknown god. 1250 | D:2 | Reached XP level 4. HP: 34/34 MP: 4/4 1296 | D:2 | Found a radiant altar of Vehumet. 1801 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_spirals, layout_basic, chequers_serial_rivers_small_b D:2: layout_loops_ring, basic_altar, hellmonk_ecumenical_altar_pennies_from_heaven, minmay_gold_behind_fungi D:3: layout_loops_ring, nicolae_qazlal_eye_of_the_storm, ashenzari_conservatory_becter, vehumet_crystals, uniq_ijyb Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.6 Ranged Weapons | 4 | 4.6 Fighting | | 2.9 Stealth | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 120 | 60 || 180 Drink: Haste | | 1 || 1 Read: Identify | 1 | 2 || 3 Teleportation | 1 | || 1 Fog | 1 | || 1 Brand weapon | 1 | || 1 Poison | 1 | || 1 Enchant armour | | 1 || 1 Revelation | | 1 || 1 Armour: Leather armour | 2 | 16 || 18 Dodge: Dodged | 5 | 13 || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1825 | 1777 | 48 | 0 | 1567 | 3 | 608.3 | Dungeon | 1825 | 1777 | 48 | 0 | 1567 | 3 | 608.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1106 daAuts D:2: 701 daAuts D:3: 17 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+