taecing Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (6, -20, D:1) 6 poisoned darts (9, 11, D:1) a +0 club a hobgoblin skeleton a goblin skeleton (14, -5, D:1) a jackal skeleton (17, -21, D:1) a +0 short sword a kobold skeleton (17, 8, D:1) a +0 dagger (20, 8, D:1) a +0 club a goblin skeleton (21, -7, D:1) a bat skeleton (27, -18, D:1) a quokka skeleton (34, -16, D:1) a +0 dagger a goblin skeleton (38, 8, D:1) a rat skeleton (42, -14, D:1) a ball python skeleton (42, -13, D:1) a ball python skeleton (48, 6, D:1) a +0 sling (49, 10, D:1) a +0 leather armour (58, -10, D:1) a +0 dagger a goblin corpse (skeletalised by now) (62, -9, D:1) a bat corpse (skeletalised by now) (64, 2, D:1) a +0 sling Level 2 of the Dungeon [Shop] Byef's Jewellery Shop a ring of protection from cold (unknown) (300 gold) a +6 ring of intelligence (unknown) (432 gold) the amulet of the Trilobite {Dissipate rF+ Int+2} (578 gold) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). a ring of protection from fire (unknown) (300 gold) a ring of protection from cold (unknown) (300 gold) a ring of magical power (unknown) (240 gold) a +6 ring of dexterity (unknown) (432 gold) a +6 ring of strength (unknown) (432 gold) the ring "Jaarch" {^Contam rElec rC++ rCorr Slay+4} (810 gold) [ring of slaying] ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). a +6 ring of dexterity (unknown) (432 gold) (1, 4, D:2) a +0 scythe a +0 robe (5, 14, D:2) a +0 ring mail (9, 22, D:2) a +0 club a +0 robe (11, 28, D:2) a ball python corpse (12, 26, D:2) a +0 spear (27, 33, D:2) a +0 ring mail (33, 9, D:2) a +0 club (34, 31, D:2) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (35, 23, D:2) 6 poisoned darts (39, 13, D:2) a +0 ring mail (43, 12, D:2) 6 poisoned darts (44, 15, D:2) a kobold skeleton (47, 12, D:2) a +0 flail a +0 scale mail (48, 15, D:2) a +0 short sword (54, 11, D:2) a +0 dagger (56, 8, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail