taecing Level 1 of the Dungeon (0, 0, D:1) a +0 cloak (4, 37, D:1) a frilled lizard corpse (skeletalised by now) (7, 30, D:1) a +0 robe (16, 19, D:1) a +0 dagger (18, 43, D:1) a ball python corpse (skeletalised by now) (19, 43, D:1) a +0 short sword (28, 9, D:1) a +0 kite shield (29, 24, D:1) a +0 long sword (35, 39, D:1) a +6 ring of dexterity (45, -1, D:1) a +0 war axe (47, 44, D:1) a +0 club a goblin corpse (skeletalised by now) (61, 24, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (5, 9, D:2) a +0 chain mail (7, 14, D:2) a +0 ring mail (12, 6, D:2) a bat skeleton (12, 9, D:2) a +0 leather armour (15, 4, D:2) a ball python skeleton (19, -20, D:2) a ball python corpse (skeletalised by now) (22, -11, D:2) a +0 dagger a goblin corpse (skeletalised by now) (36, 12, D:2) a rat skeleton (49, -11, D:2) a +0 short sword (49, 11, D:2) a +4 ring of slaying (51, 6, D:2) the +3 falchion of Instant Death {freeze, *Rage +Blink rElec Int+3} *Rage: It berserks you when you make melee attacks (+20% chance). +Blink: It lets you blink. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (64, -23, D:2) a +0 hand axe (64, -10, D:2) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 halberd (0, 1, D:3) a +0 spear a quokka corpse (0, 2, D:3) a +0 club