Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 3392197252709092061 0 sv98 the Vexing (level 1, 0/11 HPs) Began as a Poltergeist Enchanter on Aug 18, 2026. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:14 (48 turns). sv98 the Vexing (Poltergeist Enchanter) Turns: 48, Time: 00:00:15 Health: 0/11 AC: 2 Str: 4 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . (100%) a - +1 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +1 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 cloak (haunted) Potions i - 2 potions of invisibility Skills: * Level 1.1 Short Blades - Level 2.1 Dodging + Level 4.4 Stealth + Level 2.0 Spellcasting * Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 16% N/A 10% 3 Tukima's Dance Hex 16% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Shock Conj/Air 4% 1d3 19% 1 Gloom Hex/Necr 18% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5951 Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History The jackal barely misses you. The jackal misses you. You closely miss the jackal. The jackal is lightly wounded. The jackal bites you but does no damage. x2 You hit the jackal. The jackal is lightly wounded. The jackal barely misses you. x2; The jackal bites you. You barely miss the jackal. The jackal is lightly wounded. The jackal barely misses you. The jackal closely misses you. The jackal misses you. You barely miss the jackal. The jackal is lightly wounded. The jackal bites you. The jackal bites you but does no damage. You closely miss the jackal. The jackal is lightly wounded. The jackal closely misses you. The jackal barely misses you. You hit the jackal but do no damage. The jackal is lightly wounded. The jackal bites you. x2 You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the jackal. The jackal is lightly wounded. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. x2 You hit the jackal. The jackal is severely wounded. The jackal closely misses you. The jackal pauses to sniff the ground. The jackal barely misses you. You barely miss the jackal. The jackal is severely wounded. The jackal completely misses you. The jackal bites you. You die... ......# #.....# .....# ### ....# #.. +...# #.###### #...# #.##...#####..# #+#'##.#.#...#$.### #...##.#.#.#.#..@h# +.<.'..#.#.#.'.##h# #...##.#.#.###.# ... #+#+##.#...# #.# .#.# #.##### #.. .#.# #.. ...... . ### ..#### . ..# ## )# You could see 2 jackals. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sv98 the Poltergeist Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 48 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_loops_ring Action || total ---------------------------++------- Attack: Normal || 18 Melee: Dagger || 18 Armour: None || 13 Dodge: Dodged || 30