Dungeon Crawl Stone Soup version 0.32.0-5-gee5d4526aa (webtiles) character file. Game seed: 3101840982856079274 287 supernodap the Chiller (level 6, -8/41 HPs) Began as a Barachi Ice Elementalist on Sept 9, 2024. Mangled by a hornet (11 damage) ... on level 4 of the Dungeon. The game lasted 00:06:01 (3144 turns). supernodap the Chiller (Barachi Ice Elementalist) Turns: 3144, Time: 00:06:02 Health: -8/41 AC: 8 Str: 10 XL: 6 Next: 30% Magic: 2/13 EV: 11 Int: 13 God: Gold: 114 SH: 0 Dex: 14 Spells: 5/14 levels left rFire + + . l - +1 hand axe of the Tick {freeze, rPois Will++ rCorr} rCold + + . (no shield) rNeg . . . r - +0 leather armour rPois + (no helmet) rElec + (no cloak) rCorr + (no gloves) SInv . m - +0 pair of boots Will ++... (no amulet) Stlth ++ o - ring of protection from fire HPRegen 0.26/turn q - ring of poison resistance MPRegen 0.13/turn %: no passive effects @: lethally poisoned (-8 -> -9), ice-armoured, resistant, freezing walls, slow A: amphibious, slowness 1, strong legs 1, +LOS, cold resistance 1, dopey 1, poison resistance, persistent drain a: Hop You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 114 gold pieces. Inventory: Hand Weapons c - a +3 whip of freezing l - the +1 hand axe of the Tick (weapon) {freeze, rPois Will++ rCorr} (You found it on level 2 of the Dungeon) rPois: It protects you from poison. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Armour m - a +0 pair of boots (worn) p - a +0 ring mail of fire resistance r - a +0 leather armour (worn) t - a +0 kite shield Jewellery o - a ring of protection from fire (left hand) q - a ring of poison resistance (right hand) u - a ring of flight Scrolls d - 3 scrolls of amnesia {unknown} e - a scroll of fear {unknown} g - 2 scrolls of enchant armour {unknown} h - 3 scrolls of identify {unknown} j - 2 scrolls of torment {unknown} n - a scroll of noise {unknown} Potions b - a potion of magic i - a potion of curing {unknown} k - a potion of attraction {unknown} s - a potion of heal wounds {unknown} Skills: - Level 2.1 Dodging - Level 1.7 Stealth + Level 4.8 Spellcasting + Level 7.1 Ice Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level z - Freeze Ice 84% 1d9 1% 1 A - Ozocubu's Armour Ice 21% N/A 4% 3 F - Frozen Ramparts Ice 42% 1d7 4% 3 H - Ensorcelled Hibernat Hex/Ice 24% N/A 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Ice Beast Ice/Summ 12% N/A 19% 3 Stone Arrow Conj/Erth 6% 3d7 61% 3 Animate Armour Summ/Erth 6% N/A 95% 4 Cause Fear Hex 1% N/A 95% 4 Cigotuvi's Putrefaction Necr/Air 3% N/A 95% 4 Dispel Undead Necr 3% 3d7 95% 4 Martyr's Knell Necr/Summ 3% N/A 95% 4 Yara's Violent Unravell Hex/Alch 1% 3d3 100% 5 Hellfire Mortar Fire/Erth 1% 3d11 100% 7 Lehudib's Crystal Spear Conj/Erth 1% 10d2 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Your flesh is cold resistant. (rC+) You are dopey. (Int -2) Your system is resistant to poisons. (rPois) Your health recovers twice as slowly from being drained. Message History The wall freezes the wight but does no damage. The white imp resists. The wall freezes the white imp. Unknown command. It was a potion of resistance. You feel protected. You feel sick. The wall freezes the hornet but does no damage. The hornet stings you but does no damage. The wall freezes the hornet but does no damage. The hornet stings you. The wall freezes the wight but does no damage. The white imp completely resists. The wall freezes the white imp but does no damage. Casting: Frozen Ramparts (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hornet Aim: a hornet (lightly wounded) You freeze the hornet. The hornet is moderately wounded. You feel yourself speed up. You feel sick. The wall freezes the hornet but does no damage. The hornet stings you. * * * LOW HITPOINT WARNING * * * The wight completely resists. The wall freezes the wight but does no damage. The wall freezes the white imp but does no damage. The wall freezes the hornet but does no damage. The hornet stings you. * * * LOW HITPOINT WARNING * * * The white imp resists. The wall freezes the white imp. The wight completely resists. The wall freezes the wight but does no damage. It was a potion of mutation. You feel extremely strange. You feel stupid. You begin to recover more slowly from draining effects. You feel resistant to poisons. You feel resistant to cold. You feel sick. The wall freezes the hornet. The hornet stings you! You die... .#.# #...#+#..#### .#.# #..## ##....# .#.# #..# #..#.# .#.# #.## ##...# .#.# .. #...# .#.# ... #...# .#.##..#########..# .#.##.. (......#..# ## (.....5y@.# [.....z#..# ###### #..# ..## .## #. ?. .. ... You could see a hornet, a wight and a white imp. Vanquished Creatures A scorpion (D:4) A bombardier beetle (D:3) A jelly (D:4) Terence (D:3) An orc wizard (D:3) 4 adders 2 dart slugs (D:1) 8 orcs 6 ball pythons 7 bats 5 endoplasms 4 giant cockroaches 4 goblins 6 hobgoblins A quokka (D:1) 6 frilled lizards 8 kobolds 3 rats 69 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | supernodap the Barachi Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 35 | D:1 | Reached skill level 5 in Ice Magic 83 | D:1 | Reached XP level 2. HP: 18/19 MP: 2/5 365 | D:1 | Reached XP level 3. HP: 23/24 MP: 7/7 379 | D:1 | Learned a level 3 spell: Frozen Ramparts 383 | D:1 | Learned a level 3 spell: Ozocubu's Armour 1067 | D:2 | Identified the +1 hand axe of the Tick {freeze, rPois | Will++ rCorr} 1218 | D:2 | Reached XP level 4. HP: 27/30 MP: 9/9 1651 | D:3 | Got the Almanac of Imprecation 1656 | D:3 | Learned a level 2 spell: Ensorcelled Hibernation 1746 | D:3 | Reached skill level 6 in Ice Magic 1815 | D:3 | Reached XP level 5. HP: 33/35 MP: 1/10 1988 | D:3 | Noticed Terence 1998 | D:3 | Killed Terence 3133 | D:4 | Noticed a hornet 3140 | D:4 | Reached skill level 7 in Ice Magic 3140 | D:4 | Reached XP level 6. HP: 33/41 MP: 5/13 3144 | D:4 | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 3144 | D:4 | Gained mutation: Your health recovers twice as slowly from | being drained. [potion of mutation] 3144 | D:4 | Gained mutation: Your system is resistant to poisons. | (rPois) [potion of mutation] 3144 | D:4 | Gained mutation: Your flesh is cold resistant. (rC+) | [potion of mutation] 3144 | D:4 | Mangled by a hornet Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_planthouse, layout_rooms D:2: layout_loops_ring D:3: layout_loops_corners, grunt_ministairs_11, chequers_mini_garden, dk_noncrumbling_2, uniq_terence D:4: minmay_bubble_buster, layout_basic, serial_shops, shop, minmay_divided_ellipse Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Ice Magic | 5 6 7 | 7.1 Spellcasting | 3 4 | 4.8 Dodging | | 2.1 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Whip | 37 | || 37 Hand axe | 3 | 56 || 59 Cast: Freeze | 34 | 17 || 51 Frozen Ramparts | 1 | 7 || 8 Ozocubu's Armour | | 6 || 6 Use: Potion | | 2 || 2 Stab: Sleeping | 2 | 2 || 4 Armour: Robe | 56 | 22 || 78 Leather armour | | 38 || 38 Dodge: Dodged | 43 | 47 || 90