Dungeon Crawl Stone Soup version 0.34-a0-99-g3711a3bbcc (webtiles) character file. Game seed: 1679672611904234209 28 superchobo the Conjurer (level 2, -3/15 HPs) Began as a Deep Elf Conjurer on June 2, 2025. Slain by Terence ... wielding a +0 mace (9 damage) ... on level 2 of the Dungeon. The game lasted 00:00:41 (1089 turns). superchobo the Conjurer (Deep Elf Conjurer) Turns: 1089, Time: 00:00:42 Health: -3/15 AC: 2 Str: 4 XL: 2 Next: 96% Magic: 13/17 EV: 11 Int: 22 God: Gold: 76 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ j - ring of magical power HPRegen 0.22/turn (no ring) MPRegen 0.30/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery j - a ring of magical power (worn) Scrolls d - a scroll of identify {unknown} f - a scroll of brand weapon {unknown} g - a scroll of enchant weapon {unknown} h - a scroll of immolation {unknown} i - a scroll of revelation {unknown} Potions b - a potion of magic c - a potion of heal wounds {unknown} e - a potion of attraction {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.7 Spellcasting * Level 5.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 8% N/A 17% 2 Fugue of the Fallen Necr 4% N/A 34% 3 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Anguish Hex/Necr 2% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. A ball python comes into view. A ball python is nearby! A ball python is nearby! The magic dart hits the ball python. You kill the ball python! You see here a +0 club. Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a ball python corpse. Found a chain mail. Terence and a kobold come into view. The kobold shouts! There are monsters nearby! The magic dart hits Terence but does no damage. Terence screams, "I want to be left alone!" Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (82% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence! Terence is severely wounded. The searing ray hits the kobold. You kill the kobold! Terence barely misses you. The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 mace! Ouch! That really hurt! The searing ray misses Terence. You finish channelling your searing ray. Terence hits you with a +0 mace! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #....# ....# ...####### ........# ####K......# #..........# #)##....[..# #@##.......# #########@##........ #)...†....##........ #.##########.##.###. #.# #.. .# #<# ### ## ### You could see Terence. Vanquished Creatures 3 endoplasms (D:1) 3 hobgoblins (D:1) 4 jackals (D:1) 4 quokkas (D:1) A ball python (D:2) A bat (D:1) 2 frilled lizards (D:1) 2 goblins 3 kobolds 3 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | superchobo the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 322 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 614 | D:1 | Reached skill level 5 in Conjurations 1054 | D:1 | Learned a level 2 spell: Searing Ray 1079 | D:2 | Noticed Terence 1089 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_basic, st_stairs_2, minivault_14, chequers_serial_rivers_marsh, nrook_mini_vaults, lemuel_flame_loot_1 D:2: layout_basic, pf_guarded_unrand_woodcutter, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 47 Searing Ray || 1 Armour: Robe || 3 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1091 | 1054 | 37 | 0 | 947 | 2 | 545.5 | Dungeon | 1091 | 1054 | 37 | 0 | 947 | 2 | 545.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1058 daAuts D:2: 33 daAuts