Seeded DCSS version 0.34.1 (webtiles) character file. Game seed: 1336081332162786318 (custom seed) 25 superbeats2 the Shooter (level 3, 0/28 HPs) Began as a Barachi Hunter on Mar 29, 2026. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:00:27 (315 turns). superbeats2 the Shooter (Barachi Hunter) Turns: 315, Time: 00:00:28 Health: 0/28 AC: 3 Str: 12 XL: 3 Next: 6% Magic: 3/3 EV: 11 Int: 9 God: Gold: 14 SH: 0 Dex: 17 Spells: 2/2 levels left rFire . . . (100%) a - +0 shortbow rCold . . . (100%) [offhand occupied] rNeg . . . (100%) d - +0 toga "Victory" {*Victory Clar} rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: clarity @: lethally poisoned (0 -> -5), slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) Armour b - a +0 leather armour c - a +0 helmet (worn) d - the +0 toga "Victory" (worn) {*Victory Clar} (You found it on level 2 of the Dungeon) *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. Jewellery e - a ring of magical power Scrolls s - a scroll of butterflies Potions d - a potion of enlightenment {unknown} f - a potion of might {unknown} Skills: + Level 2.5 Fighting * Level 4.8 Ranged Weapons + Level 0.1 Armour + Level 2.3 Dodging + Level 0.9 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 0% 2d2 52% 2 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot an arrow. The arrow hits the adder. You kill the adder! * * * LOW HITPOINT WARNING * * * You feel very sick. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2 You encounter a bat. * * * LOW HITPOINT WARNING * * * You feel very sick. There is an open door here. * * * LOW HITPOINT WARNING * * * You feel sick. You die... ..#.. ........ ..#.. #....b.# ..#.# #+# #......# #.#.# #.# #......# #.#.# #.# #......# #.#.# #.# #......# #.#.# #.# #......# #'#'####.# ####......# .......#.###..'.@....# .......#......#.......... .......#................. .......'.......#####..... .......#####...... .... .......# ###.#### ... .......# #.# .. .......# #.# . .......# ..# You could see a bat (asleep). Vanquished Creatures 2 adders (D:2) 2 hobgoblins (D:2) A ball python (D:2) 2 bats 3 endoplasms A rat (D:2) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | superbeats2 the Barachi Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 1/1 194 | D:2 | Reached XP level 2. HP: 23/23 MP: 2/2 231 | D:2 | Found the +0 toga "Victory" {*Victory Clar} 247 | D:2 | Got the +0 toga "Victory" {*Victory Clar} 313 | D:2 | Reached XP level 3. HP: 5/28 MP: 3/3 314 | D:2 | HP: 1/28 [poisoned by an adder] 315 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, serial_shops, nicolae_shop_mannequins D:2: layout_basic, basic_altar, kennysheep_doodads, uniq_crazy_yiuf_cottage Action || total ---------------------------++------- Fire: Shortbow || 48 Armour: Leather armour || 16 Robe || 8 Dodge: Dodged || 37