Seeded DCSS version 0.34.1 (webtiles) character file. Game seed: 1336081332162786318 (custom seed) 297 superbeats2 the Shooter (level 6, -1/47 HPs) Began as a Barachi Hunter on Mar 29, 2026. Succumbed to a water moccasin's poison ... on level 4 of the Dungeon. The game lasted 00:02:35 (2750 turns). superbeats2 the Shooter (Barachi Hunter) Turns: 2750, Time: 00:02:36 Health: -1/47 AC: 7 Str: 12 XL: 6 Next: 35% Magic: 6/6 EV: 12 Int: 13 God: Gold: 173 SH: 0 Dex: 18 Spells: 5/5 levels left rFire . . . (100%) a - +0 shortbow rCold . . . (100%) [offhand occupied] rNeg . . . (100%) e - +4 toga "Victory" {*Victory Int+4 Slay+4 Clar} rPois . (100%) g - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.10/turn %: clarity @: lethally poisoned (-1 -> -20), slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 173 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) Armour b - a +0 leather armour c - a +0 helmet e - the +4 toga "Victory" (worn) {*Victory Int+4 Slay+4 Clar} (You found it on level 2 of the Dungeon) *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Int+4: It affects your intelligence (+4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. f - a +2 leather armour of cold resistance g - a +0 helmet (worn) Jewellery d - a ring of magical power Scrolls s - a scroll of butterflies c - 3 scrolls of identify {unknown} e - a scroll of fear {unknown} h - 2 scrolls of amnesia {unknown} m - a scroll of immolation {unknown} Potions d - a potion of enlightenment {unknown} f - 3 potions of might {unknown} j - 2 potions of brilliance {unknown} k - 2 potions of curing {unknown} l - a potion of berserk rage {unknown} n - a potion of haste {unknown} o - a potion of invisibility {unknown} Skills: + Level 3.0 Fighting * Level 6.6 Ranged Weapons + Level 0.1 Armour + Level 2.5 Dodging + Level 2.5 Stealth You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 0% 2d2 43% 2 Awaken Armour Erth/Frge 0% N/A 97% 4 Cause Fear Hex 0% N/A 97% 4 Vhi's Electric Charge Tloc/Air 0% N/A 97% 4 Hellfire Mortar Fire/Erth/Frge 0% 4d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Sif Muna Shops: D:1 ( Annotations: D:2 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History You shoot an arrow. The arrow hits the water moccasin. The water moccasin is severely wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! You feel very sick. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! You climb upwards. You feel very sick. There is a stone staircase leading down here. You shoot an arrow. The arrow misses the water moccasin. You feel very sick. The water moccasin misses you. The water moccasin closely misses you. You shoot an arrow. The arrow hits the water moccasin but does no damage. The water moccasin is severely wounded. You feel very sick. The water moccasin bites you but does no damage. You shoot an arrow. The arrow hits the water moccasin. The water moccasin is almost dead. You feel sick. The water moccasin closely misses you. The water moccasin bites you. You shoot an arrow. The arrow hits the water moccasin but does no damage. The water moccasin is almost dead. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You shoot an arrow. The arrow closely misses the water moccasin. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You shoot an arrow. The arrow hits the water moccasin! You kill the water moccasin! The +4 toga "Victory" glows. You die... ##.##.##.# #.# #.......# #.# ####.#### ##.###### #+# #.....<.# #.#####.# ##.# #.# ##..# #.# ####..†# #.# +.....@#####.# ####.........# #..##..#.## #.###.##.# #.# #.##.# #+# #.###.##.# #.# #........# #.# #####.#### ##.## #.# There were no monsters in sight! Vanquished Creatures A water moccasin (D:4) A black bear (D:4) A bombardier beetle (D:3) A hound (D:4) 2 orc priests (D:4) 3 adders (D:2) A ribbon worm (D:3) 3 dart slugs 2 orcs (D:4) 7 hobgoblins 3 jackals (D:1) 5 quokkas 6 ball pythons 5 bats 6 endoplasms 6 frilled lizards 3 goblins 2 kobolds (D:1) 5 rats 63 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | superbeats2 the Barachi Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 1/1 177 | D:2 | Reached XP level 2. HP: 17/23 MP: 2/2 269 | D:2 | Found the +0 toga "Victory" {*Victory Clar} 281 | D:2 | Got the +0 toga "Victory" {*Victory Clar} 337 | D:2 | Reached XP level 3. HP: 23/28 MP: 3/3 357 | D:2 | Reached skill level 1 in Stealth 364 | D:2 | Found a shimmering blue altar of Sif Muna. 562 | D:2 | Reached skill level 5 in Ranged Weapons 895 | D:2 | Encountered Crazy Yiuf 1223 | D:1 | Reached XP level 4. HP: 34/34 MP: 4/4 1622 | D:1 | Encountered a dancing +0 bardiche 1624 | D:1 | Found Hiykluaresch's Weapon Shoppe. 1629 | D:1 | Encountered a dancing +0 triple sword 2035 | D:4 | Reached XP level 5. HP: 39/39 MP: 5/5 2090 | D:4 | Encountered a black bear 2096 | D:4 | Killed a black bear 2097 | D:4 | Reached skill level 6 in Ranged Weapons 2174 | D:4 | HP: 2/40 [orc priest/divine providence (12)] 2193 | D:4 | Reached XP level 6. HP: 8/46 MP: 6/6 2737 | D:5 | Entered Level 5 of the Dungeon 2737 | D:5 | Encountered a water moccasin 2750 | D:4 | Killed a water moccasin 2750 | D:4 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, serial_shops, nicolae_shop_mannequins D:2: layout_basic, basic_altar, kennysheep_doodads, uniq_crazy_yiuf_cottage D:3: layout_rooms, marbit_many_paths, nicolae_gozag_stack_of_coins D:4: layout_loops_corners, minmay_temple_entry_from_below_b, minmay_misc_feat_encased D:5: layout_cave_pools, serial_shops, shop, minmay_splitting_lines, dk_noncrumbling_3, darby_desolate_dusts Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 1 2 | 2.5 Ranged Weapons | 5 6 | 6.6 Fighting | 3 | 3.0 Armour | | 0.1 Dodging | | 2.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Shortbow | 96 | 94 || 190 Ability: Hop | | 1 || 1 Armour: Leather armour | 15 | || 15 Robe | 13 | 24 || 37 Dodge: Dodged | 23 | 13 || 36