superbeats Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (16, -47, D:1) a +0 dagger a goblin corpse (skeletalised by now) (16, -34, D:1) a +0 robe a human skeleton (17, -21, D:1) a +0 club (17, -5, D:1) a +0 leather armour (19, -47, D:1) a +0 dagger (19, -19, D:1) a +0 flail (22, -12, D:1) a +0 buckler (23, -37, D:1) a +0 club (24, 4, D:1) a +0 helmet (28, -9, D:1) a +0 short sword 4 stones (29, -7, D:1) a rat skeleton (35, -27, D:1) a ball python skeleton (39, 4, D:1) a ball python skeleton a ball python skeleton (45, -3, D:1) a +0 robe (45, 10, D:1) a +0 spear (47, -3, D:1) a frilled lizard skeleton (51, 3, D:1) a ball python skeleton (61, -4, D:1) a +0 dagger (68, -30, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Kaablid's Antique Armour Shoppe a +3 ring mail of poison resistance (552 gold) a +0 robe (21 gold) a +0 ring mail (96 gold) a +0 ring mail (96 gold) a +0 plate armour (432 gold) a +0 robe (21 gold) the +1 pair of gloves of Baenaned {rPois Will+ Int-5 Fire} (513 gold) rPois: It protects you from poison. Will+: It increases your willpower. Int-5: It affects your intelligence (-5). Fire: It increases the power of your Fire spells. It cannot be enchanted further. a +3 leather armour of poison resistance (504 gold) the +2 shield of Resistance {rF++ rC++ Will++} (1752 gold) rF++: It greatly protects you from fire. rC++: It greatly protects you from cold. Will++: It greatly increases your willpower. It cannot be enchanted further. a +1 helmet (276 gold) (0, 32, D:2) a +3 dagger (2, 21, D:2) a +0 club a kobold corpse (skeletalised by now) (11, 35, D:2) a +0 short sword a stone (12, 37, D:2) a +0 dagger 4 stones a kobold skeleton (13, 23, D:2) an adder skeleton (15, 36, D:2) a hobgoblin skeleton (15, 38, D:2) a ball python skeleton (19, 46, D:2) a +0 short sword 3 stones a kobold skeleton (27, 44, D:2) a bat skeleton (29, 16, D:2) a +0 whip (33, 10, D:2) a bat skeleton (37, 7, D:2) a spore talisman (38, 24, D:2) a hobgoblin corpse (skeletalised by now) (38, 51, D:2) a +0 dagger a rat corpse (skeletalised by now) (39, 9, D:2) a +0 club a +2 whip of electrocution (41, 43, D:2) a +0 short sword 2 stones a kobold skeleton (43, 43, D:2) a bat skeleton (51, 29, D:2) a +0 club Level 3 of the Dungeon (0, 8, D:3) a +0 leather armour (9, -9, D:3) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (16, -22, D:3) a bat skeleton (18, -26, D:3) a +0 spear (26, 0, D:3) a +0 hand axe (27, 30, D:3) a +0 ring mail (39, -2, D:3) a +0 hand axe a +0 leather armour (39, -1, D:3) a +0 club (39, 1, D:3) a +0 flail a +0 leather armour a +0 trident a +0 ring mail (39, 26, D:3) the +0 cloak "Udeuptur" {+Inv rElec} +Inv: It lets you turn invisible. rElec: It insulates you from electricity. It cannot be enchanted further. (40, -1, D:3) a +0 dagger a +0 robe (40, 1, D:3) a +0 whip an orc corpse (skeletalised by now) Level 4 of the Dungeon (13, 4, D:4) a +0 whip (20, 3, D:4) a +0 short sword 3 stones