super Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (12, 28, D:1) a hobgoblin corpse (skeletalised by now) (19, -1, D:1) a +0 club (19, 0, D:1) an amulet of dissipation a +0 whip of distortion (20, 22, D:1) a ball python skeleton (22, 0, D:1) a ball python skeleton (34, -7, D:1) a +0 club 4 stones (35, 5, D:1) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (36, 5, D:1) a hobgoblin corpse (skeletalised by now) (48, -6, D:1) a hobgoblin skeleton (56, 15, D:1) a +0 dagger a kobold corpse (skeletalised by now) Level 2 of the Dungeon (3, 31, D:2) a +0 dagger a goblin corpse (10, -17, D:2) a +0 club 3 stones a kobold corpse (skeletalised by now) (18, -17, D:2) a ball python corpse (skeletalised by now) (18, -7, D:2) a +0 ring mail (18, 13, D:2) a +0 whip 5 stones (38, 28, D:2) a +2 whip of electrocution a kobold skeleton (39, 29, D:2) an adder skeleton (48, -14, D:2) the +9 short sword "Riob" {flame, Dex+2 SInv} Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. It cannot be enchanted further. (48, -7, D:2) a hobgoblin corpse (skeletalised by now) (48, 14, D:2) a +0 hammer (50, 14, D:2) a +0 hammer (52, 27, D:2) an adder skeleton (57, -2, D:2) a +0 hand axe (57, 17, D:2) a +0 hammer