super Level 1 of the Dungeon (15, -8, D:1) a +0 short sword (15, 21, D:1) a +0 dagger (19, -23, D:1) a rat skeleton (22, -22, D:1) a jackal skeleton (22, -20, D:1) a +0 dagger a goblin skeleton (23, -23, D:1) a staff of conjuration (24, -7, D:1) a +0 whip (28, 12, D:1) a +0 robe (28, 17, D:1) a +0 ring mail a hobgoblin corpse (skeletalised by now) (29, 8, D:1) a bat skeleton (29, 9, D:1) a +0 club a quokka skeleton a goblin skeleton (30, 9, D:1) a +0 dagger (32, -5, D:1) a hobgoblin skeleton (40, -12, D:1) a +0 buckler (42, 19, D:1) a bat corpse (skeletalised by now) (44, 19, D:1) a frilled lizard corpse (skeletalised by now) (46, 5, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 14, D:2) an inkwell talisman (1, 9, D:2) a +0 dagger a goblin corpse (5, 19, D:2) a frilled lizard corpse (25, 37, D:2) 7 gold pieces (30, 35, D:2) 12 gold pieces (31, 42, D:2) a +0 halberd a gnoll corpse (34, 40, D:2) a potion of enlightenment (36, 18, D:2) a +0 club (36, 19, D:2) a +0 whip (37, 18, D:2) a +0 whip (38, 6, D:2) a quokka corpse (39, 8, D:2) a +0 dagger (47, 26, D:2) a +0 hand axe