super Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (9, -7, D:1) a +0 scale mail (10, 25, D:1) a +0 whip 2 stones (12, 1, D:1) a bat corpse (skeletalised by now) (19, -16, D:1) a +0 dagger a kobold corpse (skeletalised by now) (19, 21, D:1) a +0 club a goblin corpse (skeletalised by now) (25, -27, D:1) a +0 short sword a kobold corpse (skeletalised by now) (29, -17, D:1) a bat corpse (skeletalised by now) (30, 22, D:1) a +0 club 3 stones (36, 3, D:1) a hobgoblin corpse (skeletalised by now) (43, -1, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 cloak (8, 7, D:2) a stone (12, -9, D:2) a +0 scythe a +0 robe (16, -19, D:2) a +3 leather armour (16, -16, D:2) a hobgoblin corpse (skeletalised by now) (16, 9, D:2) a quokka skeleton a hobgoblin skeleton (18, -8, D:2) a hobgoblin skeleton (22, 0, D:2) a +0 leather armour (30, -16, D:2) a +0 whip 2 stones a kobold corpse (skeletalised by now) (32, 8, D:2) an adder skeleton (37, 12, D:2) a +0 quarterstaff (41, 24, D:2) a +0 robe a +0 club the human skeleton of Jessica (46, 17, D:2) a +0 dagger (50, 9, D:2) a ball python corpse (skeletalised by now) (51, 8, D:2) a hobgoblin corpse (skeletalised by now) (54, -7, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (6, 9, D:3) a +0 leather armour (7, 17, D:3) a ball python skeleton (12, -4, D:3) an adder skeleton (12, 23, D:3) a +0 war axe (21, 10, D:3) a +0 club (28, 23, D:3) a +0 whip 5 stones (30, -4, D:3) a jackal skeleton (31, -5, D:3) a jackal skeleton (31, -4, D:3) a jackal skeleton a jackal skeleton (34, 10, D:3) a frilled lizard skeleton (42, 5, D:3) a +0 mace (43, 29, D:3) a quokka skeleton (50, -3, D:3) a quokka skeleton (58, -11, D:3) an orb of attunement (62, -11, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a scroll of identify (10, 5, D:4) a quokka corpse (skeletalised by now) Level 6 of the Dungeon (13, -8, D:6) a +0 dagger (14, 23, D:6) a +0 war axe (17, 20, D:6) a +0 helmet of light (24, 8, D:6) a +0 hand axe (25, 8, D:6) 14 gold pieces (52, 29, D:6) a +0 giant club an ogre corpse (skeletalised by now) the Necropolis (5, 0, Necropolis) 21 gold pieces (5, 3, Necropolis) a +0 club (5, 8, Necropolis) 16 gold pieces (6, 0, Necropolis) 5 poisoned darts (6, 3, Necropolis) 15 gold pieces (6, 8, Necropolis) a scroll of noise (7, 3, Necropolis) 17 gold pieces (7, 8, Necropolis) 18 gold pieces (7, 36, Necropolis) 4 gold pieces (8, 3, Necropolis) 14 gold pieces (8, 8, Necropolis) 8 gold pieces (9, 0, Necropolis) 4 gold pieces (9, 3, Necropolis) a scroll of vulnerability (9, 8, Necropolis) 9 gold pieces (9, 36, Necropolis) 2 gold pieces (10, 3, Necropolis) +0 swamp dragon scales (10, 8, Necropolis) a +0 dagger (10, 36, Necropolis) a potion of heal wounds 18 gold pieces (11, 36, Necropolis) a potion of heal wounds (30, 28, Necropolis) the +7 hand axe of Circular Logic {chaos, *Noise ^Drain rN+++ rCorr Dex+2} *Noise: It may make a loud noise when swung. ^Drain: It drains your maximum health when unequipped. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (30, 29, Necropolis) 14 gold pieces (31, 28, Necropolis) 8 gold pieces (31, 29, Necropolis) a potion of lignification (31, 34, Necropolis) 16 gold pieces (36, 29, Necropolis) 9 gold pieces (37, 40, Necropolis) 15 gold pieces (42, 35, Necropolis) 10 gold pieces (42, 40, Necropolis) the +7 short sword "Koerr" {chaos, rElec rPois rN+} rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (42, 41, Necropolis) a parchment of Cause Fear (43, 40, Necropolis) a +0 rapier (43, 41, Necropolis) a potion of lignification