super Level 1 of the Dungeon (0, 0, D:1) a frilled lizard skeleton (1, -19, D:1) a frilled lizard corpse (skeletalised by now) (13, -34, D:1) a +0 whip (17, -15, D:1) a +0 dagger of electrocution (17, 2, D:1) a +0 robe (18, -25, D:1) a +0 short sword a kobold skeleton (18, -22, D:1) a ball python skeleton (24, -25, D:1) a +0 dagger (26, 0, D:1) a quokka corpse (skeletalised by now) (30, -19, D:1) a +0 short sword (36, 0, D:1) a jackal skeleton (36, 1, D:1) a jackal skeleton (37, -20, D:1) a stone (38, -31, D:1) a +0 leather armour (48, -8, D:1) a rat corpse (skeletalised by now) (51, -40, D:1) a +0 dagger (52, -25, D:1) a +0 dagger (55, -25, D:1) a hobgoblin corpse (skeletalised by now) (56, -7, D:1) a +0 dagger (57, -35, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 12, D:2) a +0 mace (4, 5, D:2) an adder corpse (skeletalised by now) (13, 25, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 dagger of speed a goblin corpse (skeletalised by now) (5, -17, D:3) a +0 shortbow (5, -10, D:3) a rat corpse (skeletalised by now) (6, -12, D:3) a rat corpse (skeletalised by now) (10, -1, D:3) a jackal corpse (skeletalised by now) (15, -22, D:3) a jackal corpse (skeletalised by now) (33, -16, D:3) a +0 flail (38, -21, D:3) 3 stones (44, -30, D:3) a +0 plate armour (47, -25, D:3) a quokka skeleton (47, 0, D:3) 5 stones (50, -21, D:3) a rat skeleton (51, 5, D:3) a quokka corpse (skeletalised by now) (54, 4, D:3) a +0 club Level 4 of the Dungeon [Shop] Mossogug's Distillery a potion of enlightenment (60 gold) a potion of ambrosia (96 gold) a potion of mutation (96 gold) a potion of curing (36 gold) a potion of heal wounds (60 gold) a potion of enlightenment (60 gold) a potion of degeneration (12 gold) a potion of heal wounds (60 gold) 2 potions of cancellation (192 gold) (0, 0, D:4) a +0 club a goblin corpse (skeletalised by now) (3, -27, D:4) a ring of fire (12, 9, D:4) a +0 hand axe (15, -29, D:4) a +0 club (16, -26, D:4) an adder corpse (skeletalised by now) Level 5 of the Dungeon [Shop] Ojyciuq's Armour Boutique a +0 scale mail (60 gold) a +2 ring mail of cold resistance (315 gold) a +0 chain mail (67 gold) a +0 barding (345 gold) a +0 robe (10 gold) a +0 scale mail (60 gold) a +0 cloak (67 gold) a +0 pair of gloves (67 gold) a +0 buckler (67 gold) (6, -41, D:5) a hound skeleton (6, 0, D:5) a +0 helmet (14, -6, D:5) a +0 hand axe (15, -6, D:5) a +0 dagger a +0 robe (16, -6, D:5) 2 stones an orc corpse (skeletalised by now) (19, -42, D:5) the human corpse of Prince Ribbit (skeletalised by now) (24, -41, D:5) a +0 mace (33, -44, D:5) 4 stones Level 6 of the Dungeon (47, -30, D:6) a +0 quarterstaff (52, -40, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a +2 quarterstaff of chaos (3, -1, D:7) the +8 hammer "Yquno" {flame, Will+ Str-5 Int+3 Dex+3} Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. (4, -20, D:7) a +0 dagger a +0 robe (4, -18, D:7) a +0 shortbow (41, 10, D:7) a +0 flail (43, 11, D:7) 5 stones Level 8 of the Dungeon (5, -4, D:8) a +0 robe a +0 spear (6, -3, D:8) a +0 robe a +2 halberd (9, -2, D:8) a +0 robe a +0 war axe (10, -3, D:8) a +2 battleaxe of freezing a +2 robe of cold resistance Level 9 of the Dungeon [Shop] Oketzic's Assorted Antiques a +2 dagger of venom (403 gold) a +0 shortbow (84 gold) a wand of warping (4) (268 gold) a +0 hand axe of freezing (207 gold) a +0 halberd (112 gold) a +0 scale mail (112 gold) (0, 4, D:9) a +0 whip a yak corpse (skeletalised by now) (0, 5, D:9) a yak corpse (skeletalised by now) (1, 3, D:9) a +0 spear of venom a gnoll corpse (skeletalised by now) (2, 2, D:9) a +0 spear a howler monkey corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (2, 3, D:9) a +0 club a +0 robe a gnoll corpse (skeletalised by now) (16, 19, D:9) a +0 rapier (17, 33, D:9) a +0 scale mail (22, 13, D:9) a yak skeleton (23, 13, D:9) a yak skeleton (32, 11, D:9) a +0 short sword (36, 34, D:9) a stone (49, 13, D:9) a +0 falchion Level 10 of the Dungeon the Ecumenical Temple Level 1 of the Lair of Beasts (20, 31, Lair:1) a black mamba corpse (skeletalised by now) (31, 20, Lair:1) a +0 quarterstaff a +0 sling a +4 ring mail of cold resistance Level 2 of the Lair of Beasts (0, 0, Lair:2) a yak skeleton (2, 2, Lair:2) a water moccasin skeleton Level 3 of the Lair of Beasts (0, 0, Lair:3) a potion of ambrosia (4, 6, Lair:3) a book of Battle (5, 6, Lair:3) 2 potions of invisibility (7, 3, Lair:3) a potion of ambrosia (7, 6, Lair:3) a scroll of butterflies (24, -42, Lair:3) the +5 ring mail of the Thinker {rCorr Slay+3} Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rCorr: It protects you from acid and corrosion. Level 4 of the Lair of Beasts Level 5 of the Lair of Beasts (45, 43, Lair:5) the +5 trident of Indomitability {elec, Stlth+} Stlth+: It makes you more stealthy. Level 1 of the Shoals (0, 0, Shoals:1) a +0 club a +0 sling a faun skeleton (10, -5, Shoals:1) a wind drake corpse (skeletalised by now) Level 2 of the Shoals (24, 31, Shoals:2) a +0 longbow a +0 spear (45, 37, Shoals:2) a +2 vampiric trident a +0 robe (48, 42, Shoals:2) a +0 pair of boots (50, 42, Shoals:2) a +0 sling a +0 spear Level 3 of the Shoals (0, 0, Shoals:3) a +0 trident (3, -2, Shoals:3) a dream sheep corpse (4, 35, Shoals:3) a +0 sling a +0 club (5, 36, Shoals:3) a +0 spear a merfolk corpse (13, 30, Shoals:3) a +0 club a +0 sling (13, 32, Shoals:3) a +0 spear (13, 33, Shoals:3) a +0 sling a +0 club (14, 31, Shoals:3) a +0 heavy quarterstaff a +0 sling (15, 30, Shoals:3) a +0 sling a +0 club a faun corpse Level 1 of the Pits of Slime Level 2 of the Pits of Slime Level 3 of the Pits of Slime Level 5 of the Pits of Slime (0, 0, Slime:5) the +1 arbalest of Faneerralinn {heavy, rPois Dex+2} Dex+2: It affects your dexterity (+2). rPois: It protects you from poison. (1, -2, Slime:5) the +9 sword of Zonguldrok {reap} (30, 28, Slime:5) the staff of the Horn {rElec Str+3 Dex+3 Fire Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (30, 29, Slime:5) the staff of Avvabor {rC+ Ice Earth} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (31, -31, Slime:5) the +10 dark maul {heavy} (31, 28, Slime:5) the +1 leather armour of Tempters {rElec rF++ Int-2 Dex+4} Int-2: It affects your intelligence (-2). Dex+4: It affects your dexterity (+4). rF++: It greatly protects you from fire. rElec: It insulates you from electricity. (33, 28, Slime:5) the +0 helmet "Sekk" {rF+++ Str-3} Str-3: It affects your strength (-3). rF+++: It renders you almost immune to fire. (58, -3, Slime:5) the +1 scale mail of the Harvest {rF++ Dex+4 SInv Stlth+} Dex+4: It affects your dexterity (+4). rF++: It greatly protects you from fire. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (61, -5, Slime:5) the +1 robe of the Snake Pit {rC+ Will+ Dex+2} Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. Will+: It increases your willpower. (61, 0, Slime:5) the +3 battleaxe "Deac" {freeze, *Noise Str+5} Str+5: It affects your strength (+5). *Noise: It may make a loud noise when swung.