supaaa Level 1 of the Dungeon (0, 0, D:1) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (0, 4, D:1) a +0 club a goblin corpse (skeletalised by now) (4, -4, D:1) a hobgoblin corpse (skeletalised by now) (5, 1, D:1) a +0 whip (21, -11, D:1) a +0 spear (25, 3, D:1) a jackal corpse (skeletalised by now) (26, 2, D:1) a quokka corpse (skeletalised by now) (27, 2, D:1) a +0 whip (28, 3, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (30, -35, D:1) a +0 club (36, -13, D:1) a hobgoblin corpse (skeletalised by now) (40, 24, D:1) a frilled lizard corpse (skeletalised by now) (48, 12, D:1) a +0 spear (53, -15, D:1) a +0 club a goblin corpse (skeletalised by now) (63, -7, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 mace (0, 2, D:2) a +0 club 5 stones a kobold skeleton (4, -17, D:2) 2 stones (4, -15, D:2) a frilled lizard skeleton (4, -14, D:2) a +0 dagger a kobold skeleton (4, 2, D:2) a jackal skeleton (5, -18, D:2) a +0 spear (5, -17, D:2) 4 stones (24, -20, D:2) a +0 plate armour (25, -15, D:2) a quokka skeleton (32, -10, D:2) a bat skeleton (39, 11, D:2) a +1 short sword of flaming (41, -24, D:2) a hobgoblin corpse (skeletalised by now) (48, -32, D:2) a +0 whip Level 3 of the Dungeon [Shop] Estrois's Antique Weapon Emporium a +2 heavy sling (235 gold) a +0 short sword (48 gold) a +0 mace (48 gold) a +0 mace (48 gold) a +4 arbalest of flaming (568 gold) a +3 falchion of flaming (358 gold) a +0 short sword (48 gold) a +0 dagger (32 gold) [Shop] Niuxur's Armour Emporium an orb of stardust (312 gold) a +0 leather armour (24 gold) a +0 helmet (54 gold) a +2 robe (154 gold) a +2 helmet of sniping (258 gold) a +0 pair of gloves of fire (258 gold) a +0 helmet (54 gold) [Shop] Falum's General Store a parchment of Momentum Strike (81 gold) 5 atropa-tipped darts (63 gold) a +1 pair of boots of flying (231 gold) the lupine talisman of Duurio {Harm rElec rC+ Int-5} (525 gold) [lupine talisman] Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. rC+: It protects you from cold. Int-5: It affects your intelligence (-5). a potion of lignification (42 gold) 2 potions of might (112 gold) a potion of mutation (unknown) (112 gold) a potion of heal wounds (unknown) (112 gold) [Shop] Herphyonu's Assorted Antiques a +2 helmet of intelligence (516 gold) a wand of mindburst (6) (201 gold) a wand of warping (3) (172 gold) a Gell's gravitambourine (2/2) (960 gold) a +0 scale mail (96 gold) a sack of spiders (960 gold) [Shop] Afyv's Armour Shop a +2 buckler of cold resistance (279 gold) a +0 leather armour (26 gold) a +0 leather armour (26 gold) the +0 leather armour "Tocvuna" {^Contam rF+ Dex+6} (299 gold) ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. a +0 leather armour (26 gold) the +0 ring mail of Impermeability {+Inv Fly rN+} (315 gold) +Inv: It lets you turn invisible. Fly: It grants you flight. rN+: It protects you from negative energy. It cannot be enchanted further. a +1 cloak (149 gold) quicksilver dragon scales (650 gold) an orb of stardust (338 gold) (16, -9, D:3) an adder skeleton (17, -11, D:3) a +0 short sword a kobold skeleton (19, -28, D:3) a +0 club (23, 6, D:3) a +0 whip a +0 chain mail an orc corpse (skeletalised by now) (28, -27, D:3) a +0 club a +0 robe (28, -26, D:3) a frilled lizard skeleton (28, -8, D:3) a +0 club 3 stones a kobold skeleton (29, -9, D:3) a +0 sling a +0 sling (29, -8, D:3) a +0 whip (32, -1, D:3) a +0 dagger (38, 7, D:3) a +0 dagger a goblin corpse (skeletalised by now) (42, -5, D:3) a +0 trident Level 4 of the Dungeon [Shop] Vamipp's Weapon Shoppe 5 poisoned darts (36 gold) 4 boomerangs (96 gold) 3 poisoned darts (21 gold) 6 boomerangs (144 gold) the +8 Wrath of Trog {antimagic, *Rage Rampage} (960 gold) It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. It cannot be enchanted further. a +0 war axe (42 gold) a +0 broad axe (108 gold) 3 poisoned darts (21 gold) a +0 halberd (48 gold) a +0 short sword (36 gold) (0, 0, D:4) 6 boomerangs (0, 13, D:4) a +0 buckler (4, 7, D:4) a quokka corpse (6, 9, D:4) a +0 club (30, 6, D:4) a +0 plate armour (38, 13, D:4) a +0 shortbow of freezing (46, 23, D:4) a +0 rapier a +1 leather armour of fire resistance