Dungeon Crawl Stone Soup version 0.34-a0-866-g089dd02ed7 (webtiles) character file. Game seed: 11271217135465601271 16 supaaa the Conjurer (level 2, -10/20 HPs) Began as a Gnoll Conjurer on Sept 30, 2025. Mangled by Terence ... wielding a +2 hand axe of electrocution (14 damage) ... on level 2 of the Dungeon. The game lasted 00:00:59 (770 turns). supaaa the Conjurer (Gnoll Conjurer) Turns: 770, Time: 00:01:00 Health: -10/20 AC: 4 Str: 6 XL: 2 Next: 54% Magic: 1/7 EV: 12 Int: 17 God: Gold: 53 SH: 0 Dex: 10 Spells: 9/10 levels left rFire . . . (100%) a - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +2 robe {Will+} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Armour b - a +2 robe of willpower (worn) Scrolls c - 2 scrolls of identify {unknown} Potions g - a potion of magic d - a potion of resistance {unknown} f - a potion of ambrosia {unknown} Skills: + Level 0.4 Fighting + Level 0.4 Short Blades + Level 0.4 Long Blades + Level 0.4 Axes + Level 0.4 Maces & Flails + Level 0.4 Polearms + Level 0.4 Staves + Level 0.4 Ranged Weapons + Level 0.4 Throwing + Level 0.4 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.4 Shields + Level 0.4 Unarmed Combat + Level 4.9 Spellcasting + Level 7.0 Conjurations + Level 0.2 Hexes + Level 0.2 Summonings + Level 0.2 Necromancy + Level 0.2 Translocations + Level 0.2 Forgecraft + Level 0.2 Fire Magic + Level 0.2 Ice Magic + Level 0.2 Air Magic + Level 0.2 Earth Magic + Level 0.2 Alchemy + Level 0.5 Invocations + Level 0.4 Evocations + Level 0.3 Shapeshifting You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 56% 2d6 1% 2 Fulminant Prism Conj/Alch 8% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History The magic dart hits Terence. Terence is moderately wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: Terence, wielding a +2 hand axe of electrocution and wearing a +0 chain mail (moderately wounded, 100% to hit) The magic dart hits Terence. Terence is heavily wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: Terence, wielding a +2 hand axe of electrocution and wearing a +0 chain mail (heavily wounded, 100% to hit) The magic dart hits Terence. Terence is heavily wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: Terence, wielding a +2 hand axe of electrocution and wearing a +0 chain mail (heavily wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence barely misses you. You hit Terence but do no damage. Your bite misses Terence. Terence is heavily wounded. Terence hits you with a +2 hand axe of electrocution. You hit Terence. You bite Terence, but do no damage. Terence is severely wounded. Terence hits you but does no damage. You are electrocuted! * * * LOW HITPOINT WARNING * * * You barely miss Terence. Terence is severely wounded. You hit Terence but do no damage. Terence is severely wounded. Terence screams, "I hate armataurs! They have no honour!" Terence closely misses you. You hit Terence but do no damage. Terence is severely wounded. Terence screams, "I want to be left alone!" Terence hits you with a +2 hand axe of electrocution. * * * LOW HITPOINT WARNING * * * You are electrocuted! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ..## ... #.. #..####### #........# #........# #...@....# #..@## ###. #.#..# ..... #.##.##..... #........... #.####........ #....<........ #.#...#.....#. ∆###.#.....+ ..#.....# You could see Terence. Vanquished Creatures 2 dart slugs (D:1) An endoplasm (D:1) 2 hobgoblins (D:1) 2 ball pythons (D:1) 3 bats (D:1) 2 goblins (D:1) A kobold (D:1) 2 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | supaaa the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 199 | D:1 | Reached XP level 2. HP: 19/19 MP: 4/7 757 | D:2 | Noticed Terence 770 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_depleted_hourglass, layout_basic D:2: layout_basic, serial_shops, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], serial_park_square3 [serial_park_minivault_5x5_7], grunt_decor_arrowhead, uniq_terence Action || total ---------------------------++------- Attack: Normal || 5 Melee: Short sword || 5 Bite || 1 Cast: Magic Dart || 32 Armour: Robe || 6 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 768 | 714 | 54 | 0 | 624 | 2 | 384.0 | Dungeon | 768 | 714 | 54 | 0 | 624 | 2 | 384.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 749 daAuts D:2: 18 daAuts