summoner Level 1 of the Dungeon (0, 0, D:1) a potion of curing (2, -12, D:1) a ball python skeleton (4, -16, D:1) a bat skeleton (6, -9, D:1) a rat skeleton (6, -8, D:1) a hobgoblin skeleton (15, -9, D:1) a book of Ice (24, 20, D:1) a +0 leather armour (27, 18, D:1) a bat corpse (29, -21, D:1) a ball python corpse (skeletalised by now) (29, -5, D:1) a potion of enlightenment (30, 3, D:1) a deep dwarf skeleton (31, -15, D:1) a +0 mace (31, -7, D:1) a deep dwarf skeleton (32, -4, D:1) a deep dwarf skeleton (33, -1, D:1) a deep dwarf skeleton (34, -8, D:1) a deep dwarf skeleton (35, -2, D:1) a deep dwarf skeleton (37, -12, D:1) a jackal skeleton (38, -11, D:1) a jackal skeleton (39, -11, D:1) a jackal skeleton (40, -10, D:1) a ball python skeleton (40, -4, D:1) 3 stones (40, -3, D:1) a deep dwarf skeleton (44, -11, D:1) a potion of haste Level 2 of the Dungeon (0, 0, D:2) a +0 flail a gnoll corpse (1, -6, D:2) a +0 club a gnoll corpse (1, 11, D:2) a +0 club 5 stones (4, -10, D:2) a potion of heal wounds (4, 12, D:2) a scroll of fog