sukusik Level 1 of the Dungeon (0, 0, D:1) a +0 dagger 3 stones (6, 13, D:1) a hobgoblin skeleton (10, 14, D:1) a +0 antimagic spear (13, 25, D:1) a ball python skeleton (14, 7, D:1) an inkwell talisman (17, 24, D:1) a ball python skeleton (18, 30, D:1) a +0 dagger (22, 11, D:1) a hobgoblin skeleton (23, 34, D:1) a quokka corpse (skeletalised by now) (37, -1, D:1) a +0 robe (41, 24, D:1) a bat skeleton Level 2 of the Dungeon (0, 0, D:2) the +1 whip of Suokh {speed, Int+3 SInv} Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (0, 6, D:2) a +0 dagger of venom (5, -5, D:2) a +0 mace (6, -18, D:2) a +0 short sword (10, -20, D:2) a +0 dagger (12, -20, D:2) a +0 chain mail (12, -17, D:2) a +0 whip (17, 2, D:2) 3 darts of disjunction (20, -14, D:2) a +0 ring mail (24, -29, D:2) a +3 quarterstaff of chaos (still there?) a +0 cloak (still there?) the gnoll corpse of Crazy Yiuf (still there?) (27, -30, D:2) the +7 hammer of Glory {freeze, Fly SInv} Fly: It grants you flight. SInv: It lets you see invisible. (unseen) (29, 4, D:2) a hobgoblin skeleton (31, 3, D:2) a bat skeleton (39, -12, D:2) a +0 hand axe (41, -9, D:2) a +0 leather armour (42, -16, D:2) 2 boomerangs (44, -3, D:2) a bat skeleton (54, -21, D:2) a +0 club